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    CPS-3 ElSemi WIP (June 28)

    iq_132
    By iq_132,

    cps3073cn7.png

    cps3074kf2.png

     

    In case you don't know, CPS-3 games come on CD-ROMs and included a security cartridge. Up until now

    El Semi and Haze have been loading the files off the CD-ROMs directly instead of actually emulating the

    CD-ROM. :P

     

    The photos you're seeing are the games starting up and copying the information off of the CD-ROM

    and into some flash roms.

     

    »» http://www.speksnk.org/foro/viewtopic.php?t=66324


    MAME 0.116 u3 Released!

    iq_132
    By iq_132,
    0.116u3

    -------

     

     

    MAMETesters Bugs Fixed

    ----------------------

     

     

    Source Changes

    --------------

    Simplified CPS3 decryption function. [Nicola Salmoria]

     

    Fixed potential double free in PNG code. [Nathan Woods]

     

    Fixed warnings generated by newer gcc compilers. [R. Belmont]

     

    General driver cleanups: [Zsolt Vasvari]

    - changed some more global ‘Machine’ to local ‘machine’

    - standardized on the function name ‘draw_sprites’

    - removed some antiquated boilerplate comments

     

    Updated FM emulator to use mame_time instead of double. Removed old

    neogeo hack from FM code as it appears to no longer be necessary.

    [Zsolt Vasvari]

     

    Updated all sound cores to use mame_time instead of double.

    [Zsolt Vasvari]

     

    Populated several more Irem CPU opcodes for gussun. [robiza]

     

    Fixed CPS3 code to work on big-endian systems. [R. Belmont]

     

    Fixed code_to_token() to prevent potential buffer overflows.

    [Atari Ace]

     

    Fixed crashes in non-working drivers dynablsb and driveyes.

    [Atari Ace]

     

    Changed all CPU cores’ internal timers to the mame_timer* functions

    as well as the remaining couple of core files that still used

    timer_alloc(). After this, none of the emu/* files have any old style

    timing code left. [Zsolt Vasvari]

     

    Various CPS3 updates as documented on Haze's blog. [David Haywood]

     

    Fixed type in BLENDER2_32 function in the n64 video code.

    [Christophe Jaillet]

     

    Created a new resistor network interface for computing palettes from

    color PROMs and component values on the PCB. Fixed several issues

    with the previous implementation. [couriersud]

     

    Donkey Kong driver update: [couriersud]

    - added sprite ram bank switching from schematics

    - combined memory maps

    - first attempts on decoding m58815

    - radarsc1 driver for radarscope trs01 hardware

    - all drivers use VIDEO_RAW now

    - fixed cocktail issues

    - combined io and sound memory maps

    - implemented background handling (disable prom /CS line) in all

    dkong drivers

     

    Extended the flt_rc filter to support highpass filtering. Fixed the

    lowpass filter to actually do a lowpass filter. Hooked up the filter

    to King & Balloon and updated several other drivers to the new

    interface. [couriersud]

     

    Added support in the main makefile for profiling. Set PROFILE=1 to

    turn this on. [Christophe Jaillet]

     

    Updated djboy driver to almost fully playable state.

    [Phil Stroffolino]

     

    Temporarily reverted input code back to 0.116 baseline pending deeper

    analysis and upcoming core changes to simplify the OSD layer for input

    management. [Aaron Giles]

     

    Changed a number of stderr fprintf's in the Windows OSD code to

    mame_printf_error and mame_printf_warning calls, as appropriate.

    [Aaron Giles]

     

     

     

    New games added or promoted from NOT_WORKING status

    ---------------------------------------------------

    DaiDaiKakumei (Japan) [Hau, Team Japump!]

    CPS3 games: [David Haywood, Andreas Naive, ElSemi]

    Street Fighter III: New Generation

    Street Fighter III 2nd Impact: Giant Attack

    Street Fighter III 3rd Strike: Fight for the Future

    JoJo's Venture

    JoJo's Bizarre Adventure: Heritage for the Future

    Warzard

     

     

     

    New clones added

    ----------------

    The Tin Star (set 2) [David Haywood]

    Car 2 (bootleg of Head On 2) [David Haywood]

    Radar Scope (TRS01) [couriersud]

    Crouching Tiger Hidden Dragon 2003 Super Plus alternate [JohnBoy]

    Pop Flamer (bootleg on Naughty Boy PCB) [David Haywood]

     

     

     

    New games marked as GAME_NOT_WORKING

    ------------------------------------

    Missile Combat (Videotron bootleg) [David Haywood]

    Aladdin (bootleg of Japanese Megadrive version) [David Haywood]

     

    As usually updates can be found here:

    http://mamedev.org/release.html


    X-Arcade Solo Joystick Sale + PS3 Adapter Available!

    Alpha
    By Alpha,

    ShowBanner.php?id=79486&img=other_xarc.gif

     

    xarcadesolomdpg2.jpg

     

    XGaming, creators of the X-Arcade, are having an Independence Day Sale for the X-Arcade Solo Joystick! Been having a lot of fun on CPS3 emulation, but only on your keyboard? This is your chance to get the arcade feel with a very low price to pay. Usually XGaming doesn't drop their prices this low, so grab it while it lasts!

     

    The X-Arcade Solo is now available for $69.95 after a $30.00 mail in rebate. Purchase the X-Arcade Solo Joystick here.

     

    ps320adaptertj0.jpg

     

    In other news, XGaming has released their new PS3 Adapter. You can now use your X-Arcade with the Playstation 3! You can purchase the PS3 adapter here. They also have adapters for other consoles including Nintendo Wii/GameCube, Sega Dreamcast, XBOX, and PSX/PS2. You can find the others here.


    Anybody can play the Nintendo Wii ... including babies!

    Alpha
    By Alpha,

    Check out these 2 very funny and very amazing videos of babies and their ways of interacting with the Nintendo Wii!

     

    Wee Wii Mii - 22-month old video gamer

    Thanks to Olaf!

     

    Baby laughing at the Wii

    Another baby laughing

    .

Portal by DevFuse · Based on IP.Board Portal by IPS
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