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    Hoxs64 v1.0.4.20 released

    Robert
    By Robert,

    Commodore 64 emulator

     

    4 June 2007 v1.0.4.20

    =====================

    1) Numerous 1541 emulation fixes. The demo Intoxication by Singular and game Starflight

    now work.

     

    2) Fixes to the VIC border unit and background colours. The demos LCP_memories and Skaaneland

    by Fairlight now display correctly.

    >> Get it HERE.


    MisfitMAME 0.113.6 released

    Robert
    By Robert,

    Yes, time for another release, with 80 more games added!

     

    Here is the changelog:

     

    0.113.6

    -------

     

    Source changes

    --------------

     

    Fixed many CPS1 games.

     

    Fixed all the Playchoice-10 games, and added 8 new ones.

     

    Standardised rom names to avoid ClrMamePro complaints.

     

    Added another 20 MGD2 sets (29 in total).

     

    Added some games with builtin high-score support (marked with [h]).

     

    Added driver for 93c66 serial nvram device.

     

    Increased visible area of warofbug due to text clipped on right-hand side.

     

    Added nvram to Minesweeper, this fixes the problem with best times.

     

    Fixed matrimbl.

     

    Add missing proms to centipede / millipede hacks.

     

    Updated the FAQ.

     

    Updates to neogeo driver:

    - Remove all NO_DELTAT_REGION as it does nothing

    - Remove loading of encrypted m1's as it is meaningless for hacks

    - Replace empty SFIX regions with #define statements

    - Add new machine driver to replace hacky screen resizing function

     

     

    Games Removed (they are in MAME)

    ----------------------------------

    1942, amidar, aof3, arkretrn, asteroid, astrob, astrof

    baddudes, bagman, bangbead, blktiger, boxingb, breakers

    brubber, cclimber, cleopatr, crush, diggerma, exerion

    fatfursp, fightfev, ffight, galaxian, gaunt2, gekirido

    gemini, gtg, gyrodine, karnovr, kicker, kizuna, landmakr

    liquidk, magdrop3, mario, miexchng, mooncrst, mpatrol

    mslug, orlegend, pang, pbobble, pbobble2, pickin, pnickj

    puzzledp, ragnagrd, rbff1, rygar, s1945p, savagere

    shocktr2, spacduel, shollow, tetris, trackfld, tron

    viewpoin, volfied, wakuwak7

     

     

    Games Added

    -----------

    2020bb, alpham2, androdun, aof, bstars, burningf, crsword, cyberlip, fatfury1 (MGD2)

    gpilots, joyjoy, lresort, ncombat, roboarmy, sengoku, socbrawl, superspy, trally (MGD2)

    sengoku2, wh1 (MGD2)

     

    kf2k2evo (King of Fighters 2002 - Evolution)

    kf2k2ori (King of Fighters 2002 - Orochi's Iori Remixed)

    kf2k2ru (king of Fighters 2002 - Remix Ultra)

    kf2k2xxx (King of Fighters 2002 - Perfect revised version)

    kf99revo (King of Fighters '99 - Christmas Revolution)

    kof2k1b3 (King of Fighters 2001 - Bloodlust)

    kof2k2rs (King of Fighters 2002 - Iori Special Remix)

    kof2kgbh (King of Fighters 2000 - Boss Hack: Gold Color Edition)

    kof97ne (King of Fighters '97 - Remixed)

    kof99sp (King of Fighters '99 - Super Plus)

    labld2pl (Last Blade 2 - Plus)

    lastbl2b (Last Blade 2 - Boss Hack)

    matrimbl (Matrimelee bootleg)

    rbff2fc (Real Bout Fatal Fury 2 - Enable Alfred v3 & Color Fix)

    wh2ey (World Heroes 2 - Boss, PPX hack, remixed)

