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CPS3 WIP - Sprite Zoom! [Haze]
Preliminary Implentation, sometimes a few slight gaps, but I've figured out how it works at least.
One of the Jojo hidden test (developer) menus allows you to test it.
It's used to zoom the characters out of view in Warzard character select (compare with the old shots)
It's used for some of the portraits in the SFIII3 Intro.
It's used to zoom the 'Fight' text at the start of rounds.
You can see the page here:
ElSemi's CPS3 Emulator Preview Test Version
ElSemi released the preview version his new CPS-3 emulator.
This is a preview version of my CPS3 emulator. Here youcan see the current work-in-progress state of the emulation.
There are still a lot of missing features to emulate properly
so don't report any emulation errors yet. The missing features
include (and the effect caused by them missing) :
Sprite Zoom: you'll see the sprite tiles (squares) not being properly aligned or with gaps
Fullscreen Zoom: Sometimes it seems like the camera is not pointing to the action
Per-tile palette selection: some colors (a lot in some games) are wrong
Priorities: objects that are over the background when they should appear behind
Linescroll: Floor 3D effect missing. SF32ndi scrolling letters in intro missing.
Linezoom: I don't know where is it used
* CPS3 Emulator Test Version. This package includes both the normal and MultiCPU versions exes.
Get it here.
Supported games are the six CPS-3 titles:
Jojo's Bizarre Adventure: Heritage for the Future
Jojo's Venture / Jojo no Kimyouna no Bouken
Street Fighter III 2nd Impact: Giant Attack
Street Fighter III 3rd Strike: Fight for the Future
Street Fighter III: New Generation
Warzard / Red Earth
More CPS3 Progress
CPS3 More Progress
I fixed a few problems (broken fastboot hacks are bad mmmk) and Warzard now has sprites, and the Sprite positions in the other games seem more correct.
The zoom isn’t emulated on the sprites yet, hence the bad looking ones on the first shot in the backgrond.
Check the link for screenshots.
MameLoad TNG u16 released
Front End
ML TNG Release Notes--------------------
June 19th, 2007
Beta u16 Released
- With a great bit of effort and research, I have added some preliminary command-line trigger support. This list can be obtained by hitting (CTRL-C). These settings will be loaded specific to the version of MAME (or emulator based on MAME sources) you happen to be using at that time. Each version will save it's settings in a separate file, for now. For more information on what is and is not included as well as usage information, please refer to the MLREADME.TXT file.
- Fixed a problem when using PINMAME32, ROMPATHS were not being extracted correctly from the .INI
- Dragging the emulator to ML TNG was not working correctly if the target path contained a space character. This has been corrected.
- Some internal fixes, including some error checking when dealing with FULLSCREEN/Windowed status.