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    plus4emu 1.2.1 released

    Robert
    By Robert,

    A portable emulator of the Commodore 264 familiy of computers (Plus/4, C16, and C116), aiming for high accuracy and compatibility.

     

    Changes in version 1.2.1

    ------------------------

     

    * TED emulation improvements; also fixed a bug introduced in version 1.1.1

    * the frame rate in full speed mode is now limited to a maximum of 50 Hz to improve performance

    * minor bug fixes

    Changelog / Download


    Mame 0.118u1 related releases

    Robert
    By Robert,

    EMULATORS

    =========

    MAME32

    MAME32XT 0.118u1a

    SDLMAME for the Mac

    Mame32 Plus! Plus!

    MAME32FX 0.118 (wasn't he quitting?)

    MAME plus! 0.118u1

    SDLMAME

     

     

    DATS

    ====

    Info.dat

    MAMEinfo.dat

    Catlist.ini

    History.dat 1.18a

    Important note : This new release is the first to contain submissions URLs, EasyMAME 5.6.2 (will be released soon) is the first program to support them. I hope all other programs will follow :huh:. Please note that the submission system will be redesigned soon (a week max).

     

    AGEMAME

    =======

    Patch

    Yamaha sound support now available (using Gamball as a test), as well as some minor tweaks to MPU4 protection emulation.

    AGEMAME/AGEMAME32 prebuilt

     

     

    NOTES

    =====

     

     

     

    - ######## LATEST EMULATION NEWS WILL APPEAR BELOW ######## -


    Mame 0.118u1 update

    Robert
    By Robert,

    Source

    This major change this time around is an internally revamped tilemap system. A set of regression tests have already been done and things look pretty good, so I don’t anticipate a lot of new bugs with the new code, but there will probably be a few things I missed. Make sure you read the top of tilemap.h (either in the source or in the online source when it is updated later today) for more detail on how the tilemap system works.

     

    Source

    0.118u1

    -----------

     

    MAMETesters Bugs Fixed

    ------------------------------------

    boogwing0118yel [Aaron Giles]

     

     

    Source Changes

    --------------------------

    Fixed behavior of auto_realloc() so that it always reallocs from its original pool. [Atari Ace]

     

    Fixed divide-by-zero when running with -video none in some cases. [Atari Ace]

     

    ARM7 core fixes: [R. Belmont, Ryan Holtz]

    - Fixed behavior when R15 is the source of a MOV

    - Fixed flags calc for ADC/SBC

    - Fixed flags calc for NEG

    - Fixed flags calc for CMP

    - Fixed time running backwards on Thumb instructions

    - Fixed some ARM instructions doing indiscriminate change_pc()s

     

    Fixed converting CD's containing audio that were ripped by cdrdao, which was broken recently. The code is cleaner and more maintainable now. [smf]

     

    Fixed chdman_open() "w" to always create/truncate the file, leaving "r+" to try opening first and then truncating. This matches behavior in the core. [smf]

     

    Added missing port 3/4 to M6803 cpu core. [Curt Coder]

     

    Changed 6850ACIA to use MSB/LSB read handlers. [Curt Coder]

     

    Fixed two minor bugs in the COP400 CPU disassembler. Hooked up the internal 64 bytes of DATA RAM to the core. [Andrew Gardner]

     

    Added support in the debugger for reading/writing memory without translation. [Olivier Galibert]

     

    MSM6242 updates: [Ernesto Corvi]

    - Added support for 12/24 hour mode

    - Added support for the HOLD bit

     

    Galaxian driver updates: [stephh]

    - fixed 'spcdraga' GFX ROMS loading

    - 100% verified Dip Switches for all sets

    - added long notes for all sets

     

    Significantly revamped the tilemap rendering code. There are now only two tilemap types, based on whether or not you want transparency based on pen or color. All existing tilemap effects are built on top of these two modes. The internal tilemap handling code has been reorganized and simplified in a number of cases. For most games, this change is transparent (har har), apart from the change in tilemap type values. Several concepts within the tilemap system now have different terminology for clarity and to remove some ambiguous naming ('priority', for example, was overloaded). A small tutorial and better documentation is now present at the top of tilemap.h and provides more details of the changes. [Aaron Giles]

     

     

    New games marked as GAME_NOT_WORKING

    ---------------------------------------------------------------

    Mahjong Almond Pinky [bET] (Roberto Fresca)

    Jack Potten's Poker (bootleg 2) (Roberto Fresca)


    Wine 0.9.43 released

    Robert
    By Robert,

    Windows API emulator

     

    This is release 0.9.43 of Wine, a free implementation of Windows on Unix.

     

    What's new in this release:

    - Direct3D support on top of WGL instead of GLX for better portability.

    - Many DirectSound fixes.

    - Still more gdiplus functions.

    - Many crypt32 improvements.

    - Lots of bug fixes.

    >> Get it HERE.


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