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OldSpark C++ first release


Arcade emulator
What's new: 12Aug 2007, OldSpark-C++ first public release.
OldSpark C++ is a complete rewrite of my Java Oldspark emulator. It's a multi arcade emulator written with C++and based on the SDL. This open source emulator is released under GPL. See License.txt for more information about the license. The emulator is available for Linux, and Windows. At this stage, the emulator is a command line application. It should not be a problem for people looking for nostalgia
The idea behind osmose is not to become an object oriented MAME. I wrote it for the fun, and nothing else.
Note: OldSpark C++ expects the roms to be in the directory .\roms in zipped format. Romset are identical to the MAME romset.
What's emulated:
-Z80 cpu.
-M6809 cpu.
-SN76489 signal generator.
-AY-3-8910 signal generator.
-Namco Sound wave generator.
-Multiple 76489 sound board.
-Z80 driven multiple AY-3-8910 sound board.
-Z80 driven multiple SN76489 sound board.
Video filters (2x):
-bilinear
-tv
-nn2x (nearest neigboorh).
-scale2x
-scale2xscanline
Supported games(13):
pacman.zip puckman.zip eyes.zip mrtnt.zip jumpshot.zip ponpoko.zip mspacmab.zip vanvan.zip
galaxian.zip zigzag.zip piranha.zip lizwiz.zip solomon.zip mikie.zip
>> Get it HERE.
DeSmuME v0.7.3 released

DS emulator
The new things in this release are a Cocoa port and translations support for Gtk-glade port.
With the Cocoa port, Mac OS X users can now fully enjoy DeSmuME on their favorite system! The Mac port doesn’t yet have all the features of the other ports but should run all games with near same compatibility. (DeSmuME running on Mac OS X)
Translations are now available on three ports: Cocoa, Gtk-glade and Windows, feel free to send us new translations (there’s instructions on how to do it in README.TRANSLATION).
Changes:
0.7.2 -> 0.7.3
gtk-glade:
- Full localization using intltool/gettext. [evilynux]
general:
- Added a README.TRANSLATION documenting the localization process. [evilynux]
MacOS X:
- Initial version of the Mac interface added. [Jeff B]
MESS 0.118 released

Multi-system emulator
0.118
New System Drivers Supported (in no particular order):
---------------------------------------------------------------------
- Amiga 1000 PAL-OCS [Ernesto Corvi]
- Atari ST (not working) [Curt Coder]
- Atari Mega ST (not working) [Curt Coder]
- Sega Dreamcast (not working) [R. Belmont]
System Driver Changes:
---------------------------------------
- [A2600] Fixed behavior of missile positioning outside active scanline. (bug #1204) [Wilbert Pol]
- [A2600] Added support for hardware oddity with certain NUSIZx player size updates. (bug #1231) [Wilbert Pol]
- [A2600] Fixed player-missile reset behavior. (bug #1310) [Wilbert Pol]
- [A2600] Improved SuperCharger support. (bugs #1232 & #1313) [Wilbert Pol]
- [A2600] Added support for 32in1 mapper. [Wilbert Pol]
- [AIM65] Added natural keyboard support. [Dirk Best]
- [AIM65] Started to rewrite the driver. For now, the display emulation has been completely rewritten and artwork has been added. Also, configurable RAM sizes have been added and the system was converted to a screenless system. [Dirk Best]
- [AIM65] Rewrote keyboard emulation, it now behaves like the real hardware and the code is much cleaner. [Dirk Best]
- [AIM65] Updated the driver to use cartridges instead of hard-coded ROMs. This means you can now use the Forth and PL/65 ROMs. [Dirk Best]
- [AMIGA] RTC support, added buffered keyboard support, properly implemented a fix for the slow-memory detection bug in Kickstart 1.2. [Ernesto Corvi]
- [CDTV] Added NVRAM support. [Ernesto Corvi]
- [COCO] Fixed PIA regression that prevented OS-9 level 1 from working. (bug #1314) [Nate Woods]
- [COCO] Fixed writing when extending the lengths of a VHD file. (bug #1320) [Nate Woods]
- [COCO3] Fixed bug in how the Coco 3 GIME performed a soft reset. [Nate Woods]
- [GAMEBOY] Fixed hard reset from crashing the driver. (bug #1138) [Wilbert Pol]
- [sMS/GG] Updated sms drivers to use the SMSIII sound core. Updated gamegear drivers to use the GAMEGEAR sound core. (bug #1272)
- [sMS/GG] Made sure an interrupt is triggered when the 'trigger vint' bit of VDP register gets set and the VINT bit of the status register is set. (bug #1162) [Wilbert Pol]
- [sMS/GG] Fixed video code to prevent the video code from crashing during a hard reset. (bug #1304) [Wilbert Pol]
- [sMS] Added support for Sega Rapid Fire Unit. (bug #1317) [Wilbert Pol]
- [sMS] Added support for Sega Paddle Controller. (part of bug #1318) [Wilbert Pol]
- [sMS] Added support for Sega Sports Pad. (bug #1316) [Wilbert Pol]
- [THOMSON] Fixed regressions introduced with 6821 changes. [Antoine Mine]
- [THOMSON] Fixed TO8/TO9+ ram bank handler (fixes BASIC 1.0 bug). [Antoine Mine]
- [THOMSON] Added support for MC6843-based CD 90-015 floppy controller (5" 1/4 single density) [Antoine Mine]
- [THOMSON] Added support for TO8/TO9/TO9+ external floppy controllers. [Antoine Mine]
- [THOMSON] Reworked memory handling and added support for RAM size configuration (w, w/o RAM extension). [Antoine Mine]
- [X68K] Added support for the Ricoh RP5C15 RTC, a few more memory size options, and the .2HD file extension for disk images. [barry Rodewald]
Source Changes:
---------------------------
- The core is based on MAME 0.118. This incorporates all features of the update to this core. [MAME team]
- Removed use of helper macros to declare input ports. [Nate Woods]
- Generic emulation of the DL1416 "4-Digit 16-Segment Alphanumeric Intelligent Display" device has been added. Currently supported is the DL1416T and partially the DL1416B. This kind of display is used by the Rockwell AIM 65. [Dirk Best]
>> Get it HERE.
Mupen64K 0.7.9 (08/11/2007) released

Nintendo 64 emulator for network play
News: I repacked the Mupen64K zip file, making it smaller, adding a remember window size bug fix, and updating SupraClient. This is still compatible with the first download and nothing really has changed.
Here is the older changelog:
v1
- Imported Kaillera library (sync not working)
- private beta
v2
- now syncs.
- removed the child property for kaillera window
v3
- added old kaillera support
- added a special feature for super smash brothers and save data
- fixed packaged RSP plugin causing lag
- fixed some menu bugs
v4
- fixed some crashes caused by mupen
- made setup a little more automated
v5
- removed some nasty crashes
- cleaned up GUI for more support
- removed debugview
v6
- players drop from game correctly now
- added hack allowing older jabo plugins to work correctly
- added beta ingame chat (control + m)
- released to public
- pause on development
v7
- resumed development due to user challenge
- cleaned up GUI
- fixed bug regarding game list not displaying correctly
- online recording/offline playback works
- recording to avi at full speed
- supports goldeneye hacked roms
- fixed bug where a different rom would load in kaillera even though it wasn't the one selected to play
- updated SupraclientCPPE to final version
- improved performance of online play
- recording avi from current play & recording from movie file
- better chat callback
- displays CRC for speed benchmark and simple debugging
- wrote a custom movie file format .mkr (Mupen64K Recording)
- tons of new little features
>> Get it HERE.