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X-Arcade Solo Joystick Sale + PS3 Adapter Available!


XGaming, creators of the X-Arcade, are having an Independence Day Sale for the X-Arcade Solo Joystick! Been having a lot of fun on CPS3 emulation, but only on your keyboard? This is your chance to get the arcade feel with a very low price to pay. Usually XGaming doesn't drop their prices this low, so grab it while it lasts!
The X-Arcade Solo is now available for $69.95 after a $30.00 mail in rebate. Purchase the X-Arcade Solo Joystick here.
In other news, XGaming has released their new PS3 Adapter. You can now use your X-Arcade with the Playstation 3! You can purchase the PS3 adapter here. They also have adapters for other consoles including Nintendo Wii/GameCube, Sega Dreamcast, XBOX, and PSX/PS2. You can find the others here.
Anybody can play the Nintendo Wii ... including babies!

Check out these 2 very funny and very amazing videos of babies and their ways of interacting with the Nintendo Wii!
Wee Wii Mii - 22-month old video gamer
Thanks to Olaf!
Baby laughing at the Wii
Another baby laughing
WinUAE 1.4.3 Public Beta 7
Seems an appropriate enough location for this, the latest public beta form this cycle is out, news:
- rom scanner detects overdumped roms again- added "(SK)" to A3000 KS 1.3 ROM name (SuperKickstart disk rip, this version has never been in ROM chip format, only included because it comes with AF)
- removed A4091 boot rom from scan result dialog (NCR SCSI won't be implemented in next version)
- removed add host scsi from advanced chipset (not working)
- added more rom choices to "highend" configuration
- rom scanner didn't write full path to registry (zipped roms)
- command line configuration parameters accept compressed configuration files ("-f myconfigurations.zip\myconfig.uae")
- some dms compressed files failed to decompress and also took very long time to finish
- disk history is updating correctly again
- new rtg.library version number bump. added warning if older library is installed. NOTE: new rtg.library is fully compatible with older (Win)UAE versions.
- disabled CDTV debug logging
- hrtmon works again
- gzip decompression works again
»» Grab it here
CPS3 Tile Compression Part 3


CPS3 Tile Compression Part 3
Sean’s Stage in SFIII New Generation uses a different compression scheme to the other games. For some reason, Capcom decided that one stage, in one game would use a different system. The Compression used on this level supports 8bpp tiles instead of 6, thus allowing for more colours, but a less efficient compression scheme. I’ve spent some time looking at this, and mostly figured out how it works. There are still a few problems, but I now have reocgnizable background tiles at least.
http://haze.mameworld.info/2007/06/27/cps3...ression-part-3/
Thanks to James and Hawq for the news!