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    iPhoneNES 0.31 released

    Robert
    By Robert,

    NES emulator for the iPhone

     

    0.21 nervegas Added support for external audio / switch added for earbuds

    0.22 stepwhite Added diagonal direction hotspots, SHOW_HITSPOT flags

    0.23 nervegas Tweaks to orientation change, DEBUG shows hot spots now

    0.24 nervegas Using K6502_rw.h from older core, Metroid and Punchout work! Made more improvements to orientation sensitivity. Implemented slightly faster rendering

    0.25 nervegas Enlarged controls for landscape mode

    0.26 nervegas Change status bar background to black on landscape

    0.27 nervegas Controller fix to allow button, then directional pad hold

    0.28 nervegas Added save SRAM support (to save SRAM for games like Zelda)

    0.29 nervegas Added auto-save state and "Saved Games" selection

    0.30 nervegas Fixed SaveState for many games, +Mapper1 +Mapper5. This fixed Tetris, Bubble Bobble, Super Mario 2, others...

    0.31 nervegas Fixed SaveState for Mapper4 games (Earth Bound Zero, etc)

    Changelog / Download


    OldSpark C++ first release

    Robert
    By Robert,

    Arcade emulator

     

    What's new: 12Aug 2007, OldSpark-C++ first public release.

     

    OldSpark C++ is a complete rewrite of my Java Oldspark emulator. It's a multi arcade emulator written with C++and based on the SDL. This open source emulator is released under GPL. See License.txt for more information about the license. The emulator is available for Linux, and Windows. At this stage, the emulator is a command line application. It should not be a problem for people looking for nostalgia :( The idea behind osmose is not to become an object oriented MAME. I wrote it for the fun, and nothing else.

     

    Note: OldSpark C++ expects the roms to be in the directory .\roms in zipped format. Romset are identical to the MAME romset.

     

    What's emulated:

     

    -Z80 cpu.

    -M6809 cpu.

    -SN76489 signal generator.

    -AY-3-8910 signal generator.

    -Namco Sound wave generator.

    -Multiple 76489 sound board.

    -Z80 driven multiple AY-3-8910 sound board.

    -Z80 driven multiple SN76489 sound board.

     

    Video filters (2x):

     

    -bilinear

    -tv

    -nn2x (nearest neigboorh).

    -scale2x

    -scale2xscanline

     

    Supported games(13):

     

    pacman.zip puckman.zip eyes.zip mrtnt.zip jumpshot.zip ponpoko.zip mspacmab.zip vanvan.zip

    galaxian.zip zigzag.zip piranha.zip lizwiz.zip solomon.zip mikie.zip

    >> Get it HERE.


    DeSmuME v0.7.3 released

    Robert
    By Robert,

    DS emulator

     

    The new things in this release are a Cocoa port and translations support for Gtk-glade port.

     

    With the Cocoa port, Mac OS X users can now fully enjoy DeSmuME on their favorite system! The Mac port doesn’t yet have all the features of the other ports but should run all games with near same compatibility. (DeSmuME running on Mac OS X)

     

    Translations are now available on three ports: Cocoa, Gtk-glade and Windows, feel free to send us new translations (there’s instructions on how to do it in README.TRANSLATION).

     

    Changes:

    0.7.2 -> 0.7.3

    gtk-glade:

    - Full localization using intltool/gettext. [evilynux]

    general:

    - Added a README.TRANSLATION documenting the localization process. [evilynux]

    MacOS X:

    - Initial version of the Mac interface added. [Jeff B]

    News / Changelog / Download


    MESS 0.118 released

    Robert
    By Robert,

    Multi-system emulator

     

    0.118

     

    New System Drivers Supported (in no particular order):

    ---------------------------------------------------------------------

    - Amiga 1000 PAL-OCS [Ernesto Corvi]

    - Atari ST (not working) [Curt Coder]

    - Atari Mega ST (not working) [Curt Coder]

    - Sega Dreamcast (not working) [R. Belmont]

     

     

    System Driver Changes:

