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    CPCAlive 1.08f released

    Robert
    By Robert,

    Amstrad CPC emulator

     

    >> Get it HERE.


    Mame 0.117u2 related releases

    Robert
    By Robert,

    EMULATORS

    =========

    SDLMAME 0.117u2

    SDLMAME 0.117u2 for the Mac

    Mame32 Plus! Plus! 0.117u2

    MAME plus! 0.117u2

    Mame32 Ash-build

     

     

    DATS

    ====

    Mameinfo.dat v0.117u2

    Story.dat and mamescore.ini

    info.dat 0.117u2 and pcb infos 0.117u1

     

     

    AGEMAME

    =======

    Patches

    Pre-built to 0.117u2

     

     

    NOTES

    =====

    Note to developers: We will link to your build only if you make your source code available for download.

    Otherwise, the text will not be clickable.

    This version should resolve the issues that were introduced in u1, including input configuration and keymap and joymap files.
    GUI: fixed crash bug in Directories dialog

    GUI: updated rom auditing code

    - Added The King of Fighters 2002 Remix Ultra 3.5 (FCHT/EGHT).

    - Updated some roms on The King of Fighters '97 (Yukimura Hack) set. (Hope for last time ...).

    - Updated some roms on The King of Fighters '99 Remix Pro200 Final ( FCHT ).

    - GUI: fixed crash bug in Directories dialog.

    - GUI: updated rom auditing code.

     

     

    - ######## LATEST EMULATION NEWS WILL APPEAR BELOW ######## -


    Mame 0.117u2 update

    Robert
    By Robert,

    Source

    There are several bugfixes for the new input system this release, as well as several changes to the built-in game selection UI. Additional updates include some MCR game fixes from Ernesto Corvi and myself, render system support for 14 and 16 segment LEDs from Dirk Best, S14001A speech in Wolf Pack thanks to Lord Nightmare, and some more Imola GP (formerly claimed to be Monza GP) fixes from Phil Stroffolino.

     

    Source

    0.117u2

    ----------

     

     

    MAMETesters Bugs Fixed

    ------------------------------------

    joystickremap0117u1gra [Aaron Giles]

    mallocerror0117u1gra [Aaron Giles]

    mouse0117u1gra [Aaron Giles]

    newinterface0117u1gra [Aaron Giles]

    tapper0102gre2 [Ernesto Corvi]

    timber0100u3gre [Ernesto Corvi]

    tapper0102gre1 [Aaron Giles]

    timber099gre [Aaron Giles]

    mcr0103u3yel [Aaron Giles]

    dotrone0101u5yel [Aaron Giles]

     

     

    Source Changes

    ------------------------

    Imola GP updates: [Phil Stroffolino]

    - renamed from "monzagp"

    - the leds are fully mapped

    - fixes for blitter modes, that affect the "tunnel" area

    - dipswitch/port fixes; game now starts in attract mode, rather than immediately starting

    - placeholder (handpicked) colors

     

    Updated DIP switches for topland & ainferno according to their manuals. [Fabio Priuli]

     

    More SH-4 core improvements: [samuele Zannoli]

    - fixes some problems in the disassembly and instruction execution from the previous patch

    - adds interrupt management

    - implements register bank switching

    - adds RTC timer counters

    - adds memory refresh timer

    - adds three timers of the TMU

    - adds a configuration structure that specifies the processor mode pin settings

    - internal processor clock frequencies calculated from mode pins and cpu clock

    - systems using the sh4 processor secify its configuration structure

     

    Fixed some DIP switches in littlerb. [sonikos]

     

    Made some minor code quality changes across the code: [Atari Ace]

    - avoided exporting a few global variables

    - fixed variable names that conflicted with typedef names

    - removed some shadow variables that were bugs or unnecessary

    - removed extraneous #defines

     

    Fixed up sc61860 core, f3853 core, and pckeybd.c to work with new timing code. [Nathan Woods]

     

    More TIA improvements: [Wilbert Pol]

    - fixed some minor missile graphics positioning issues

    - moved some initialization code from tia_init to tia_reset

     

    Fixed a few errors related to headers in the source code. Added missing self-includes, removed dead prototypes, and added location comments in headers in mame/includes. In a few cases the audit showed items that didn't need to be exported so they were made static. [Atari Ace]

     

    Cleaned up the inputs in gdrawpkr and changed the hold buttons to "discard" since they are in fact discard buttons. [Roberto Fresca]

     

    Added support for 14- and 16-segment LED displays to the MAME artwork system. [Dirk Best]

     

    Fixed button 4 of player 2 inputs in bloodwar. [barry Harris]

     

    Connected S14001A speech to the wolfpack driver. [Lord Nightmare]

     

    Fixed incorrect implementation of SSIO volume controls in the MCR driver. This makes the engine sound in Spy Hunter audible again, among other things. [Ernesto Corvi]

