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EightyOne 0.52 released
Sinclair ZX81 emulator
Please Note: If Upgrading from an earlier version of EightyOne, you may have to delete the file EightyOne.ini for the new version to operate correctly.
Requests in Progress
* Joystick support
* Save/Load to Printer Port
Known Bugs
* AY-8910 emulation appears faulty/incomplete
* Skip Int/NMI options in debugger crashes emulator
* EightyOne currently does not work in 8 bit colour mode (256 colours) or less
Version 0.52 24/8/07
* Added ZX81 Larken disk support.
* Preliminary support for ZX1541 (Only memory and IEC interface coded, still have to emulate the 1541 itself).
* Fixed a bug which caused the emulator to crash if the workstation was locked/suspended/hibernated. This
may (but only may!) help with Vista compatability.
Wine 0.9.44 released
Windows API emulator
This is release 0.9.44 of Wine, a free implementation of Windows on Unix.
What's new in this release:
- Better heuristics for making windows managed.
- Automatic detection of timezone parameters.
- Improvements to the builtin WordPad.
- Better signatures support in crypt32.
- Still more gdiplus functions.
- Lots of bug fixes.
MoonShell v1.71+1 released
Shell replacement for DS
The main body of MoonShell has not changed.The DLDI patch files was updated.
dpgtools was updated to dpgtools131.
MDX/MIDRCP/JpegAccu plug-in was updated.
Source and Downloads: Infantile Paralysiser
ElSemi's CPS3 (CPX3) Emulator v1.0 Released!
ElSemi has done it again! He has released his CPS3 (Capcom Play System 3) emulator for use on the XBOX. Known as CPX3, it is able to run most CPS3 games at full speed.
CPS3 is a quite powerful system and the XBOX CPU is barely enough to emulate it so you can expect some slowdowns in zoomed and graphics intensive scenes. Also the XBOX RAM (64MB) is not enough to load the rom dumps and the rest of memory in the CPS3 hardware so the emulator uses a disk swap file to hold the uncompressed rom dumps and load from it as necessary. You'll notice some "hiccups" in the emulation in some scene changes, when the emulator needs to copy blocks of rom data from disk to memory (especially at the beginning of fights or when a super move is performed).
Thanks to MaxConsole for the translation!
