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Mame 0.118u3 related releases


EMULATORS
=========
Mame32 Plus! Plus!
DATS
====
AGEMAME
=======
NOTES
=====
No hack this time, just updated to latest diff and corrected a bug on kof10th, thanks to Robbert for this little patch
- Kof10th works with all background texts. Thx for Robbert to point the problem on neogeo.c driver- Neogeo PCB games are working now, thx for Ryukoken for the fix
- Added SNK Vs CAPCOM PLAYSTATION2 HACK Final 1.02 (EGHT).
- ######## LATEST EMULATION NEWS WILL APPEAR BELOW ######## -
uBee512 1.2.0 released

Microbee emulator
22 August 2007 - SJK---------------------------
uBee512 v1.2.0
New for this release:
* Tape in and Tape out from/to wave file options.
* Tape output sample frequency option.
Fixed:
* --version option on Windows caused program to crash, FreeBSD likely too, The Linux build did not have this problem.
>> Get it HERE.
Mame 0.118u3 update

This release features mostly internal fixes, notably some significant DIP switch cleanups in Taito games from stephh, better CD-ROM emulation for the CPS3 driver thanks to Ernesto Corvi, and a long-postponed change to the V30 and I8086 CPU cores to give them proper 16-bit data buses.
0.118u3---------
MAMETesters Bugs Fixed
----------------------------------
qbert0118u2gra [Aaron Giles]
zoom909_0118u2ora [Aaron Giles]
Source Changes
----------------------
Updated dacholer.c driver with now all known Dip Switches. [stephh]
Changed MDRV_VBLANK_DURATION macro to accept subseconds directly instead of converting from double. Added new macro USEC_TO_SUBSECONDS to assist in this. Converted all drivers over to using it. [Atari Ace]
Improved/fixed validation of memory maps to match current logic in memory.c. Fixed a few problems that were identified this way. Also removed construct_map_0 and isolated map construction to a single function. [Atari Ace]
Added new AM_READ_PORT() macro which lets you define an input port read callback based on a port tag. This is now preferred over the previous technique of calling port_tag_to_handler() within an AM_READ() macro. Updated all drivers that were using the latter pattern to the new system. [Atari Ace]
Fixed subtle monymony regression from 0.36b10(!) [Atari Ace]
Fixed F8 CPU core to not clobbert the irq_callback on a reset. [Wilbert Pol]
Amiga system updates: [Ernesto Corvi]
- Implemented the ECS-only BLTSIZV and BLTSIZH custom registers, and modified BLTSIZE and the blitter to use them.
- Properly implemented the bit in VPOSR that indicates if we're running on a PAL or NTSC Amiga.
- Fixed the PAL clock on the Pictomatic driver in alg.c
Added counter emulation to the COP420 CPU core. Hooked it up to Thayer's Quest and added an alternate set. [Andrew Gardner]
Added missing PROMs to the Status Trivia driver. [brian Troha]
Cleaned up several Taito drivers (opwolf.c, othunder.c, topspeed.c, warriorb.c, wgp.c, rastan.c, rainbow.c, volfied.c) to use common input port macros. Fixed the Dip Switches for all games (a few still remain unknown though) and added many notes. Also fixed a couple of things which were wrong in ninjaw.c driver. Improved the C-chip emulation for "Operation Wolf" and its clones so it can now handle multiple coinage settings. [stephh]
Improved the MCU simulation for aladbl so now the game handles coins correctly. Fixed the Inputs to match an arcade cabinet and added Dip Switches according to the game M68000 code. [stephh]
Added build tool to extract version information and add it to the Windows version resource. [Nathan Woods]
Added a fairly complete WD33C93 SCSI controller emulation, and also updated the cps3.c driver to use it. [Ernesto Corvi]
Hooked up lamps in Chase HQ. [R. Belmont, couriersud]
Changed NEC V30 CPU core to use a 16-bit data bus. Updated affected drivers: raiden, raiden2, m72, m90, m92, m107, segas32, hng64, deadang, dynduke, sengokmj, shanghai, lockon, tatsumi, fantland, twins, gunpey, ttchamp. Separated V-series disassembler from the i386 disassembler and updated it to use proper register and opcode terminology. [Aaron Giles, Philip Bennett, Pierpaolo Prazzoli]
Changed I8086 CPU core to use a 16-bit data bus. Updated affected drivers: gottlieb, leland, tx1, fantland, tetriunk. Cleaned up naming of CPUs (i86 -> i8086, etc.) [Aaron Giles]
Added 16-bit handlers to a number of the shared PC components. [Nathan Woods]
Consolidated common code between drc and non-drc MIPS cores. [Aaron Giles]
New games added or promoted from NOT_WORKING status
------------------------------------------------------------------------------
Aladdin (bootleg of Japanese Megadrive version) [stephh]
New clones added
-------------------------
Raiden Fighters (Italy) [Corrado Tomaselli]
Pandora's Battery - PSP Unbricker

