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    CPS-3 Roundup Post! + eXclusive 1Emulation Video

    Alpha
    By Alpha,

    cps3046nj2.png

     

    I thought it would be a good idea to create a news post to roundup all the latest news for CPS-3 Emulation! It's become an exciting time again. :naughty:

     

    We've also created an exclusive video of CPS-3 emulation in action!

     

     

    »» ElSemi's CPS3 Emulator Preview Test Version (Download it to play all CPS-3 games!)

     

    Please note: You will need to download the corresponding CPS-3 ROMs + CHDs to play the games!

     

    To set the rom directories, you must first edit the emulator.ini file, and uncomment the following line:

     

    Before

    [RomDirs]
    ;Dir1=C:\cps3\roms

    After

    [RomDirs]
    Dir1=C:\cps3\roms

    Example:

    C:\cps3\roms\sfiiii2.zip (ROM for Street Fighter III: 2nd Impact)

    C:\cps3\roms\sfiiii2\3ga000.chd (CHD for Street Fighter III: 2nd Impact)

     

    ----

     

    --»» CPS3 WIP - Sprite Zoom! [Haze]

    --»» More CPS3 Progress

    --»» CPS-3 ElSemi Sprite WIP (Includes over 50 screenshots of CPS-3 emulation!)


    Mame 0.116u2 related releases

    Robert
    By Robert,

    EMULATORS

    =========

    MAME32 0.116.2c

    MAME32XT 0.116u2c

    SDLMAME 0.116u2a

    Mame Plus! 0.116u2b

    SDLMAME 0.116u2a+ for the Mac

     

     

    DATS

    ====

    Mameinfo.dat v0.116u2

    info.dat

     

     

    AGEMAME

    =======

    Agemame patch (thanks to Hawq)

    Fully-built binary

     

     

    NOTES

    =====

    SDL-wise this includes a fix for toggling full screen in OpenGL mode plus a unified makefile to bring us a little closer to mainline. u2a now compiles without warnings on Linux, Mac OS X (both PPC and Intel), and Win32.
    updated CPS3 driver cps3_220607_fsz.zip [Haze]

    speed up GUI rom audit routines [regret]

     

    - ######## LATEST EMULATION NEWS WILL APPEAR BELOW ######## -


    ScummVM 0.10.0 released

    Robert
    By Robert,
    0.10.0 (2007-06-20)

    New Games:

    - Added Cinematique evo 1 engine. Currently only Future Wars is supported.

    - Added Touche: The Adventures of the Fifth Musketeer engine.

    - Added support for Gobliins 2.

    - Added support for Simon the Sorcerer's Puzzle Pack.

    - Added support for Ween: The Prophecy.

    - Added support for Bargon Attack.

    - Added Sierra AGI engine.

    - Added support for Goblins 3.

    - Added Parallaction engine. Currently only Nippon Safes Inc. is supported.

     

    General:

    - Added dialog which allows the user to select the GUI theme on runtime.

    - Added 'Mass Add' feature to the Launcher, which allows you to scan for all games in all subdirectories of a given directory (to use it, press shift then click on "Add Game").

    - Improved the way the auto detector generates target names, it now takes a game's variant, language and platform into account.

    - Improved compression for DXA movies.

    - Keyboard repeat is now handled in a centralized way, rather than on a case-by-case basis. (Simply put, all engines now have keyboard repeat.)

     

    Broken Sword 1:

    - Added support for DXA cutscenes.

    - Added support for Macintosh version.

     

    Broken Sword 2:

    - Added support for DXA cutscenes.

    - Added "fast mode" (use Ctrl-f to toggle).

     

    Queen:

    - Added support for Amiga versions.

    - Fixed some sound glitches.

     

    SCUMM:

    - Added support for non-interactive demos of HE games (CUP).

    - Improved A/V syncing in SMUSH videos (affects Dig, FT, COMI).

    - Improved speed of the NES sound code.

    - Fixed many (sometimes serious) actor walking issues, specifically in Zak McKracken and Maniac Mansion, by rewriting the walking code for these games.

    - Fixed several other issues.

    - Added support for DXA movies playback in HE games.

     

    Simon:

    - Renamed Simon engine to AGOS.

     

    Kyrandia:

    - Added support for FM-Towns version (both English and Japanese).

     

    BASS:

    - Fixed long-standing font bug. We were using the control panel font for LINC space and terminals, and the LINC font in the control panel. This caused many character glitches (some of which we used to work around) in LINC space and terminals, particularly in non-English languages.

