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    Sega Announces 360-VF5 is Going to be Online!

    Wizard
    By Wizard,

    SEGA Europe and SEGA of America announced today that the highly-anticipated arcade fighting game, Virtua Fighter 5 for the Xbox 360 video game and entertainment system from Microsoft, will feature an online versus mode at launch in Autumn 2007. The Xbox 360 version of Virtua Fighter 5 is based on the latest arcade version update and features both analogue-stick and D-pad control, as well as vibration support.

     

    The game also includes an improved Quest mode featuring more CPU rivals, items, and emblems for character customisation. The DOJO mode has added features including leaderboards, training move settings, improved throw and escape training, and the option to change your opponent's position and recovery type. These all work to create a more refined DOJO mode where players can improve their fighting strategy.

     

    Now featuring an online two-player versus mode via Xbox Live, Virtua Fighter 5 will allow players to compete online. Players will also be able to select one of the 17 characters or customise them in Quest mode. Customisation features allow players to modify their characters by selecting from four base costumes and then attaching a wide range of unlockable and earnable items. Players will not only achieve victory by defeating highly-skilled opponents, but also by competing for prizes and earning in-game money which allows them to buy many items at an in-game shop.

     

    "For a lot of very good reasons, Virtua Fighter 5 is regarded as the deepest and most revered fighting game available on next generation consoles", said Gary Knight, European Marketing Director, SEGA Europe. "Bringing Virtua Fighter 5 to the Xbox 360 will not only capture an entirely new audience, but will allow gamers to show their Virtua Fighter skills online against friends and foes".

     

    Created by the renowned development team AM R&D Department #2 out of Japan, Virtua Fighter 5 will be released in Autumn 2007.

     

    Sega Europe

     

    Now, is it Ver. C?


    WinSTonX v7 released

    Mooney
    By Mooney,

    Atari ST Emulator port for XBox

    What's new:

     

    - Bug fix for Automation version of R-Type

     

    - Brought up to date with most recent core UI features

    (garbage directory, slo-mo, video fixes, etc, etc, etc)

     

    - Rewind disabled because there is too much data to save for each frame

    so it's slow to the point of being un-usable.

    Source / Downloads


    Ootake 1.13 released

    Robert
    By Robert,

    TG16 / PCE emulator

     

    2007/07/06 1.13 released

    - The sprite display processing was improved, and "Fighting Run" came to operate. (I got material information to operate from PC2E author's Mr.Ki. Thanks very much.)

    - Operation speed & timing of CPU has been elaborately adjusted. In a lot of games, I think that it approached a real machine by the timing of the sound of the demonstration scene. And in "Snatcher", the freezed trouble (generated from v1.11) was solved.

    - In "Kaze no Densetsu Xanadu II" and "Exile", the display order of the screen was corrected. (This bug was generated from v1.11.)

    - In "Ginga Fukei Densetsu Sapphire", the bug that the screen advances early (generated from v1.11) was corrected.

    - Additionally, a detailed part has been improved and corrected.

    Changelog / Download


    Microsoft extends 360 Warranty to 3 Years...

    Wizard
    By Wizard,

    Microsoft Admits Hardware Issue, Extends 360 Warranty

    Includes retroactive reimbursement for previous machines.

    By Patrick Klepek, 07/05/2007

     

    Microsoft announced today they are extending all Xbox 360 warranties to three years, a policy that not only applies to new consoles but retroactively, as well. If you've had to pay for Microsoft to repair the red ring issue in the past, they will pay you back. At 2:30 p.m. PST, Microsoft will hold a teleconference to announce this.

     

    "As a result of what Microsoft views as an unacceptable number of repairs to Xbox 360 consoles, the company conducted extensive investigations into potential sources of general hardware failures," said the company in a statement. "Having identified a number of factors which can cause general hardware failures indicated by three red flashing lights on the console, Microsoft has made improvements to the console and is enhancing its Xbox 360 warranty policy for existing and new customers."

     

    This comes just after 1UP's own story about a man who's gone through 12 different machines since purchasing an Xbox 360 near launch, reports overseas of companies refusing to repair the hardware because the load is so overwhelming and responses from the Forza Motorsport 2 team about users experiencing hardware failures while trying to play that game.

     

    "The majority of Xbox 360 owners are having a great experience with their console and have from day one. But, this problem has caused frustration for some of our customers and for that, we sincerely apologize," said Robbie Bach, president of Microsoft's Entertainment & Devices Division. "We value our community tremendously and look at this as an investment in our customer base. We look forward to great things to come."

     

    Microsoft says they'll be taking a "$1.05 billion to $1.15 billion pre-tax charge to earnings for the quarter ended June 30, 2007 for anticipated costs under its current and enhanced Xbox 360 policies."

     

    Ouch.

     

    - 1up.com


Portal by DevFuse · Based on IP.Board Portal by IPS
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