Jump to content

    Mame 0.116u4 related releases

    Robert
    By Robert,

    EMULATORS

    =========

    MAME32 0.116.4a

    SDLMAME 0.116u4

    SDLMAME 0.116u4 for the Mac

    MAME plus! 0.116u4a

    MAME32XT 0.116u4a

    Mame32 Plus! Plus! 0.116u4.1

    SDLMAME 0.116u4 for Ubuntu

    ThunderMAME 0.106X (2007-7-7)

    Mame32 Neht and Reloaded 0.116u4

    MAME32Hp4 0.116u4

     

     

    DATS

    ====

    Mameinfo.dat v0.116u4

    CM dat and PCB infos

    Info.dat

    story.dat and mamescore.ini

     

     

    AGEMAME

    =======

    There will be no updates for 0.116u4.

     

     

    NOTES

    =====

    Note to developers: We will link to your build only if you make your source code available for download.

    Otherwise, the text will not be clickable.

     

    MAME Plus! 0.116u4 - 2007-7-6

     

    * fixed knightsb gfx [creamymami]

    * fixed crash in hazemd games [xvi]

    MAME Plus! 0.116u4a - 2007-7-9

     

    * fixed crash when using -listxml

    James has made available a special CPS3-only build which you can find HERE.

     

     

    - ######## LATEST EMULATION NEWS WILL APPEAR BELOW ######## -


    CCS 3.3 released

    Robert
    By Robert,

    Commodore 64 emulator

     

    The sizable changelog can be found HERE.

     

    >> Download it from HERE.

     

    CCS64 V3.3 has been released. The changes are:

     

    - FIX: Re-implemented the display/collision-detection routines, in order to work with 48- and 50- pixel wide sprites. Krestage 3 now works perfectly.

    - ADD: Added an "On - Quiet" option to the Maximum 1541 Speed setting, which does not show the Maximum 1541 Speed message on the screen (so that the on-screen action is not disturbed), which this routine is triggered.

    - ADD: $WINDOWSIZEX/$WINDOWSIZEY parameters added to the C64.CFG file, which specify the size of the Window 1x window in pixels, when CCS64 is run in Windowed mode. This is to allow the border area to be better seen, when running in Windowed mode (e.g. Krestage 3 needs a 400-pixel width).

    - MOD: The format of the freeze/state files has been changed, to work with the re-implemented display/collision-detection routines. This could not be avoided, due to the core changes made to the emulator.

    Source

    MAME 0.116u4 Released!

    iq_132
    By iq_132,
    0.116u4

    -------

     

     

    MAMETesters Bugs Fixed

    ----------------------

    kinst0116u3gra [Zsolt Vasvari]

     

     

     

    Source Changes

    --------------

    Changed system1 driver back to using SN7489A. [Lord Nightmare]

     

    Fixed the road graphics, fixed the rest of the missing gfx, added

    collision detection, and added save states to the changela driver.

    Also fixed the colors. [Adam Bousley]

     

    Changed all drivers to use the mame_timer_* calls. Deprecated the

    old double-based timer calls. [Zsolt Vasvari]

     

    Changes the last few instances of rand() to mame_rand() and added a

    #define to prevent it from being used again. [Zsolt Vasvari]

     

    Made many of the static info_list*() functions in clifront.c public.

    [Dave Dribin]

     

    Fixed regression crashes in maxaflex.c, megadriv.c, monzagp.c,

    tetriunk.c, and gticlub.c. [Atari Ace]

     

    Some more TIA graphics and sound improvements: [Wilbert Pol]

    - INPT4 and INPT5 are now read when needed instead of by a timed

    function. This removes the need for the tia_init_pal function.

    - Improved handling of the HMOVE functionality

    - Added code to reduce the flickering caused by some Atari 2600 games

    - Improved the sound poly generation.

    - Improved the handling of POLY5_DIV3 sound mode.

     

    Updated djboy driver: [Phil Stroffolino]

    - support for djboyj; same MCU, but ROM banking bits need to be XOR'd

    - fixed state handling for game over/win transitions

    - fixes for dipswitches

    - added coinage support

     

    Fixed a few places where driver code was not properly hooked up.

    Most cases were benign, but in a couple of instances, save state

    support was disconnected, and in one case it fixes a potential crash.

    [Atari Ace]

     

    Fixed regression in Space Raider. [Zsolt Vasvari]

     

    Improved frameskip behavior in the Gaelco 3d driver. [couriersud]

     

    Fixed palette regression in warpwarp/geebee. [Atari Ace]

     

    Added support to chdman to cope with toc files created with cue2toc.

    [smf]

     

    CPS3 updates: [David Haywood, ElSemi]

    - Corrected Clock speed, used idle skipping instead of reducing the

    clock speed.

