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Vice 1.22 released

C64 / C128 / VIC20 / most PET models / PLUS4 / CBM-II (aka C610) emulator.
* Changes in VICE 1.22======================
** C128 changes
---------------
- Added 2 MHz mode support (experimental).
- The cursor keys are mapped differently in C64-mode now.
- Fixed C64-mode autostart support.
** VIC20 changes
----------------
- Improved the sound emulation where the 'volume change click' is concerned, and normalized the audio output level.
** VIC-II
---------
- The VIC-II border mode can be selected now (normal, full, debug).
- Some sprite fixes needed for Krestage 3 demo.
** Drive changes
----------------
- Improved drive LED emulation.
** Unix changes
---------------
- Fixed the "black screen" bug caused by some X11 library security update.
- Fixed the usb support for bsd based platforms.
- Changed the preferred libdir and docdir for netbsd and freebsd.
- Xaw/XRandR fullscreen mode is supposed to work.
** MS-Windows changes
---------------------
- Positional keyboard mapping is used as default again.
- New volume slider control.
- The win32 port can now be compiled with openwatcom.
** OS/2 changes
---------------
- The os/2 port can now be compiled with openwatcom.
** RiscOS changes
-----------------
- Added a build script for the RiscOS port and all needed binary files are now part of the source distribution.
** AmigaOS changes
------------------
- Added netplay support for AmigaOS3 port.
- Added netplay support for AROS port.
- New VICE Volume control for all ports.
** C1541 changes
----------------
- Fixed some unlynx bugs.
iPhoneNES 0.31 released

NES emulator for the iPhone
0.21 nervegas Added support for external audio / switch added for earbuds0.22 stepwhite Added diagonal direction hotspots, SHOW_HITSPOT flags
0.23 nervegas Tweaks to orientation change, DEBUG shows hot spots now
0.24 nervegas Using K6502_rw.h from older core, Metroid and Punchout work! Made more improvements to orientation sensitivity. Implemented slightly faster rendering
0.25 nervegas Enlarged controls for landscape mode
0.26 nervegas Change status bar background to black on landscape
0.27 nervegas Controller fix to allow button, then directional pad hold
0.28 nervegas Added save SRAM support (to save SRAM for games like Zelda)
0.29 nervegas Added auto-save state and "Saved Games" selection
0.30 nervegas Fixed SaveState for many games, +Mapper1 +Mapper5. This fixed Tetris, Bubble Bobble, Super Mario 2, others...
0.31 nervegas Fixed SaveState for Mapper4 games (Earth Bound Zero, etc)
OldSpark C++ first release


Arcade emulator
What's new: 12Aug 2007, OldSpark-C++ first public release.
OldSpark C++ is a complete rewrite of my Java Oldspark emulator. It's a multi arcade emulator written with C++and based on the SDL. This open source emulator is released under GPL. See License.txt for more information about the license. The emulator is available for Linux, and Windows. At this stage, the emulator is a command line application. It should not be a problem for people looking for nostalgia
The idea behind osmose is not to become an object oriented MAME. I wrote it for the fun, and nothing else.
Note: OldSpark C++ expects the roms to be in the directory .\roms in zipped format. Romset are identical to the MAME romset.
What's emulated:
-Z80 cpu.
-M6809 cpu.
-SN76489 signal generator.
-AY-3-8910 signal generator.
-Namco Sound wave generator.
-Multiple 76489 sound board.
-Z80 driven multiple AY-3-8910 sound board.
-Z80 driven multiple SN76489 sound board.
Video filters (2x):
-bilinear
-tv
-nn2x (nearest neigboorh).
-scale2x
-scale2xscanline
Supported games(13):
pacman.zip puckman.zip eyes.zip mrtnt.zip jumpshot.zip ponpoko.zip mspacmab.zip vanvan.zip
galaxian.zip zigzag.zip piranha.zip lizwiz.zip solomon.zip mikie.zip
>> Get it HERE.
DeSmuME v0.7.3 released

DS emulator
The new things in this release are a Cocoa port and translations support for Gtk-glade port.
With the Cocoa port, Mac OS X users can now fully enjoy DeSmuME on their favorite system! The Mac port doesn’t yet have all the features of the other ports but should run all games with near same compatibility. (DeSmuME running on Mac OS X)
Translations are now available on three ports: Cocoa, Gtk-glade and Windows, feel free to send us new translations (there’s instructions on how to do it in README.TRANSLATION).
Changes:
0.7.2 -> 0.7.3
gtk-glade:
- Full localization using intltool/gettext. [evilynux]
general:
- Added a README.TRANSLATION documenting the localization process. [evilynux]
MacOS X:
- Initial version of the Mac interface added. [Jeff B]