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    Raine 0.50.5 released

    Robert
    By Robert,

    Arcade emulator

     

    Raine 0.50.5 : still alive after all !

     

    It's just a version with a few fixes, mainly for pulirula and the scanlines. It also tries to preserve hiscores when loading a savegame, something I should have done a long time ago !

     

    raine (0.50.5) unstable; urgency=low

     

    * Fixes pulirula which could not be loaded, and add the long forgotten rotating layer to it - still some video priorities problems, but they would require a priority bitmap to be fixed, and it would be too much trouble to add this to the taito_f2 driver for now... By the way, pulirulj (the japanese set) is removed and replaced by a romswitch to select the country.

    * The gui controls which used some modifiers were triggered when pressing the key alone (ie pressing ENTER was triggering the control CTRL+Enter to switch fullscreen mode).

    * Hiscores are now preserved when loading a savegame (which allows to load old savegames without trashing the hiscores). Be careful though, it works only for the games which use hiscore.dat, it doesn't work for the ones which use an eprom for their scores (like battle bakraid for example).

    * Scanlines :

    - Fixed a buffer overflow for fullheight scanlines when the video resolution is bigger than the game screen * 2

    - Fixed updates of the video screen when using scanlines on a double buffered screen (which is usually the case in ms windows fullscreen modes)

    - Changed the video options dialog to display scanlines options only when not using overlays. Scanlines can't work with overlays because they require lines with a height of exactly 1 pixel, which is impossible to achieve with overlays. You have to explicitly force normal blits if you really want to have scanlines and your video hardware supports overlays.

    Changelog / Download


    PSP Custom Firmware 3.40 Lite Edition - A

    BlackKnight
    By BlackKnight,

    Test30 has made his debut in the PSP scene with the release of a 3.40-based custom firmware - 3.40 LE-A, or 'Lite Edition'. It can flash some UI elements internally.

     

    The Custom Firmware Lite Edition - A

     

    this Custom FW is updated from an OE (first they have to install

    the FW 3.40 OE)

     

    NEW FEATURES:

     

    *Can flasher rco and font

    *Can Activate and Deactivate the Network Update

    *Can use 2 recovery the Recovery LE and OE

     

    INSTALLATION:

     

    *First need the FW 3.40 OE-A

    *Later copy the Folder 340leflasher and paste in GAME150

    *Initiates the Installation

    *and Done!! now this one in CFW 3.40 LE-A!!!

    *The folder to Homebrew is GAMELE5

    *To flasher the rco and font the path is: ms0:PSP/SYSTEM/LEFLASHER/HERE

     

    UNINSTALLATION:

     

    *Copy the Folder LEuninstaller and paste in folder GAMELE5

    *Initiates the Aplication

    *Done now again in FW 3.40 OE-A

     

    In my next updated of this CFW go add more feature principally that of USB

    in Flash0,1,2,3.But first I need the code.lol

     

    NOTE:The Installation Write in Flash0 and Flash1.it is recommended

    to have the battery to more of 50 % in the PSP.

     

    NOTE2:The CFW was proven in a PSP without badge.But Work in PSP TA-082 and

    TA-086.

     

    Download it here.

     

    There are two things you should note with this. First it is only based on 3.40. Anyone using 3.40 OE-A would gain little but the ability to flash RCOs with this CFW- UMD game compatibility would not be any greater. It also has to be installed from 3.40 OE-A anyway.

     

    The second is that I have no idea who the hell Test30 is but at least this is a move in the right direction. becus, the other big alternative CFW maker is only up to 3.03 with his IE / Increasing Edition series, so we might be seeing 3.51 from our new friend Test30 in not too long.

     

    Or not. I haven't ventured to trying this, but a new CFW in the scene can't be a bad thing. Bear in mind the author's relatively unknown status before you think about installing this though. As with any custom firmware, there is the risk of BRICKING YOUR PSP, so make sure you consider that first.

     

    Source


    Xebra 2007-07-07 released

    Robert
    By Robert,

    PSX emulator

     

    >> Get it HERE (bottom of page).


    Sega Announces 360-VF5 is Going to be Online!

    Wizard
    By Wizard,

    SEGA Europe and SEGA of America announced today that the highly-anticipated arcade fighting game, Virtua Fighter 5 for the Xbox 360 video game and entertainment system from Microsoft, will feature an online versus mode at launch in Autumn 2007. The Xbox 360 version of Virtua Fighter 5 is based on the latest arcade version update and features both analogue-stick and D-pad control, as well as vibration support.

     

    The game also includes an improved Quest mode featuring more CPU rivals, items, and emblems for character customisation. The DOJO mode has added features including leaderboards, training move settings, improved throw and escape training, and the option to change your opponent's position and recovery type. These all work to create a more refined DOJO mode where players can improve their fighting strategy.

     

    Now featuring an online two-player versus mode via Xbox Live, Virtua Fighter 5 will allow players to compete online. Players will also be able to select one of the 17 characters or customise them in Quest mode. Customisation features allow players to modify their characters by selecting from four base costumes and then attaching a wide range of unlockable and earnable items. Players will not only achieve victory by defeating highly-skilled opponents, but also by competing for prizes and earning in-game money which allows them to buy many items at an in-game shop.

     

    "For a lot of very good reasons, Virtua Fighter 5 is regarded as the deepest and most revered fighting game available on next generation consoles", said Gary Knight, European Marketing Director, SEGA Europe. "Bringing Virtua Fighter 5 to the Xbox 360 will not only capture an entirely new audience, but will allow gamers to show their Virtua Fighter skills online against friends and foes".

     

    Created by the renowned development team AM R&D Department #2 out of Japan, Virtua Fighter 5 will be released in Autumn 2007.

     

    Sega Europe

     

    Now, is it Ver. C?


Portal by DevFuse · Based on IP.Board Portal by IPS
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