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CPS3 News + Builds + Unofficial Kaillera Support!
Some more news from Haze regarding CPS3 emulation:
CPS3 Palettes
I think I’ve fixed the palettes. There was a single bit to select which one to use (the one in the main list, or the one in the sublists)
Screenshots with palettes supported:
not tested too much so far, but everything I’ve seen looks much better. The only ‘bad’ colours I can see now are where there should be shadow sprites / alpha blending effects.
Haze also posted the source code for these changes in the comments. MAME32 has been updated to reflect these changes.
0.116u2a - CPS3 build with current Haze code
»» http://mame32qa.classicgaming.gamespy.com/
And now what many fighting game fanatics have been waiting for ...
Here's a build with UNOFFICIAL Kaillera Support:
»» Mame Plus Plus (this is version 0.116u1)
Please Note: The MAME team HATES Kaillera builds ... so don't ask them for any support regarding the use of these builds! If you have any questions, ask them here. We will also remove the link if upon request of the MAME team.
Thanks to Olaf and iq_132 for the news and links.
CPS-3 Roundup Post! + eXclusive 1Emulation Video

I thought it would be a good idea to create a news post to roundup all the latest news for CPS-3 Emulation! It's become an exciting time again. ![]()
We've also created an exclusive video of CPS-3 emulation in action!
»» ElSemi's CPS3 Emulator Preview Test Version (Download it to play all CPS-3 games!)
Please note: You will need to download the corresponding CPS-3 ROMs + CHDs to play the games!
To set the rom directories, you must first edit the emulator.ini file, and uncomment the following line:
Before
[RomDirs] ;Dir1=C:\cps3\roms
After
[RomDirs] Dir1=C:\cps3\roms
Example:
C:\cps3\roms\sfiiii2.zip (ROM for Street Fighter III: 2nd Impact)
C:\cps3\roms\sfiiii2\3ga000.chd (CHD for Street Fighter III: 2nd Impact)
----
--»» CPS3 WIP - Sprite Zoom! [Haze]
--»» More CPS3 Progress
--»» CPS-3 ElSemi Sprite WIP (Includes over 50 screenshots of CPS-3 emulation!)
Mame 0.116u2 related releases
EMULATORS
=========
DATS
====
AGEMAME
=======
Agemame patch (thanks to Hawq)
NOTES
=====
SDL-wise this includes a fix for toggling full screen in OpenGL mode plus a unified makefile to bring us a little closer to mainline. u2a now compiles without warnings on Linux, Mac OS X (both PPC and Intel), and Win32.
updated CPS3 driver cps3_220607_fsz.zip [Haze]speed up GUI rom audit routines [regret]
- ######## LATEST EMULATION NEWS WILL APPEAR BELOW ######## -
ScummVM 0.10.0 released
0.10.0 (2007-06-20)New Games:
- Added Cinematique evo 1 engine. Currently only Future Wars is supported.
- Added Touche: The Adventures of the Fifth Musketeer engine.
- Added support for Gobliins 2.
- Added support for Simon the Sorcerer's Puzzle Pack.
- Added support for Ween: The Prophecy.
- Added support for Bargon Attack.
- Added Sierra AGI engine.
- Added support for Goblins 3.
- Added Parallaction engine. Currently only Nippon Safes Inc. is supported.
General:
- Added dialog which allows the user to select the GUI theme on runtime.
- Added 'Mass Add' feature to the Launcher, which allows you to scan for all games in all subdirectories of a given directory (to use it, press shift then click on "Add Game").
- Improved the way the auto detector generates target names, it now takes a game's variant, language and platform into account.
- Improved compression for DXA movies.
- Keyboard repeat is now handled in a centralized way, rather than on a case-by-case basis. (Simply put, all engines now have keyboard repeat.)
Broken Sword 1:
- Added support for DXA cutscenes.
- Added support for Macintosh version.
Broken Sword 2:
- Added support for DXA cutscenes.
- Added "fast mode" (use Ctrl-f to toggle).
Queen:
- Added support for Amiga versions.
- Fixed some sound glitches.
SCUMM:
- Added support for non-interactive demos of HE games (CUP).
- Improved A/V syncing in SMUSH videos (affects Dig, FT, COMI).
- Improved speed of the NES sound code.
- Fixed many (sometimes serious) actor walking issues, specifically in Zak McKracken and Maniac Mansion, by rewriting the walking code for these games.
- Fixed several other issues.
- Added support for DXA movies playback in HE games.
Simon:
- Renamed Simon engine to AGOS.
Kyrandia:
- Added support for FM-Towns version (both English and Japanese).
BASS:
- Fixed long-standing font bug. We were using the control panel font for LINC space and terminals, and the LINC font in the control panel. This caused many character glitches (some of which we used to work around) in LINC space and terminals, particularly in non-English languages.
Nintendo DS Port:
- New engines supported: AGI, CINE, and SAGA
- Option to show the mouse cursor
- Word completion on keyboard for AGI games
- Plenty of optimisations
Symbian Port:
- Added support for MP3 to S60v3 and UIQ3 versions.
- Switched to SDL 1.2.11 for bug fixes and improvements
- Improved performance for S60v3 and UIQ3 using ARM target.
- Limited support for pre Symbian OS9 devices due to compiler issues.
- Updated key mapping handling.
WinCE Port:
- Switched to using a GCC toolchain for building.
- Major update to the SDL lib. Better, faster, more compatible
The included fixes are too numerous to mention here. Most of the updates in this version have concentrated on infrastructure. This leads to faster execution, greatly increased compatibility and OS friendliness - especially for keyboard/mouse input and display handling (f.ex. no more popups during gameplay) -.
Windows Port:
- The default location of the config file changed, to support multi-user systems.
PalmOS Port:
- Now using PalmOS Porting SDK which enables use of the C standard library
>> Get it HERE.


