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    Mednafen 0.8.4rc1 released

    Robert
    By Robert,

    Multi-system emulator

     

    .8.4-rc1:

     

    * Added preliminary support for inputting text directly into the selected address space in the debugger's memory editor.

     

    * Moved the temporal video blurring code in mednafen.cpp to vblur.cpp

     

    * Added settings "filesys.snap_samedir", "filesys.sav_samedir", "filesys.state_samedir", and "filesys.movie_samedir", default 0, that when set to 1, will read/write the respective files from/to the same directory the game was loaded from. If you want to use these, PLEASE read the documentation first, there are caveats!

     

    * PCE CD, PC-FX: Added support for MS WAV file offsets and lengths in TOC files.

     

    * PCE CD, PC-FX: Fixed a bug that caused CD-DA playback to be off by one sector(the first sector specified was being skipped).

     

    * Began work to allow settings to be temporarily overridden during netplay and movie playback.

     

    * PCE, PC-FX: Added settings "pce.disable_softreset" and "pcfx.disable_softreset", default 0, which when set to 1 will disable simultaneous pressing of RUN and SEL. The current implementation kind of abuses the driver-side code that disallows opposing diagonal buttons being pressed at the same time, so if we ever change that (undocumented) feature to go with the last-pressed direction rather than clearing both, the description of these settings in the documentation will need to be updated.

     

    * PCE CD, PC-FX: Read operations and CD-DA playback will now be stopped when the RST signal is asserted(fixes soft reset issues on PCE CD games).

    Changelog / Download


    Final Burn Alpha 0.2.96.72

    iq_132
    By iq_132,
    A new FBA is here. Putting it up on here for now as the official site appears to be down again.

     

    I've been extremely busy with other things so this release comes after a bigger gap than normal but there is plenty of new stuff.

     

    This list is nothing like exhaustive. These are only the highlights of a big new version;

     

    * Thanks to the contributions of OopsWare we have some nice new drivers

    o PGM Hardware

    o Video System Hardware

    o 1945k III

    o Gals Panic

    o Power Instinct

    o Shadow Force

    * I have been busy with the following

    o Added a Sega System 18 driver

    o Added Ace Attacker, Excite League and Super League to the Sega System 16 drivers

    o Added various bootlegs to the Sega System 16 driver

    o Added driver for Kaneko 16 Hardware

    o Added Honey Dolls, Snow Bros. 3, and The Winter Bobble to the Pandora based driver

    o Added a generic lightgun interface to the burn library and converted all existing drivers to use it

    o Emulated column and row scroll in System 16 tilemaps (still has a few issues with a few instances)

    o Added support for (multiple) YM2612/3438 sound chips (as used by System 18)

    o Added support for the RF5C68 PCM sound chip (still has issues which escape me at present, used by System 18)

    o Fixed an issue with high BPP support in the generic tiles interface

    o Matched all sets to MAME 0.117u3 and added some clones to various drivers

    * Added Ganbare Ginkun and Riot to the Tecmo 16 driver [bisonSAS]

    * Added kev's preliminary Dec0 driver to debug builds [kev]

     

    http://www.barryharris.me.uk/


    minivmac-3.0.2 alpha released

    Robert
    By Robert,

    Mac-Plus emulator

     

    August 2, 2007

     

    There is now a Mini vMac 3.0.2 alpha, with an assortment of bug fixes, new compile time options, and few changes to behavior.

     

    The main change to the behavior of the default compile is that the stopped mode toggle is now Control-S-D instead of Control-S-S. Before I had wanted to make it quick to type, but now I think it is more important to prevent hitting it accidentally.

     

    Another change is that the variation name displayed in the about message, and used for file names, no longer includes the development environment used to compile it or the debug status, but only has the program name abbreviation, the version number, and the target. Such as minivmac-3.0.2-imch, for the the Intel Macintosh version of Mini vMac 3.0.2.

     

    When switching back to the Mini vMac application, previous versions would always ignore keys that were already held down. There is now a special case such that immediately after a drag and drop on Mini vMac, it will not ignore keys already held down. This makes it easier to rebuild the desktop of disk images by holding down command and option. However, the keys that map to command and option can have special meanings in other operating systems. (For example, in OS X, clicking on the window of another application with command and option down will hide all other applications.) So it usually works better to press command-option right before dropping, instead of before dragging. (Thanks to a complaint by David Sibley for this feature.)

     

    An obscure change is that when entering the control mode, or the open dialog, or switching to another application, all the emulated keys (except for caps lock) are released immediately, instead of waiting until normal emulation resumes. An even more obscure change is that in the control mode, changes to the caps lock key take effect immediately, instead of waiting until leaving the control mode.

     

    There is now a compile time option, “-ccs”, to swap the emulated Control and Command keys. And there is an experimental option, “-akm”, for making some keys more convenient to use.

     

    The build system now supports more versions of Xcode. (Thanks to complaints from David Mullin.)

     

    The build system now includes targets for Solaris, for use by Luc Pauwels port. So far the only change to the generated source from the linux target is to include the 'posix4' library. (And also the different target means the variation name, used in the about message, is different.)

     

    The build system now has an option, “-pk”, to package the compiled application in a format suitable for distribution.

     

    The biggest bug fixed in this version is that in OS X the clock could be off by some hours because the time zone wasn't taken into account correctly. This happened because I was recently updating the OS X specific code to remove deprecated calls, which now seems to have been a waste, since now it seems the entire carbon API is basically deprecated.

     

    Another bug fixed in OS X, and also earlier Mac OS, is that dragging and dropping onto the open file dialog would also immediately try to mount that file in Mini vMac.

     

    A call to XFlush was missing in the X version (such as the linux port), and the most noticeable effect was the lack of drawing when Mini vMac was in the background with the run in background option on.

     

    The Windows and X versions now support the PageUp, PageDown, Home, End, Help/Ins, and ForwardDelete keys.

     

    An obscure bug fixed is that the mouse position could shift slightly when leaving full screen mode (or entering the open dialog in full screen mode). A more obscure bug fixed in the Macintosh versions is that {mouse down, control-o, mouse up, type escape key} would leave the emulated mouse stuck down.

    News / Download


    Ootake 1.21 released

    Robert
    By Robert,

    TG16 / PCE emulator

     

    2007/08/03 1.21 released

    - The operation timing of CD-DA(CD sound source) play processing was elaborately brought close to a real machine. I think that the timing of the voice and the image became it in a lot of games as well as a real machine.

    - Processing related to the memory access and drawing, etc. was sped up. I think that processing lightened in some measure of a personal computer environment so not fast.

    - When "Gradius II" is started, it become the mode to which the laser and spread-bomb do not blink. As a result, it is possible to play comfortably. In case of unnecessary, remove the check on "Auto Improve Graphics (Gradius II)" of "Setting->CPU" menu.

    - In "Rainbow Island", when the display of "Hurry!!" appears, the going under water scene was made reproduction near real machine (The character display remains in the line top of water).

    - In "Top wo Nerae vol.1", the load to the personal computer has been decreased.

    - In some games ("BURAI" etc.), when the CD sound source is played, the bug that had stopped in the first part once occasionally (generated from v1.19) was corrected.

    - "PC Performance Test" was added to "Info" menu. Whether Ootake operates comfortably without the processing delay is checked. If "((( Bad Condition [x]! )))" is displayed, the processing delay has occurred. In that case, the trouble (in the game) might occur because the disk access timing is late when playing "CD-Game".

    - Additionally, a detailed part has been improved and corrected.

    >> Get it HERE.


Portal by DevFuse · Based on IP.Board Portal by IPS
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