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    Mame 0.116 releases


    Mame 0.116 released

    Robert
    By Robert,

    Source

    A new full MAME release, both source and official binaries, is now available over at the Latest Release page. Since the last update there has been mostly internal changes, but I did want to highlight an unexpected and very much welcome addition from couriersud: discrete sound emulation in Donkey Kong and Radarscope, and full emulation of the Radarscope grid graphics. Wow!

     

    And if you are a fan of older games and haven’t had time to update since 0.115, you’ll find a lot to like in this release as a number of older drivers have been given a good scrubbing over the past month. There are already several exciting things brewing for the 0.117 development cycle, so keep an eye out for updates.

     

    Source

    0.116

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    MAMETesters Bugs Fixed

    ------------------------------------

    oscar0111u3yel [shimaPong]

    toypop0115u4red [Aaron Giles]

    profpac0115u4gre [Aaron Giles]

    seawolf2_0115u2gra [Aaron Giles]

    konek0115u4yel [Aaron Giles]

    9ballsht0115u3gre [Aaron Giles]

    csuperas0104u7gre [shimaPong]

    exerion0112u4yel [shimaPong]

     

     

    Source Changes

    --------------------------

    Major Donkey Kong driver update: [couriersud]

    - Implemented discrete sound from schematics: dkong, radarscp

    - Implemented discrete background from schematics for radarscp and various effects:

    - blue to black to blue background

    - exact priorities

    - Grid will flip open and close, vertical flipping on hit.

    - Changed inputs for radarscp

    - Color generation from schematics (resistor mixer) for radarscp, dkong, dkongjr and dkong3

     

    Added new components to the discrete sound system: [couriersud]

    - Added a "inverter oscillator" component. This can also be used as a raw sine generator - needed by radarscp.

    - Added a "integration circuit" based on transistor and RC

    - Added a "modulated RC discharge" component.

     

    Removed unused return value from VIDEO_START callbacks. [Zsolt Vasvari]

     

    Improved independence of CPU and sound core variants in order to make them more properly separated by the existing compile-time flags. [Atari Ace]

     

    More TIA updates from MESS: [Wilbert Pol]

    - Rewrote drawing of playing graphics

    - Improved handling of player graphics reset signals

    - Improved handling of HMOVE signals

     

    Updates to Change Lanes: [Adam Bousley]

    - fixed the broken graphics

    - fixed the dipswitches

    - hooked up the steering wheel controls

    - made some changes to the sprite and text layers based on schematics

     

    Fixed up a number of places where malloc results weren't being checked correctly. [Atari Ace]

     

    Renamed palette_set_color() to palette_set_color_rgb(). palette_set_color() now matches palette_get_color() and deals in rgb_t data only. Also changed palette_set_colors() to deal with rgb_t data instead of R,G,B triples. [Aaron Giles]

     

    Flattened colormap and palette in the 1942 driver. [Aaron Giles]

     

    Removed usage of unsigned char/short/int from the drivers code in favor of UINT8/UINT16/UINT32.

     

     

    New games added or promoted from NOT_WORKING status

    -----------------------------------------------------------------------------

    Mahjong G-Taste [David Haywood]

     

     

    New clones added

    ---------------------------

    Buzzard [Zsolt Vasvari]


    ZsnexBox v3.3 released

    Robert
    By Robert,

    SNES emulator for Xbox

     

    What's new/fixed:

     

    * Fixed crashes related to running out of RAM in HD modes. You should be able to use any skin in 720p or 1080i and have no crashes ever. If you are an HD user that has been waiting to upgrade, then now is the time.

    * Several (too many to list) HD GUI fixes. If you are an HD user, you will be pleased at the new tweaks.

    * Added 720p and 1080i versions of all the skins. If you are going to run in 720p or 1080i, don't try to configure everything yourself (it takes FAR too long). Change to a 720p or 1080i skin and this will setup the GUI for you. This method will only require minor tweaks for your TV.

    * The HD setting is now applied from the skin ini file.

    * Removed a lot of dead code.

    * Removed the TV calibration option since I assume it's not really being used by anyone. This frees up more RAM.

    * The database files are loaded/unloaded on the fly to free more RAM

    * Fixed the virtual keyboard to display correctly in 720p and 1080i.

    * Added larger font sizes for the game guide and GUI (the game guide was too small to read in 720p and 1080i. This is fixed)

    * Loading game guides 1MB and up should work now in HD resolutions (but don't go too crazy with the file sizes).

    News (thanks to Xbox-Scene)


    SSF Ver0.08 alpha R11 released

    Robert
    By Robert,

    Saturn emulator

     

    Apologies for the usual bad translation

    * Remainder it is not operational checking, but it raises.

    * The interruption processing of SSF Ver0.08 alpha R 1,168,000 was corrected.

    * Timing of CD block was modified.

    * The DMA processing of SCU was corrected.

    * The dynamic recompiling processing of SH2 was corrected.

    * The drawing weight processing of VDP1 was corrected.

    * The cycle pattern designated mistake processing of VDP2 was corrected.

    * Memory access weight processing was corrected.

    * Sound formation processing was made another thread exclusive use.

    * The drawing timing of VDP1 slipping, there are times when sprite flickers.

    * That time, please try setting SH2 Instruction Numbers low.

    Changelog / Download


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