    - Optimized some GFX functions. It now only decodes RAM based tiles

    when it needs to draw them, not every single time the data changes

    - Added support for CD flashing

    - Added support for alternate BIOS sets

    - Changed code to use a custom render function

     

    Found a number of additional encrypted opcodes for gussun. [robiza]

     

    Simplified the internal handling of BIOS sets. Instead of there being

    an extra structure, the BIOS information is now embedded in the ROM

    definition for each BIOS. [Atari Ace]

     

    Fixed 2nd player inputs in Millipede. [Mike Haaland]

     

    Fixed crash in evilngt due to missing CD image. [R. Belmont]

     

    Fixed crash in cfarm/cclown due to out-of-bounds parameter.

    [R. Belmont]

     

    Added stricter checking in cdrom.c to prevent crashes in games when

    no CD-ROM is present. [R. Belmont]

     

    Fixed regressions in dkongjr and pestplce due to incorrect memory map

    and rendering too many sprites. [couriersud]

     

    Fixed SUBTARGET=tiny builds. [neoforma]

     

    Hooked up P1 joystick inputs for P2 in Upright mode in a number of

    black & white 8080 games. Removed cocktail settings for games where

    it is not appropriate. Enabled dual player game in spclaser.

    [Mike Haaland]

     

    x64 compilation fixes: [Oliver Stoneberg]

    - some VS2005 x64 warning fixes

    - enables the x64 porting warnings in VS2005

    - adds win_create_window_ex_utf8() to get rid of some

    tstring_from_utf8() usage

    - removed win_extract_icon_utf8()

     

    Improved color decoding in Irem M62 games. [Zsolt Vasvari]

     

    Synchronized MAME and AGEMAME versions of the MPU4 code. Improved

    Connect4 layout. Simplified much of the code.

    [James Wallace, Atari Ace]

     

    Improved the 6532riot timer implementation. Implemented irq callback

    support. [Wilbert Pol]

     

    Updates to the minx CPU core: [Wilbert Pol]

    - Fixed TEST (94,95,96, and 97) instructions.

    - Fixed 2 MOV instructions (BE and BF).

    - Fixed one AND instruction (DC).

     

    Simplified interrupt handling in the z80gb core. [Wilbert Pol]

     

    Hooked up lamps in Afterburner 2 driver. [Zsolt Vasvari]

     

    Fixed missing sound in PGM games. [Zsolt Vasvari]

     

    Fixed Millipede sprites in cocktail mode. [Mike Haaland]

     

    Fixed behavior of the RC filter in ddrible and ironhors. [couriersud]

     

    Added wrap around x for sprites in the m92 driver.

    [Pierpaolo Prazzoli]

     

     

     

    New games added or promoted from NOT_WORKING status

    ---------------------------------------------------

    Change Lanes [Adam Bousley]

    DJ Boy [Phil Stroffolino]

     

     

     

    New clones added

    ----------------

    B.Rap Boys (World) [brian Troha]

     

     

     

    New games marked as GAME_NOT_WORKING

    ------------------------------------

    Final Godori [Pierpaolo Prazzoli]

     

    http://www.mamedev.org

     

     

    Thanks to f00l for the for the tip. :(


    Speccy 1.4 released

    Robert
    By Robert,

    Sinclair Spectrum emulator

     

    The Latest Version of Speccy is 1.4

    This version adds support for the uPD765-based disk drives used in the ZX Spectrum +3, CPCEMU disk images (.DSK), and cheat files (.POK). There is also a new built-in menu option to manage cheats and multiple small bugfixes throughout the code.

     

    Speccy-Symbian 1.4 adds configurable screen orientation and backglight, and a virtual on-screen keyboard (press [EDIT] key) for those without QWERTY keyboards. I have finally fixed the Symbian opendir() problem, so all built-in menus should work. Warning messages when changing screen orientation (Nokia E70) and an error message on exit have been fixed too.

     

    New in This Version

    * Inlined WrZ80() for better performance.

    * Added support for multiple disk drives.

    * Improved support for DISCiPLE and +D interfaces (still incomplete).

    * DISCiPLE/+D and ZX Printer can't be used at the same time.

    * Split disk image handling from the FDC emulation.

    * Added support for GZIPped disk images.

    * Now freeing floppy disk buffers on exit.

    * Now setting NOT-READY WD1793 flag when the disk drive is empty.

    * Improved file type detection.

    * Added menu options to save .MGT and .IMG disk images.

    * Further extended and optimized Symbian screen rendering routines.

    * Fixed and optimized TV scanline simulation in Speccy-Symbian.

    * Made scanline effect stronger in Speccy-Symbian.

    * Added frame rate display option to Speccy-Symbian.

    * Added "fill screen" zoom option to Speccy-Symbian.

    * Added MIDI soundtrack logging to Speccy-Symbian (saved into E:\Sounds and can be used as ringtones).

    Changelog / Download


Portal by DevFuse · Based on IP.Board Portal by IPS
×
×
  • Create New...