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    CPS3 WIP - Sprite Zoom! [Haze]

    iq_132
    By iq_132,
    Preliminary Implentation, sometimes a few slight gaps, but I've figured out how it works at least.

     

    One of the Jojo hidden test (developer) menus allows you to test it.

     

    cps3_spritezoom_1.png

     

    It's used to zoom the characters out of view in Warzard character select (compare with the old shots)

     

    cps3_spritezoom_2.png

     

     

    It's used for some of the portraits in the SFIII3 Intro.

     

    cps3_spritezoom_3.png

     

    It's used to zoom the 'Fight' text at the start of rounds.

     

    cps3_spritezoom_4.png

     

    You can see the page here:

    MAMEWorld Forums


    ElSemi's CPS3 Emulator Preview Test Version

    Agozer
    By Agozer,

    ElSemi released the preview version his new CPS-3 emulator.

     

    This is a preview version of my CPS3 emulator. Here you

    can see the current work-in-progress state of the emulation.

     

    There are still a lot of missing features to emulate properly

    so don't report any emulation errors yet. The missing features

    include (and the effect caused by them missing) :

     

    Sprite Zoom: you'll see the sprite tiles (squares) not being properly aligned or with gaps

    Fullscreen Zoom: Sometimes it seems like the camera is not pointing to the action

    Per-tile palette selection: some colors (a lot in some games) are wrong

    Priorities: objects that are over the background when they should appear behind

    Linescroll: Floor 3D effect missing. SF32ndi scrolling letters in intro missing.

    Linezoom: I don't know where is it used :naughty:

     

    * CPS3 Emulator Test Version. This package includes both the normal and MultiCPU versions exes.

    Get it here.

     

    Supported games are the six CPS-3 titles:

     

    Jojo's Bizarre Adventure: Heritage for the Future

    Jojo's Venture / Jojo no Kimyouna no Bouken

    Street Fighter III 2nd Impact: Giant Attack

    Street Fighter III 3rd Strike: Fight for the Future

    Street Fighter III: New Generation

    Warzard / Red Earth


    More CPS3 Progress

    iq_132
    By iq_132,
    CPS3 More Progress

     

    I fixed a few problems (broken fastboot hacks are bad mmmk) and Warzard now has sprites, and the Sprite positions in the other games seem more correct.

     

    The zoom isn’t emulated on the sprites yet, hence the bad looking ones on the first shot in the backgrond.

     

    Check the link for screenshots.

     

    http://haze.mameworld.info/2007/06/20/cps3-more-progress-2/


    MameLoad TNG u16 released

    Robert
    By Robert,

    Front End

     

    ML TNG Release Notes

    --------------------

    June 19th, 2007

    Beta u16 Released

     

    - With a great bit of effort and research, I have added some preliminary command-line trigger support. This list can be obtained by hitting (CTRL-C). These settings will be loaded specific to the version of MAME (or emulator based on MAME sources) you happen to be using at that time. Each version will save it's settings in a separate file, for now. For more information on what is and is not included as well as usage information, please refer to the MLREADME.TXT file.

     

    - Fixed a problem when using PINMAME32, ROMPATHS were not being extracted correctly from the .INI

     

    - Dragging the emulator to ML TNG was not working correctly if the target path contained a space character. This has been corrected.

     

    - Some internal fixes, including some error checking when dealing with FULLSCREEN/Windowed status.

    Changelog / Download


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