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WinArcadia 4.56a released
Multi-system emulator
WinArcadia emulates the Emerson Arcadia 2001 (Bandai, Emerson, Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) and Interton VC 4000 (Acetronic, Fountain, Interton, Prinztronic, Rowtron, Voltmace, Waddington, etc.) console families, and the Elektor TV Games Computer.
http://amigan.1emu.net/releases/
http://amigan.classicgaming.gamespy.com/
Changes since 4.56:
. Real-time CPU/UVI/PVI/PSG/RAM monitor: bug fixes.
>> Get it at a link above.
ClrMamePro 3.104c
Rom Manager
3.104c
* fixed: moved chds aren't found directly but in 2nd scan
* fixed: nodump bios files isn't handled separately (no green profile if you don't have MAME's mac2bios)
* misc: increased max value for no-recompress buffer to 1GB
* added: batcher option to auto-delete fixdats when empty
>> Get it HERE.
MameLoad TNG u25 released
Front End
ML TNG Release Notes--------------------
September 18th, 2007
Beta u25 Released
- Added ability to filter a desired list with a FOLDERS\.INI file. When activated, ML will generate a new .INI for you based on your currently viewed list contents less the INI file you choose to filter it with (CTRL-A). To view a selected INI instantly rather than advancing through them as before, use (CTRL-V).
- Implemented per game/per source saving of commands. These are saved to your INI Folder based on your currently selected triggers. Items which require a filename or make a list are not ported to this .INI file. You can initiate the save of these files with: (CTRL-D - gamedir/setname) and (CTRL-S - gamesource). To delete the .INI, F7 still is the key needed. SHIFT+F7 will attempt delete of the source.ini. NOTE: This is currently only available for version 0.100 and later MAME-based executables. All versions prior use .CFG files which are a bit more difficult to reproduce and are created upon exit anyway.
- Enhanced .PNG viewing to include gamename subfolders. If a file is not found in the SNAP folder, ML will look in SNAP\GAMENAME for a PNG filename.
- Further internal code shuffling in an effort to tidy up and eventually release my source code along with regular releases.
>> Get it HERE.
No$GBA 2.4F released
GBA and DS emulator
17 September 2007 - version 2.4f- cheat: fixed conditional counter for cbds parameter lines (thanks Hiei Youkai)
- cheat: raised strnlen to 5kbytes for about 256 codes/line (thanks Hiei Youkai)
- nds/gba/help: added info on unknown add-ons (gba ir/wifi and nds memory exp)
- nds/help: added info on ds rumble option paks (thanks bottledlight ds wiki)
- gba/help: added some very basic info about the gameboy player (thanks flubba)
- gui: allows to resize debugmsg/cheat/fileslst windows (with anchored buttons)
- gba/help: added yoshi x/y-axis info (thanks flubba) (still incomplete though)
- gba/help: added warioware z-axis gyro info (thanks momo vampire for the cart)
- gba/help: added rumble and fram info (thanks momo vampire for warioware cart)
- gba/help: added notes on special meaning of 1st (and 4th) letter of gamecode
- nds/3d: emulates alpha blending master enable/test mode bit (disp3dcnt.bit3)
- gba/memfill: fixed memfill code (data step/repeat count) (thanks Hiei Youkai)
- nds/cheat: removed various ARDS checks (accepting addr with unknown offsets)
- gba/nds: corrected hblank durations (thanks sebastien), no-vblank in lastline
- gba/nds/help: notes on hblank=0 duration (1006/1606/1613 on gba/nds9/nds7)
- gba/nds/help: notes on no-vblank-flag in last line, and hblank in ALL lines
- nds/cheat: removed alignment check for [[X]+Z] (works with uninitialized [X])
- nds/cheat: changed ARDS enable-code detection (9 lines with specific 4th/9th)
- multi-cpu-timing: machine_switch_request processed AFTER all event_handlers
- nds/3d: emulates texture master enable bit in disp3dcnt (thanks peter schraut)
- nds/3d: emulates material-alpha (rather than only color-alpha) (thanks peter)
- nds: emulates hinge/unfold irq (additionally to hinge status) (thanks antonio)
>> Get it HERE.
