Jump to content

    DeSmuME v0.7.2 released

    Robert
    By Robert,

    DS emulator

     

    It's that time again. This release is primarily a bug-fix release. The new features that are included in this release though are the ability to change the firmware language and some improvements to the *nix port’s opengl code. Also those people running Mac OS X should now be able to compile and run DeSmuME pretty well now.

    >> Get it HERE


    WinUAE v1.4.3 beta 9 released

    Mooney
    By Mooney,
    Beta 9:

     

    - ROM scan dialog listed "available" even if configuration required 2 ROMs (like CDTV or CD32) and only one was available.

    - if fullscreen resolution is smaller than GUI size, moving mouse to screen borders moves the GUI dialog. (in future this means it is now possible to increase GUI size to 800x600 without too many complaints)

    - CD32 CD audio end position detection and signaling, interrupt handling finally implemented, fixes non-looping audio tracks, (for example Brian the Lion), and games that freeze (for example Fightin' Spirit, Base Jumpers)

    Source and downloads: HERE

     

    Thanks to Hawq for the news!


    MAME 0.117 Released

    Wizard
    By Wizard,

    Source

    This past month we’ve had a lot of excitement and improvements to the code. Most visible is of course the quick progress on the CPS-3 games, which are now all fully working and playable thanks to the work of Andreas Naive, Haze, ElSemi, R. Belmont and others. Phil Stroffolino returned from an extended absence and contributed a mostly working DJ Boy driver. Adam Bousley brought the early Taito classic Change Lanes into a working state. In addition, Zsolt took yet another crack at making the Neo-Geo driver more accurate and made some substantial improvements. Zsolt also took on the task of removing some legacy code which had been sitting around for years, updating many drivers to use more recent timing functions.

     

    And in an odd twist of fate, this release marks the first time we have preliminary (read: not working yet) support for a bootleg arcade multigame system — based on an earlier hacked up version of MAME. In our attempts to document arcade history it seems we have inadvertently become a part of arcade history….

     

    Source

    0.117

    -------

     

     

    MAMETesters Bugs Fixed

    ---------------------------------

    gauntleg0116u4red [Zsolt Vasvari, Aaron Giles]

    vlm5030_0116u4gre [Zsolt Vasvari]

    tetrisp2_0116u4red [Zsolt Vasvari]

    primrage0116u3yel [Aaron Giles]

    debuggerandmt_0116u2red [Aaron Giles]

    memleak0116u4ora [Aaron Giles]

    term2_0116u1yel [Aaron Giles]

     

     

     

    Source Changes

    ----------------------

    Added save state support to bzone.c games. [R. Belmont]

     

    Fixed missing sound in Leprechaun. [Zsolt Vasvari]

     

    Fixed some bugs involving empty or null ROM regions. [Nathan Woods]

     

    Fixed potential crash in speglsht driver. [Atari Ace]

     

    Changed the 6532riot code to split r6532_init into r6532_init and r6532_reset. [Wilbert Pol]

     

    Fixed CPS3 code to be big-endian friendly. [R. Belmont]

     

    Added alpha blending effects to the CPS driver and improved sprite positioning. [David Haywood]

     

    Moved "Pandora" sprite chip implementation to its own file. Updated Snow Bros, Air Buster, DJ Boy and Heavy Unit to use ths new generic implementation. [David Haywood]

     

    Fixed regression in segasyse driver. [Zsolt Vasvari]

     

    Reverted patch to the 6526CIA as it was causing issues with Amiga/Arcadia emulation. [Pete Rittwage]

     

    Deduced a few more opcodes for gussun. The game now boots and you can coin up. [robiza]

     

    Fixed regression in vmetal and tatsumi drivers. [Zsolt Vasvari]

     

    Fixed Taito version of chinhero. [Zsolt Vasvari]

     

    Simplified code in tms9928 video system. [Zsolt Vasvari]

     

    Fixed ROL opcode in the 68000 emulator. [Zsolt Vasvari]

     

    Cleaned up tiny MAME target. [neoforma]

     

    Fixed regression in Exidy sounds. [Zsolt Vasvari]

     

    Improved accuracy of mame_timer_scale_up. [Aaron Giles]

     

    Rotated the mame_rand() results by 16 bits to reduce periodicity of the resuls. [Aaron Giles]

     

    Fixed winalloc.c to be thread-safe. [Aaron Giles]

     

     

     

    New games added or promoted from NOT_WORKING status

    --------------------------------------------------------------------------

    Taisen Hot Gimmick 4 Ever (Japan) [Guru, David Haywood]

     

     

    New clones added

    -------------------------

    Photo Finish [Tomasz Slanina]

    Golden Poker (no double up) [Roberto Fresca]

     

     

    New games marked as GAME_NOT_WORKING

    ----------------------------------------------------------

    39 in 1 MAME bootleg [R. Belmont, Guru]

    Super Pool (Italy) [Roberto Fresca]

    Guitar Freaks 6th Mix (G*B06 VER. JAA) [smf]

    Guitar Freaks 11th Mix (G*D39 VER. JAA) [smf]


    EmuLoader 5.1 released

    Robert
    By Robert,

    Front End

     

    Good evening everyone. As some of you know, I've made big changes to this new build. Lots and lots of bloatware removed. This frontend was starting to be filled with junk all over again! I don't need to tell you that this is a "no no".

    Several columns removed. Custom games and parental lock are gone. There are also a bunch of icons removed.

    Fear not, there are a bunch of fixes both internal and visual, along with some new additions: New main menu "Games Filters" with extra filters not found in main screen's tool bar buttons, two new view types: "Game Artwork" and "PCB Hardware".

    I hope you all like this new version. It took me more time to release it because I was trying to removing some odd bugs not easily reproduced.

     

    Since this version have tons of changes, I really advise you to start a fresh installation, or you might get a few runtime bugs and the frontend might crash.

    You can read the huge changelog HERE

    Or download the front-end HERE.


Portal by DevFuse · Based on IP.Board Portal by IPS
×
×
  • Create New...