     

    Added support back for the "none" option for the various *_device options. [Nathan Woods]

     

    Fixed HD6309 dissaembly of the post-byte for,W++ and,--W. [Captain Ahab]

     

    Updated the 6532 riot interface to be more like the 6522via and 6821pia interfaces. [Wilbert Pol]

     

    Improved -listxml output to reflect new BIOS flag. New attribute isbios="yes" indicates that a given game is a BIOS. [Aaron Giles]

     

    Further tweaks to the game selection UI: [Aaron Giles]

    - disabled the tab key

    - added hook for general input configuration from the menu

    - split set names from friendly names into left/right columns

    - added a background to the descriptive names of clones

    - if you start with the game selection menu, hitting Esc to exit a game brings you back to the menu rather than quitting immediately

    - fixed logic so that INI files are reloaded for each game

     

    Moved INI file handling fully into the core. As a side-effect of this change, .ini is no longer parsed. Changed -createconfig to always output mame.ini instead of .ini as a result. [Aaron Giles]

     

    Renamed run_game() to mame_execute(). The game driver is no longer specified as a parameter; rather, this information is extracted from the options via OPTION_GAMENAME. [Aaron Giles]

     

    Fixed raw input-based lightgun buttons. [Aaron Giles]

     

    Cleaned up options.c code. Added priority levels to options as they are set. New options are only accepted if they have greater or equal priority to a previous change. Added new function options_revert() to revert options below a given priority to their defaults. Changed options_get_string() so that it always returns a valid string (never NULL). Invalid strings are returned as empty strings. [Aaron Giles]

     

    Added new functions core_filename_extract_base() and core_filename_ends_with() to corefile.h. [Aaron Giles]

     

    Changed menu rendering a bit. Added a background hilight to more strongly emphasize the current item. Added rendered arrows to indicate more items on the top/bottom and to indicate selection options in the DIP switch menus. Changed hilighting to be a bit less garish. Fixed repeat rates on keys to no longer be tied to the framerate. [Aaron Giles]

     

    Added support for page up/page down generically in menus. Also made pause toggle work while menus are visible. [Aaron Giles]

     

    Changed render_textures to allocate in a pool model, to avoid high memory overhead when allocating large numbers of textures (for example in the 14- and 16-segment LED displays). [Aaron Giles]

     

    Fixed a number of 64-bit compiler warnings. [Aaron Giles]

     

     

     

    New games added or promoted from NOT_WORKING status

    -------------------------------------------------------------------------

    King Pin [Andrew Gardner]

    King Pin Multi-Game [Andrew Gardner]


    PSP Custom Firmware 3.52 M33 Released

    BlackKnight
    By BlackKnight,

    M33 has done it again, this time cracking the newest Sony System Software just days after release, and producing the new PSP Custom Firmware 3.52 M33.

     

    PSP 3.52 M33 Installation

     

    1 - If you are under official 1.50 PSP firmware, copy kxploitpatcher and kxploitpatcher% folders from "1.50only/" of this download to your "ms0:/PSP/GAME/" and use it.

    2 - Once done it, or if you are under any Special/Open Edition/M33, copy M33CREATOR folder to your "ms0:/PSP/GAME" (1.50fw) or "ms0:/PSP/GAME150" (SE/OE)

    3 - Download official 3.52 eboot, rename it to 352.PBP and place it on "ms0:/PSP/GAME/M33CREATOR/" or "ms0:/PSP/GAME150/M33CREATOR/"

    4 - Download official 1.50 eboot, rename it to 150.PBP and place it on "ms0:/PSP/GAME/M33CREATOR/" or "ms0:/PSP/GAME150/M33CREATOR/"

    5 - Go to Games/Memory Stick on your PSP, and execute "3.52 M33 CREATOR". Once finished, it will go back to the XMB.

    6 - Go again to Games/Memory Stick on your PSP, and execute "3.52 M33UPDATE". You'll have to press X to agree to the installation.

    7 - When finished, press X to shut down and reboot manually.

    8 - Enjoy your 3.52 M33 :shootem:

     

    Here is the latest update:

     

    - Now uses 3.52!!!

    - M33 NO-UMD: fixed problem with Simple 2500 Series Portable, The IQ Cube

    - Fix a bug which made Go!Cam, GPS and sceKernelLoadExecVSH* not work in game mode.

    - PSN downloaded PSX games support wasn't working in 3.51 M33 (didn't work in latest OE's either). Now it is working again. If an original PSN game still doesn't work, we recommend to delete files KEYS.BIN if exists, and copy the game again from ps3 to psp.

     

    Team M33

     

    As ever, you could BRICK your PSP if you botch the upgrade, so take M33 installation seriously.

     

     

    [Download]

     

     

    Source: eXophase.


Portal by DevFuse · Based on IP.Board Portal by IPS
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