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    Mame 0.115u3 related releases

    Robert
    By Robert,

    EMULATORS

    =========

    MAME32XT

    MAME32

    Mame plus!

    Mame32 Plus! Plus!

    SDLMAME

    Optimised builds

    SDLMAME for the Mac

    Ryuko-build

    SDLMAME for Ubuntu

    MAME32Hp4

    Ash-build

     

     

    DATS

    ====

    Info.dat

    Mameinfo.dat

    Story.dat / mamescore.ini

    Catlist

    History.dat 1.15

     

     

    AGEMAME

    =======

    Patches (download problem has been fixed)

    Hawq's AGEMAME binary

     

    NOTES

    =====

    An investigation will be done on all derivatives, looking for illegal builds. Any found will no longer be linked from here. An illegal build is one that

    1. Contains illegal games (such as tgm2)

    OR

    2. Has no source code provided.


    Mame 0.115u3

    Robert
    By Robert,

    Source

    Time to grab the latest MAME release from the usual spot. Zsolt Vasvari has been busy recently, and this release is no exception, with significant updates to several drivers including Berzerk, Beam Invaders, Clay Shoot, Embargo, Tora Tora, and R2DTank. Additional updates this time include more ARM fixes from R. Belmont and a new driver for G-Stream G2020 from Haze. As always, keep those bug reports coming to MAMETesters

     

    Source

    0.115u3

    -----------

     

    MAMETesters Bugs Fixed

    ------------------------------------

    connect4_0115u1ora [Luigi30]

     

     

    Source Changes

    ------------------------------

    Fixed PIA numbers in revamped Spiders driver. [Zsolt Vasvari]

     

    Updated TIA graphics code is the code from the MESS repository. Also updated tourtabl driver to accommodate the changes. [Wilbert Pol]

     

    Fixed Space Firebird so that the sprites are opaque with respect to each other and bullets, but transparent with respect to the star field. [Zsolt Vasvari]

     

    Fixed subtle behavior in handling of PIA port A. This allows for the removal of hacks in the Qix driver and the Williams driver. [Zsolt Vasvari]

     

    Cleaned up the tilemap get_info callbacks: [Atari Ace]

    * regularized and clean up the existing callbacks

    * changed some callbacks to use int tile_index as the parameter so that all callbacks use consistent naming

    * folded some direct uses of tile_info.flags into calls to SET_TILE_INFO()

    * changed the Konami drivers to manipulate the tile_info global only within the tile_get_info callbacks

    * replaced all the callback declarations with TILE_GET_INFO() wrappers

    * changed the interface to pass tile_info as a parameter and made tile_info a static variable only accessible inside tilemap.c.

     

    Significant changes to the berzerk driver: [Zsolt Vasvari]

    - Video timings, memory map and interrupt system implemented from schematics

    - Hooked up colors according to the schematics as well. The colors changed significantly. For example the yellow robots are now more like a mustard color.

     

    More ARM wrestling: [R. Belmont]

    - Fixed error in carry propagation on ALU opcodes of the form ALU r1, r2, r3 SHIFTEROP #imm

    - Fixed Thumb ADD instructions where the PC is involved

    - Fixed LDMIA to mask off bits 0 and 1 of the destination address

    - MSR instruction now properly respects processor mode and field code flags

     

    Modernized the Beam Invaders, Clay Shoot, and Embargo drivers. [Zsolt Vasvari]

     

    Changed the sound balance in Thunder Dragon 2 to match the original PCB. Also verified the 68000 clock. [Corrado Tomaselli]

     

    Fixed several more opcodes in the encrypted Irem CPU. [Robiza]

     

    Fixed disassembly of brset and brclr opcodes in the 68HC11 core. [Phil Skuse]

     

    Fixed tilemap colors in the Konami ZR107 driver. [Ville Linde]

     

    Fixed bug in INR/DCR opcodes in 8085 CPU core. [allentown_john]

     

    Updated PIA interfaces to support masks for port A/B inputs. This allows proper behavior of unconnected pins, according to the specs. Updated a number of games to use the new interfaces. [Zsolt Vasvari]

     

    Fixed bug that failed to initialize all IRQ states in the 6809 core on a reset. Also fixed cycle timing and removed obsolete code from the core. [Ernesto Corvi, Zsolt Vasvari]

     

    Cleaned up vec_mult implementation. [Nathan Woods]

     

    Improved toratora driver: [Zsolt Vasvari]

    - added SN76477 from the schematics, but it sounds terrible; no doubt the schematics are incorrect in many places

    - updated to the recent PIA changes

     

    Fixed input.c to use osd_ticks() instead of clock(). [Nathan Woods]

     

    Fixed bit calculation in 6526cia.c which broke joysticks in the C64 driver in MESS. [Pete Rittwage]

     

    Improvements to the rd2tank driver: [Zsolt Vasvari]

    - fixed colors, based on the Red Tank flyer

    - added AY8910's, sounds fine, but how exactly they are hooked up to the PIA is not fully understood.

    - hooked up CRTC properly

     

     

     

    New games added or promoted from NOT_WORKING status

    -----------------------------------------------------------------------------

    Wild Arrow [Zsolt Vasvari]

    G-Stream G2020 [David Haywood]

     

     

     

    New clones added

    -----------------------------

    Multi Game (set 2) [Roberto Fresca]

    19XX: The War Against Destiny (Brazil 951218) [Nicola Salmoria]

    Thunder Dragon 2 (9th Nov. 1993) [Corrado Tomaselli]

    Flicky (128k Version, System 2, not encrypted) [Corrado Tomaselli]

    Flicky (64k Version, System 1, 315-5051, set 2) [Corrado Tomaselli]


    ZsnexBox v3.2 released

    Robert
    By Robert,

    SNES emulator for Xbox

     

    What's new/fixed:

    * Added a game guide/faq viewer. Start a game and exit to the in game menu. Select "Load Game Guide". Place guides (text format) in the "guides" directory. The best place to get game guides is www.gamefaqs.com. Navigation through the guide is: Dpad up = 1 line up ; Dpad down = 1 line down ; Dpad left = go back a page ; Dpad right = go forward a page ; L or R trigger = analog scrolling ; Left analog stick = move text left or right. I have also included a game guide and an interesting interview with the original author of ZSNES.

    * Added a bookmark system for the guides. I figure it would be a pain to have to find the spot you need every time you open the guide (some guides are hundreds of pages long). So the emulator will always remember/save the last place you were at in each guide.

    * Added option to change the bookmark path in the Path.ini (make sure you delete your old Path.ini or add the new line in the correct spot)

    * Added option to change the number of lines displayed, font color, and font size for the guides. This is more intended for HD users since they will have bigger screens than non HD users. I chose a default font size where you can see the entire guide without scrolling left/right.

    * Added a "Force PAL 50 Video" option. If you are a PAL user, you can force the display refresh rate to 50 (useful for PAL games if your Xbox is set to Pal 60 I would imagine). This option is only valid for PAL users. I have no way to test this feature. If it somehow causes harm to your TV/Xbox/life, don't blame me. ZsnexBox comes with no warranty.

    >> Thanks to Xbox-scene and Loki688.


    OpenC64 0.9.1 released

    Robert
    By Robert,

    Commodore 64 emulator

     

    Changes:

    0.9.1 (based on rev. 6)

    - fixed a bug that the border was not painted around the whole screen (bug ID 1725353)

    - fixed a bug that the border color changed only when the window regained the focus (bug ID 1725348)

    - 'Show log' command now works (fix for bug ID 1725351)

    Changelog / Download


Portal by DevFuse · Based on IP.Board Portal by IPS
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