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Haze WIP: CPS3 sound
CPS3 SoundNo real progress on the Backgrounds / Sprites / Palette i’m afraid. Lots of things have been ruled out, but no conclusions have been made on how it actually gets/decode the data from FlashRoms into RAM yet, it seems to be some kind of external DMA but we can’t find any parameters or what triggers it right now.
On the good side of things, Eeprom access has been fixed, so SFIII / 2 / 3 boot without Eeprom hacks. Warzard still doesn’t boot for some reason, although ElSemi has it booting outside of MAME (it doesn’t reveal any more clues about the backgrounds/sprites work tho)
Also, and this is the main thing I want report here, Phil Bennett has added preliminary sound emulation (as mentioned in the comments of the previous post)
Here is a short OGG recorded from SF3 in MAME. As you can hear, the game is running even if you can’t really see anything apart from the health bars.
RPCemu 0.7 released
Acorn Archimedes emulator
16th June 2007RPCemu 0.7 released.
Changes since 0.6 :
* New dynamic recompiler CPU core - between 2 and 4 times the speed of the interpreter, depending on machine, applications etc
* RISC OS 4 now works properly with lazy task swapping on recompiler
* CD-ROM support. .ISO images on all platforms, direct drive access on Windows and Linux
* Now supports hard disc images above 2gb - the new limit is 32gb
* New DOS port
* Now compiles and (mostly) works on big-endian machines (eg PowerPC Macintosh)
* Source code improved a bit
SDL v1.2.9 for DS
The SDL port based off of SDL 1.2.9
todo:
add ds console specific features/optimizations
mouse/keyboard support
dual screen support
included is an arm9/arm7 template to allow for sound streaming support.
Updated 6/15/07 with streaming sound support for latest devkitARM and libnds r20.
Download source or precompiled libs/headers and arm7/arm9 template from (the link below.)
Enjoy, fix the source and share
Troy Davis(GPF)
Mame 0.116u1 related releases
EMULATORS
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DATS
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AGEMAME
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NOTES
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The latest version is 0.116u1. SDL-wise this includes multithreading enhancements from Vas Crabb and Sven Gothel’s latest OpenGL code, which fixes the previous performance regressions and adds a few new tricks.