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    Xebra 2007-08-28 released

    Robert
    By Robert,

    PSX emulator

     

    >> Get it HERE (bottom of page)


    Xfire 1.80 released

    Robert
    By Robert,
    Release notes for 1.80 - August 27th, 2007

     

    There is a new Xfire skin called Shadow. Try it now! This is the skin that new users will get by default.

    The Xfire web site also has a new skin which goes along with the new Shadow skin.

     

    The new Xfire In-Game interface, using a mouse, has been added to the following games and their expansions: Doom 3 Frets on Fire Quake 3 Civilization IV Dungeon Runners Eve Online

    Everquest Half-Life: Source Heroes of Might and Magic V Lego Star Wars II Medieval II Total War Test Drive Unlimited Trackmania United Virtua Tennis 3 Warhammer Mark of Chaos Zoo Tycoon 2 rFactor Crazy Taxi

    Ghost Recon Grand Theft Auto - Vice City Metin 2 Playboy - The Mansion

     

    * When you select a person in the main friends list, their avatar will be shown in the infoview. You can set your avatar on the edit profile page.

    * Added searching for clans and guilds on the *beta* clans and guilds page.

    * Changed graphs for kill/death statistics on your profile pages to a javascript-based graph system that allows fast zooming.

    * New games supported: Metin 2, Tabula Rasa Beta, Warhammer Online Beta, Avencast, 2Moons, DANCE! Online, Madden NFL 08, Shadowrun, FreeStyle Street Basketball, BioShock Demo, and Bioshock.

    >> Get it HERE.


    CPX3 1.0a released

    Robert
    By Robert,

    CPS3 emulator for Xbox

     

    Version 1.0a

     

    - Fixed controls not being saved after configuration.

    - Fixed sound interpolation settings not being saved.

    - Fixed sprite/bg 1-pixel misalignment

    - Fixed autoframeskip code when using PAL50 screen modes. I've added an option in the Video settings to select if you want to keep the PAL50 mode (and play at 50fps) or switch the xbox to PAL60 (not supported in old TVs). You must reset the emulator for this option to take effect.

    - Rearranged the controls to a more standard layout:

    - Insert coin is now the BACK button, Service (credit) is white button, Test is black button, GUI Enter/Exit is right thumbstick button.

    - The Virtual Memory cache was being stored in the Permament Title Storage, in the current partition. Now it's stored in the Utility Partition, that is cleared when a new title is loaded.

    >> Download link is the same as before.

     

     

     

    Thanks to e-lation.


    Gambatte 0.1.0 released

    Robert
    By Robert,

    GB emulator

     

    Gambatte is a highly accurate, cross-platform Game Boy / Game Boy Color emulator written in C++. It is based on hundreds of corner case hardware tests, as well as previous documentation and reverse engineering efforts.

     

    I'm pleased to announce the first release of Gambatte. It contains a Qt4 GUI front-end with platform-specific extensions, as well as a simple command-line SDL front-end to the core emulation library back-end.

     

    The Qt4 GUI version should work on MS Windows, Linux/BSD/UNIX-like OSes, and Mac OS X, and the simple command-line SDL version should work on, well, basically all platforms with a decent C++ compiler and an SDL port.

    >> Get it HERE.

     

     

    Thanks to klkemu.


Portal by DevFuse · Based on IP.Board Portal by IPS
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