     

    Nintendo DS Port:

    - New engines supported: AGI, CINE, and SAGA

    - Option to show the mouse cursor

    - Word completion on keyboard for AGI games

    - Plenty of optimisations

     

    Symbian Port:

    - Added support for MP3 to S60v3 and UIQ3 versions.

    - Switched to SDL 1.2.11 for bug fixes and improvements

    - Improved performance for S60v3 and UIQ3 using ARM target.

    - Limited support for pre Symbian OS9 devices due to compiler issues.

    - Updated key mapping handling.

     

    WinCE Port:

    - Switched to using a GCC toolchain for building.

    - Major update to the SDL lib. Better, faster, more compatible :naughty: The included fixes are too numerous to mention here. Most of the updates in this version have concentrated on infrastructure. This leads to faster execution, greatly increased compatibility and OS friendliness - especially for keyboard/mouse input and display handling (f.ex. no more popups during gameplay) -.

     

    Windows Port:

    - The default location of the config file changed, to support multi-user systems.

     

    PalmOS Port:

    - Now using PalmOS Porting SDK which enables use of the C standard library

    >> Get it HERE.


    MAME 0.116u2 Released!

    iq_132
    By iq_132,

    Source

    A new update to MAME 0.116 is now available on the Latest Release page. The big news in this release is of course the decryption and booting of Capcom’s CPS-III games. A lot of great progress has happened on this, but be warned, there is still a good deal of work left to complete the emulation. We also have some more Neo-Geo updates from Zsolt, a major Dooyong driver update from Vas Crabb, and some nice code cleanups from Zsolt and Atari Ace.

     

    There have been a lot of nice updates to drivers over the past couple of months, but that also means there may be some regressions lurking. So if you see anything amiss, please post a message on the MAME Testers board lettings us know!

     

    Source

    0.116u2

    ----------

     

     

    MAMETesters Bugs Fixed

    ---------------------------------

    adk0116yel [Zsolt Vasvari]

    neodrvr0116u1red [Zsolt Vasvari]

    strhoop0116u1red [Zsolt Vasvari]

    wb3_0116u1gre [Aaron Giles]

     

     

    Source Changes

    ----------------------

    Fixed regressions in Gridlee and Gomoku. [Zsolt Vasvari]

     

    Fixed some unicode build issues in the Windows code. [Oliver Stoneberg]

     

    Updated a number of games to correctly use the SN76489 instead of the SN76496, which was a later design. [Justin Kerk, Lord Nightmare]

     

    Cleaned up the exports from a number of drivers, adding static qualifiers to functions and variables that don't need to be exported and have generic sounding names. [Atari Ace]

     

    Updated numerous drivers to remove the use of global Machine wherever possible. Also reviewed the clipping regions and made changes to ensure the passed-in cliprect was honored. [Zsolt Vasvari]

     

    Cleaned up the Dooyong driver: [Vas Crabb]

    * Consolidated and streamlined tilemap callbacks

    * Took better advantage of MAME's tilemap caching by building larger tilemaps so they don't need to be invalidated as often

    * Interpreted sprite Y position as signed 9-bit value in rshark/superx (fixes some glitches)

    * Added more explanatory comments to help others reading the code

     

    Changed a number of mame timer objects from void * to mame_timer *. [Atari Ace]

     

    Fixed a couple more Irem CPU opcodes to improve Match It 2. [Robiza]

     

    Fixed collision detection bug in thunderX. [shimapong]

     

    Initial cut at working CPS3 driver. Basically works but has a lot more work to be done to finish it up. [David Haywood, Andreas Naive, Tomasz Slanina, ElSemi, Philip Bennett]

     

    Fixed minor cycle timing issue in 6809 CPU core. [Ernesto Corvi]

     

    Neo-Geo updates: [Zsolt Vasvari]

    * Fixed several regressions from previous update

    * Added LED outputs

    * Improved smaller visible area configuration

     

    Fixed some incorrect information in the Neo Geo ROMsets. [JohnBoy]

     

    Integrated platform-specific changes into the core makefile, mostly taken from the SDLMAME makefile. Changed the MAMEOS configuration variable to OSD, indicating which OSD layer is being compiled. Added a new configuration variable TARGETOS which specifies the target OS platform. [Aaron Giles]

     

     

    New clones added

    -----------------------------

    Punch-Out!! (Italian bootleg) [David Haywood]

     

     

    New games marked as GAME_NOT_WORKING

    ---------------------------------------------------------------

    Mini Boy 7 [Roberto Fresca]


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