We told you that we’d be releasing an unbricker for the M33 bricks. But then we got to thinking, maybe that just wouldn’t be exciting enough. Would you like a super special surprise bonus? How about an unbricker for ALL PSPs? Yep, you read that right. We call it “Pandora’s Battery”.
There’s a larger story behind this unbricker, though, and it deserves to be told. It’s the culmination of years of behind-the-scenes research and development by some of the top names in PSP hacking, under the name of the Prometheus project. This group of people, from various development teams, was dedicated to developing and releasing PSP hacks and exploits, with the aim of improving the status of PSP homebrew, and making sure that it was kept alive.
For some time this project was highly successful - many releases from Noobz, C+D and others were direct results of this work. The zenith of this success was the development of this unbricker - which required some amazing technical leaps, including:
1. Reverse engineering of the service (unbrick) mode
2. Development of a technique to change an ordinary battery into a service mode trigger battery (and back)
3. Development of custom IPL code along with a technique to sign that code as authentic.
Even more impressive is that all of the above was achieved without any access to the official hardware or software. With careful nurturing, this unbricker and custom IPL was to become the foundation of a whole new homebrew environment. Unfortunately something happened to shatter the idyll. Somehow, the unbricker was leaked into the wider world before it was ready to be released. Whether this was deliberate, by one of the team members, or accidental via a security breach is still unclear. The fact is that t
his unbricker appeared on the black market, being sold for huge prices. As far as we know, it is probably very close to the same software that appears in at least some of the ‘magic unbricker’/'jigkick’ videos.
So, although the time was not right to release this (it would have been wise to wait at least until the PSP Slim release), our hand has been forced. In order to prevent small fortunes being made by leeches, we are giving this unbricker away for free. So - let it be known - if you have paid for an unbricker, then you have been ripped off. I suggest that you take up your grievances with the seller - it should never have been sold. And if you’re unhappy about this being released before PSP Slim - then blame whoever it was that leaked or stole it.
It’s unclear whether or not this is the end for the Prometheus project - hopefully not, but that is undecided so far. In case it is the end, it is worth a quick roll of honour. In alphabetical order:
Adrahil, Booster, Cswindle, Dark_AleX, Ditlew, Fanjita, Joek2100, Jim, Mathieulh, Nem, Psp250, Skylark, TyRaNiD.
And here are their respective C+D (Create and Destroy) nicknames.
Mathieulh = WiseFellow
Tyranid = bockscar
Fanjita = FullerMonty
Joek = CosmicOverSoul
Dark_Alex = Malyot
Chris = Caretaker
Adrahil = VoidPointer
nem = h1ckeyph0rce
Anyway - make sure to read the readme.txt in this release for how to use it, but in brief it works like this:
1. You run a program on a homebrew-enabled PSP that will convert a standard PSP battery into a jigkick battery. Note that you can’t then use that battery normally - so you should use a spare one.
2. You run a program to generate the unbricker memory stick image, built from the v1.5 update EBOOT (note that this, and the custom IPL, means the release is completely free of Sony copyright materials).
3. You run some programs on a PC to install the image to your memory stick.
Now, you have a battery/memory stick pair that works just like the famous jigkick combination (but better) - just insert them into any PSP (even a brick) and the PSP will be reinstalled with the v1.5 firmware. As far as we know, this will continue to work for all future firmwares.
Enjoy! And remember - if you find this useful, please donate to the original developers - it’s a lot cheaper than paying £1500 for it on the black market.
Source and Downloads: Lan.st