Jump to content

    iDeaS 1.0.1.8a released

    Robert
    By Robert,

    DS emulator

     

    iDeaS 1.0.1.8a by Lino

     

    * Small update, fixed the bug when iDeaS start and other small improvements.

    * Add resampling to 44100 hz for audio plugin and fixed a bug when it load a savestate.

    >> Get it HERE.


    AmiArcadia/WinArcadia 4.54 released

    Robert
    By Robert,

    Multi-system emulator

     

    AmiArcadia emulates the Emerson Arcadia 2001 (Bandai, Emerson, Grandstand,

    Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy,

    Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) and Interton VC 4000

    (Acetronic, Fountain, Interton, Prinztronic, Rowtron, Voltmace,

    Waddington, etc.) console families, and the Elektor TV Games Computer.

     

    Features include: ReAction GUI, load/save snapshots, windowed and full-

    screen modes, CPU tracing, trainer, drag and drop support, iconification,

    graphics scaling, automatic load/save of configuration, keyboard/joystick/

    gamepad support, BIOS image not needed, autofire, warp mode, raster-based

    emulation, gameplay recording/playback, PAL/NTSC modes, demultiplexing,

    autosave, narrow mode, help window, source code, flag line emulation

    toggle, debugger, frame skipping.

     

    http://amigan.1emu.net/releases/

    http://amigan.classicgaming.gamespy.com/

     

    Changes since 4.53:

    . Elektor TV Games Computer: improved compatibility (fixes 06-1-PicturePattern.pgm).

    . Miscellaneous improvements and bug fixes.

    >> Download from the links above.


    Gambatte 0.2.0 released

    Robert
    By Robert,

    Gameboy emulator

     

    Release Name: 0.2.0

     

    Notes:

    This update contains a few important core emulation fixes, and adds support for joysticks and zip-compressed files.

     

    It also contains some general bug-fixes and corrections all over the map.

     

    Thanks to everyone who's either contributed code or notified me of problems. See the changelog for more

    details.

    --------------------------------------------------------------------------------

    Changes:

    libgambatte:

    - fix 64-bit compile and segfault. Thanks to Nach for noticing.

    - Add zip support. Thanks to Nach for contributing nice, clear code

    - fix sound ch4 frequency calculation

    - Several PPU reads timings depend on wx. Thanks to franpa for noticing the corrupt line in The LoZ: Oracle of Seasons.

    - remove unused doubleSpeed parameter from m3ExtraCycles call

    gambatte_sdl:

    - Thread safety, bigger sound buffer

    - Compile on more platforms. Thanks to Thristian for the find.

    - actually increment iterator so the loop makes some sense (parser.cpp)

    gambatte_qt:

    - fix 64-bit compile. Thanks to Nach.

    - better license info for x11getprocaddress.cpp

    - initial joystick support, mostly using SDL's joystick code (separated from the rest of SDL)

    - use binary search for gb inputs.

    all:

    - make sure to use std:: despite sloppy compilers allowing omission. Thanks to blargg for the reminder.

    - get rid of some valgrind warnings. Thanks to Nach for noticing.

    hwtests:

    - add tests for wx effects on PPU read timings.

    build:

    - add -Wextra to default compile flags

    doc:

    - mention optional zlib dependency

    - additions to thanks section

    Changelog / Download


    PCSX2 WIP

    Robert
    By Robert,
    PCSX2 team unstoppable!

    [ Posted by Falcon4ever 22:50 on 05 09 07 ]

    It seems like our developers are on steroids, there has been so many progress in the last few days (netplay and usb keyboard support).

     

    Of course betatesters do not sit still either, since Monster Hunter is not the only game which supports online gaming. We have tried to find other games supporting netplay as well.

    By comparing the list of netplay capable games (wiki!) with our PCSX2 compatibility list, we found that the game XIII would be a good candidate.

    The game itself is fully playable at reasonable speeds in the single player mode.

     

    Trying our luck with the same dev9 plugin (netplay) did not give us the results we hoped for. Authentication went smooth however account creation kept failing over and over again.

     

    Fortunately gigaherz and drkIIRaziel worked together trying to solve this issue. After the plugin was rewritten they managed to fix the problem.

     

    (hmm... that deathmatch versus drkIIRaziel went not the way as I hoped)

    >> See some snaps HERE.


Portal by DevFuse · Based on IP.Board Portal by IPS
×
×
  • Create New...