     

    absurd (Absurd! / QuadBlok)

    chtpac3d (Pacman-3D [c])

    exerionj (Exerion - Japanese "Genuine" version)

    galbug (Galaxians / War-of-Bug multigame)

    galnamco (Galaxians)

    hmpopeye (Hangly-Popeye) [sirscotty]

    kgpe (Kingdom Grand Prix - Neill Corlett)

    nrallyv (New Rally-X Vertical) [sirscotty]

    spclone (Salamander Version YY)

    splatsc1 (Splat! for Williams SC1 hardware)

    tst_wow (Wizard of Wor Test Rom)

    tst_galx (Fixed Galaxian Test Rom)

    tst_gorf (Gorf Test Rom)

    tst_gor1 (Gorf Memory Test)

    tst_frog (Frogger Sound Test)

    videight (Video Eight - 8in1 multigame)

     

    pc_ark (Arkanoid)

    pc_cch (Circus Charlie)

    pc_dk (Donkey Kong)

    pc_dk3 (Donkey Kong 3)

    pc_galag (Galaga)

    pc_gyrus (Gyruss)

    pc_pacm (Pacman)

    pc_skykd (Sky Kid)

     

    cps1frog (Frog Feast cps1 - Rastersoft)

    ngfrog (Frog Feast neogeo - Rastersoft)

    pgmfrog (Frog Feast pgm - Rastersoft)

     

    bmbjckhs (Bombjack [h])

    btimehs (Burger Time - DataEast [h])

    btimemhs (Burger Time - Midway [h])

    ckonghs (Crazy Kong [h])

    dcast1hs (Mr Do's Castle (set 1) [h])

    dcast2hs (Mr Do's Castle (set 2) [h])

    dcastohs (Mr Do's Castle (older) [h])

    dkjrhs (Donkey Kong Junior [h])

    dkonghs (Donkey Kong [h])

    froghs (Frogger [h])

    mrdohs (Mr. Do! [h])

    mappyhs (Mappy (US) [h])

    mappyjhs (Mappy (Japan) [h])

    pengohs (Pengo [h])

    reacths (Reactor [h])

    supachs (Super Pacman [h])

     

    f3demo (Demo for Taito F3 [NOT WORKING])

    wmg (Williams 6in1 Multigame [NOT WORKING])

     

     

    My hacks

    --------

    This section is dedicated to my very unofficial changes.

     

    jumpbug (with more sounds)

     

     

    >> Get it HERE.


    dgVoodoo v1.50 Beta2 released

    Robert
    By Robert,

    Glide wrapper

     

    dgVoodoo is a Glide Wrapper that implements Glide 2.11 and Glide 2.43 API by

    using DirectX.

    dgVoodoo provides support to run Windows-based and DOS-based applications using

    Glide, and it can also emulate VESA 2.0 for DOS applications.

     

    Ok, I've made a new build after a year. But it's still a beta...

    download dgVoodoo v1.50 Beta2 (released: 06.03.2007)

     

    What's new in v1.50 Beta2

    ------------------------------

     

    - Texture memory scalability to 4MB. Only for Red Baron 3D.

    Idea and implementation technique is by GabiLaser!! Thanxxx GabiLaser!!!

     

    And now that I'm writing this readme, it has come to my mind that I forgot

    to include the promised "Ignore Palette Changes" function in the wrapper...

    But it's late....

     

    - Hardware accelerated regenerating of paletted textures when using the DirectX9 renderer,

    if your videocard supports certain texture formats (mainstream cards support them...)

     

    - Flashing desktop elements and other craps are eliminated. At least they should be.

     

    - VESA-emu: the wrapper doesn't insist on the resolution and color depth coming from

    a given VESA mode parameter. If a particular video mode isn't supported by the

    videodriver, it looks up for the best matching available one, converts the color

    format and scales the screen-image as needed (like in windowed mode).

    What is more, it chooses the best matching refresh frequeny according to the one

    given in the setup on VESA tab. It all needed because I had troubles with VESA emu

    under Windows Vista.

    Previous versions didn't supported it, and always used 60hz as monitor refresh freqency.

    Only exceptions are 8 bit modes, they were wrapped to 32 bit because DirectX9 doesn't

    support so legacy things.

     

    - I think that's all, some other modifications were done as I recall, but they were so

    long ago, I can't remember them exactly, and had some beers since then.

    >> Get it HERE.


    Xebra 2007-06-03 released

    Robert
    By Robert,

    PSX emulator

     

    >> Get it HERE (bottom of page)


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