    ---------------------------------------

    - [A2600] Fixed behavior of missile positioning outside active scanline. (bug #1204) [Wilbert Pol]

     

    - [A2600] Added support for hardware oddity with certain NUSIZx player size updates. (bug #1231) [Wilbert Pol]

     

    - [A2600] Fixed player-missile reset behavior. (bug #1310) [Wilbert Pol]

     

    - [A2600] Improved SuperCharger support. (bugs #1232 & #1313) [Wilbert Pol]

     

    - [A2600] Added support for 32in1 mapper. [Wilbert Pol]

     

    - [AIM65] Added natural keyboard support. [Dirk Best]

     

    - [AIM65] Started to rewrite the driver. For now, the display emulation has been completely rewritten and artwork has been added. Also, configurable RAM sizes have been added and the system was converted to a screenless system. [Dirk Best]

     

    - [AIM65] Rewrote keyboard emulation, it now behaves like the real hardware and the code is much cleaner. [Dirk Best]

     

    - [AIM65] Updated the driver to use cartridges instead of hard-coded ROMs. This means you can now use the Forth and PL/65 ROMs. [Dirk Best]

     

    - [AMIGA] RTC support, added buffered keyboard support, properly implemented a fix for the slow-memory detection bug in Kickstart 1.2. [Ernesto Corvi]

     

    - [CDTV] Added NVRAM support. [Ernesto Corvi]

     

    - [COCO] Fixed PIA regression that prevented OS-9 level 1 from working. (bug #1314) [Nate Woods]

     

    - [COCO] Fixed writing when extending the lengths of a VHD file. (bug #1320) [Nate Woods]

     

    - [COCO3] Fixed bug in how the Coco 3 GIME performed a soft reset. [Nate Woods]

     

    - [GAMEBOY] Fixed hard reset from crashing the driver. (bug #1138) [Wilbert Pol]

     

    - [sMS/GG] Updated sms drivers to use the SMSIII sound core. Updated gamegear drivers to use the GAMEGEAR sound core. (bug #1272)

     

    - [sMS/GG] Made sure an interrupt is triggered when the 'trigger vint' bit of VDP register gets set and the VINT bit of the status register is set. (bug #1162) [Wilbert Pol]

     

    - [sMS/GG] Fixed video code to prevent the video code from crashing during a hard reset. (bug #1304) [Wilbert Pol]

     

    - [sMS] Added support for Sega Rapid Fire Unit. (bug #1317) [Wilbert Pol]

     

    - [sMS] Added support for Sega Paddle Controller. (part of bug #1318) [Wilbert Pol]

     

    - [sMS] Added support for Sega Sports Pad. (bug #1316) [Wilbert Pol]

     

    - [THOMSON] Fixed regressions introduced with 6821 changes. [Antoine Mine]

     

    - [THOMSON] Fixed TO8/TO9+ ram bank handler (fixes BASIC 1.0 bug). [Antoine Mine]

     

    - [THOMSON] Added support for MC6843-based CD 90-015 floppy controller (5" 1/4 single density) [Antoine Mine]

     

    - [THOMSON] Added support for TO8/TO9/TO9+ external floppy controllers. [Antoine Mine]

     

    - [THOMSON] Reworked memory handling and added support for RAM size configuration (w, w/o RAM extension). [Antoine Mine]

     

    - [X68K] Added support for the Ricoh RP5C15 RTC, a few more memory size options, and the .2HD file extension for disk images. [barry Rodewald]

     

     

    Source Changes:

    ---------------------------

    - The core is based on MAME 0.118. This incorporates all features of the update to this core. [MAME team]

     

    - Removed use of helper macros to declare input ports. [Nate Woods]

     

    - Generic emulation of the DL1416 "4-Digit 16-Segment Alphanumeric Intelligent Display" device has been added. Currently supported is the DL1416T and partially the DL1416B. This kind of display is used by the Rockwell AIM 65. [Dirk Best]

    >> Get it HERE.


Portal by DevFuse · Based on IP.Board Portal by IPS
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