Jump to content

    Ootake 1.13 released

    Robert
    By Robert,

    TG16 / PCE emulator

     

    2007/07/06 1.13 released

    - The sprite display processing was improved, and "Fighting Run" came to operate. (I got material information to operate from PC2E author's Mr.Ki. Thanks very much.)

    - Operation speed & timing of CPU has been elaborately adjusted. In a lot of games, I think that it approached a real machine by the timing of the sound of the demonstration scene. And in "Snatcher", the freezed trouble (generated from v1.11) was solved.

    - In "Kaze no Densetsu Xanadu II" and "Exile", the display order of the screen was corrected. (This bug was generated from v1.11.)

    - In "Ginga Fukei Densetsu Sapphire", the bug that the screen advances early (generated from v1.11) was corrected.

    - Additionally, a detailed part has been improved and corrected.

    Changelog / Download


    Microsoft extends 360 Warranty to 3 Years...

    Wizard
    By Wizard,

    Microsoft Admits Hardware Issue, Extends 360 Warranty

    Includes retroactive reimbursement for previous machines.

    By Patrick Klepek, 07/05/2007

     

    Microsoft announced today they are extending all Xbox 360 warranties to three years, a policy that not only applies to new consoles but retroactively, as well. If you've had to pay for Microsoft to repair the red ring issue in the past, they will pay you back. At 2:30 p.m. PST, Microsoft will hold a teleconference to announce this.

     

    "As a result of what Microsoft views as an unacceptable number of repairs to Xbox 360 consoles, the company conducted extensive investigations into potential sources of general hardware failures," said the company in a statement. "Having identified a number of factors which can cause general hardware failures indicated by three red flashing lights on the console, Microsoft has made improvements to the console and is enhancing its Xbox 360 warranty policy for existing and new customers."

     

    This comes just after 1UP's own story about a man who's gone through 12 different machines since purchasing an Xbox 360 near launch, reports overseas of companies refusing to repair the hardware because the load is so overwhelming and responses from the Forza Motorsport 2 team about users experiencing hardware failures while trying to play that game.

     

    "The majority of Xbox 360 owners are having a great experience with their console and have from day one. But, this problem has caused frustration for some of our customers and for that, we sincerely apologize," said Robbie Bach, president of Microsoft's Entertainment & Devices Division. "We value our community tremendously and look at this as an investment in our customer base. We look forward to great things to come."

     

    Microsoft says they'll be taking a "$1.05 billion to $1.15 billion pre-tax charge to earnings for the quarter ended June 30, 2007 for anticipated costs under its current and enhanced Xbox 360 policies."

     

    Ouch.

     

    - 1up.com


    Mame 0.116u4 related releases

    Robert
    By Robert,

    EMULATORS

    =========

    MAME32 0.116.4a

    SDLMAME 0.116u4

    SDLMAME 0.116u4 for the Mac

    MAME plus! 0.116u4a

    MAME32XT 0.116u4a

    Mame32 Plus! Plus! 0.116u4.1

    SDLMAME 0.116u4 for Ubuntu

    ThunderMAME 0.106X (2007-7-7)

    Mame32 Neht and Reloaded 0.116u4

    MAME32Hp4 0.116u4

     

     

    DATS

    ====

    Mameinfo.dat v0.116u4

    CM dat and PCB infos

    Info.dat

    story.dat and mamescore.ini

     

     

    AGEMAME

    =======

    There will be no updates for 0.116u4.

     

     

    NOTES

    =====

    Note to developers: We will link to your build only if you make your source code available for download.

    Otherwise, the text will not be clickable.

     

    MAME Plus! 0.116u4 - 2007-7-6

     

    * fixed knightsb gfx [creamymami]

    * fixed crash in hazemd games [xvi]

    MAME Plus! 0.116u4a - 2007-7-9

     

    * fixed crash when using -listxml

    James has made available a special CPS3-only build which you can find HERE.

     

     

    - ######## LATEST EMULATION NEWS WILL APPEAR BELOW ######## -


    CCS 3.3 released

    Robert
    By Robert,

    Commodore 64 emulator

     

    The sizable changelog can be found HERE.

     

    >> Download it from HERE.

     

    CCS64 V3.3 has been released. The changes are:

     

    - FIX: Re-implemented the display/collision-detection routines, in order to work with 48- and 50- pixel wide sprites. Krestage 3 now works perfectly.

    - ADD: Added an "On - Quiet" option to the Maximum 1541 Speed setting, which does not show the Maximum 1541 Speed message on the screen (so that the on-screen action is not disturbed), which this routine is triggered.

    - ADD: $WINDOWSIZEX/$WINDOWSIZEY parameters added to the C64.CFG file, which specify the size of the Window 1x window in pixels, when CCS64 is run in Windowed mode. This is to allow the border area to be better seen, when running in Windowed mode (e.g. Krestage 3 needs a 400-pixel width).

    - MOD: The format of the freeze/state files has been changed, to work with the re-implemented display/collision-detection routines. This could not be avoided, due to the core changes made to the emulator.

    Source

Portal by DevFuse · Based on IP.Board Portal by IPS
×
×
  • Create New...