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    Official PSP firmware 3.51 released

    Mooney
    By Mooney,
    New for 3.51: A security patch was added to address security vulnerabilities in the system software.

    As usual... Do NOT update if you still want to use homebrew!

     

    Source / Download (You can also update by using the "Network Update" feature on your PSP)


    Ootake 1.11 released

    Robert
    By Robert,

    TG16 / PCE emulator

     

    2007/06/29 1.11 released

    -**

    In almost all the games of TurboGrafx16's "Turbo-Chip", there is a report that is able to play without trouble with Ootake. Please convert it into a correct image file if you use the sucking out machine for Japanese "Hu-Card". It is possible to convert it when the file is opened with Ootake. The converted "just proper" image file can be used with [a lot of other Free TG16/PCE emulators], too. This is a "fair" method for the "PC Engine & TurboGrafx16" emulator and the PCE/TG16's fan. (Thank you for reading.)

     

    - Video chip (VDC,VCE) processing part was considerably sped up. I think that processing lightened in some measure of a personal computer environment so not fast.

    - The screen processing of "SUPER GRAFX (Japan)" was improved, and the speed improved.

    - Processing related to the "ARCADE Card (mass buffer memory card of Japan)" is improved, and interchangeability has been improved. "Laplace no Ma" came to operate without trouble.

    - "ARCADE Card" menu was added to "CD-ROM" menu. If this check is removed, it can be operated in the state of "ARCADE Card none".

    - "Star Mobile" came to operate.

    - Operation speed & timing of CPU has been elaborately adjusted. In stage 3 of "Soldier Blade", the screen disorder of one frame (generated by v1.10) was solved.

    - In visual scene of "Ninja Ryuukenden", overlapping the screen was corrected.

    - Additionally, a detailed part has been improved and corrected.

    Changelog / Download


    LisaEm 1.0.0 Release Candidate 2

    Robert
    By Robert,

    Apple Lisa emulator

     

    Lisa Emulator Change History http://lisaem.sunder.net/

    ------------------------------------------------------------------------------

     

    2007.06.26 - fixes to build.sh for differences between platforms.

    2007.06.22 - floppy de-serialization routines.

    2007.06.20 - rawbmp.h code finally works - except crashes on win32. :rolleyes:

    2007.06.13 - rawbmp.h code works, much, much faster!

    2007.06.12 - wxImage::SetRGB works - faster than old blit code

    2007.05.01 - integrating new wxui code is taking me too long becaue of a lack

    of free time, so I'm going to go the other way so as to be able

    to make a release soon.

    2007.04.24 - Dual Parallel ROM cheat

    2007.04.15 - Found OS X display slowdown issues

    - Fixed display sizing issues when skinless.

    2007.04.14 - Fixed skins on/off switch on OS X

    2007.04.13 - Debugging video system on OS X

    2007.04.11 - Added Disk Copy 6.x detection to libdc42 open. This allows

    better error messages to be returned.

    2007.04.10 - Added MacBinII stripper to libdc42 auto_open

    2007.04.09 - finalized buffered raw keycodes to compensate for repeats

    - decoupled the COPS 1/10th second timer from Lisa CPU and tied

    it to the host clock, clock is now acurate regardless of CPU

    speed.

    2007.04.08 - added Unthrottled menu option for those who want to melt their

    host computer. :D

    - added buffered raw keycodes to compensate for repeats.

    2007.04.07 - bug with raw keycodes that prevents updates found and fixed.

    2007.04.06 - Changes for OS X issues (might roll these back since Jerome

    Vernet found that the slowdown issues go away with wxWidgets

    2.7.2, will test on all platforms before committing to either

    path.)

    - reworked display to draw directly to dc and skip full blit

    only done for AntiAlias mode, need to redo for all others.

    - reworked timing loop to no longer need wxMilliSleep

    >> Get it HERE.


    [1Emu Video] CPS3 Teaser (SF3: 2nd Impact) .. Hidden Characters!

    Alpha
    By Alpha,

    Here's the teaser video of Street Fighter III: 2nd Impact with hidden characters available! These characters (except Akuma) were never playable in the official game. Also, please note that you will not be able to access these characters with the current ElSemi Preview Test Emulator.

     

    The hidden characters are: Akuma, Shin Akuma (WIP), and Gill.

     

     

    Download information will be available in less than 24 hours!

     

    »»

     

    (A big thank you to Kryso for his efforts and hard work to find this in the game!)


Portal by DevFuse · Based on IP.Board Portal by IPS
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