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Everything posted by BlackKnight
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New Capcom 2d Fighter - Sengoku Basara X
BlackKnight replied to BlackKnight's topic in Gaming and Tech News [/gtech]
I must begin to question this claim of rip-off, since the 'character in the green', aka Motonori, has been wearing that same outfit since his release on July 21st, 2004 ; While the only SC character who wields a ringblade (Tira), appeared October 25th, 2005. His original weapon wasn't a ringblage, but rather.. Something entirely silly; A baton with paper charms. (It was changed in the sequel, Sengoku BASARA 2 to the ringblade.) One of the characters in the game uses a whip-sword, (See Hanbei ) does that make him a rip-off of Ivy? Nay. "Oh my god, [this character] uses a sword, it must be a rip-off of [that character]!" More on topic, however. Sengoku BASARA has been one of my favorite series of games since the original release, but seeing as the first two games were DW-style beat-em-ups (Though severely better than the DW/SW series), I'm entirely curious how the characters along with thier movesets will fit into a 2D game. Are you suggesting that a character being given a ringblade, as in Sengoku Basara, after SoulCalibur III was released (a game which is the first mainstream game to feature a character fighting with this weapon), is not a rip-off? All you've put down is that he was wearing green in 2004. Sor-ry. Doesn't change anything. -
A strangling would have been a more respectible way to go than a pimp slap. You'll pay for that one~ I just hate the Wii- I can see everyone who bought one regretting it in not too long. If they don't already.
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I feel like strangling the Wii voters.
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i need help finding this program
BlackKnight replied to gizmo_ult's topic in Nerd's Chatter [/nerds]
Can you identify your model here visually? There are drivers for a lot of Belkin Network Adapters there, just none are labeled 56g. One might be yours though. -
Cheers for typing it all up. I should really read the paper...
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Damnit, get the Slim PSP Mooney! Its such an easy call to make .
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PSP Custom Firmware 3.51 M33-4 Update Released
BlackKnight replied to BlackKnight's topic in Hacking and Homebrew News [/hax]
I'm still on 3.40 OE-A at the moment. I'll try and test this out though. -
Classic Mega Drive Games
BlackKnight posted a topic in Genesis & Mega CD Emulators [/pc/gens+megacd]
The Sega Mega Drive is my favourite console. I grew up on it. Since we have this topic about interesting and recommended MAME games, why not start one for the SMD? I realise it was not really that successful a console in some areas, but there are some real gems for it. Join in if you guys remember any particularly obscure but great games for this great system. I'll start off with... RISKY WOODS Published by Electronic Arts back in the day, Risky Woods for the Mega Drive was a port of the previously released Amiga and DOS versions. Several elements were stripped away while new mechanics were introduced but the game was ultimately a fun side-scrolling action game, although a fiendishly difficult one. The story was the run of the mill fare likely conceived by the poor soul assigned to author the instruction manual. Essentially you were a warrior named Rohan who needed to cross the countryside and free monks imprisoned in stone. What was just a semblance of a real plot was likely due to names of places and enemies, amongst other things, being inexplicably removed from the Mega Drive version. Every third stage was a boss stage, but the monsters you came up against were really inconsequential in the grand scheme of things. All that the game really required was that you moved left to right, killing everything in sight. In that way it was like a hundred other platformers from the mid-nineties. What set Risky Woods apart was its upgradeable weapon and gatekeeper systems. Keys were picked up over the course of a level and occasionally used to get passed menacing-looking 'gatekeeper' demons. These ugly SOBs would knock out a sequence of up, down, left and right commands, tasking the player to repeat the order. If successful, they got out of the road and dropped a bunch of weapons that the player could choose from. Consecutively picking the same weapon would increase its effectiveness, and by far the smartest way to get through the game was to decide on a single weapon and stick with it. Most were extremely reminiscent of the Castlevania weapons- the knife and axe in particular were almost exact duplicates. Unusually, the method for getting weapons was vastly different in the original games - there were no gatekeepers at all and coins collected were used at shops to purchase things - they were not simply handed out. Risky Woods is a very hard game to be sure. However one stupid addition to the Mega Drive port makes it the easiest walk in the park you'll ever take. Since coins and shops were removed, the spoils dropped by enemies were changed to 'armour links'. Collect 33, and gain silver armour which cuts damage taken in half. Get 67 or more and gain gold armour, armour which - you guessed it - makes you nigh invulnerable. Hits at this point only make you drop 1 link at a time. The reality of the situation is that you can never realistically die. Pity. All round I love this game. Anyone else have fond memories of it? Here is a video of the first stage to jog your memory; I actually had enough time to do a full run of this game. If anyone deigns to see the rest of the videos, check my blog. -
Published by Electronic Arts back in the day, Risky Woods for the Mega Drive was a port of the previously released Amiga and DOS versions. Several elements were stripped away while new mechanics were introduced but the game was ultimately a fun side-scrolling action game, although a fiendishly difficult one. The story was the run of the mill fare likely conceived by the poor soul assigned to author the instruction manual. Essentially you were a warrior named Rohan who needed to cross the countryside and free monks imprisoned in stone. What was just a semblance of a real plot was likely due to names of places and enemies, amongst other things, being inexplicably removed from the Mega Drive version. Every third stage was a boss stage, but the monsters you came up against were really inconsequential in the grand scheme of things. All that the game really required was that you moved left to right, killing everything in sight. In that way it was like a hundred other platformers from the mid-nineties. What set Risky Woods apart was its upgradeable weapon and gatekeeper systems. Keys were picked up over the course of a level and occasionally used to get passed menacing-looking 'gatekeeper' demons. These ugly SOBs would knock out a sequence of up, down, left and right commands, tasking the player to repeat the order. If successful, they got out of the road and dropped a bunch of weapons that the player could choose from. Consecutively picking the same weapon would increase its effectiveness, and by far the smartest way to get through the game was to decide on a single weapon and stick with it. Most were extremely reminiscent of the Castlevania weapons- the knife and axe in particular were almost exact duplicates. Unusually, the method for getting weapons was vastly different in the original games - there were no gatekeepers at all and coins collected were used at shops to purchase things - they were not simply handed out. Risky Woods is a very hard game to be sure. However one stupid addition to the Mega Drive port makes it the easiest walk in the park you'll ever take. Since coins and shops were removed, the spoils dropped by enemies were changed to 'armour links'. Collect 33, and gain silver armour which cuts damage taken in half. Get 67 or more and gain gold armour, armour which - you guessed it - makes you nigh invulnerable. Hits at this point only make you drop 1 link at a time. The reality of the situation is that you can never realistically die. Pity. Stage 1 I decided to do a complete run through of the game. Here are the first 3 stages, culminating in the boss fight with Zabrus, the dragon, although since he is unnamed in the Mega Drive port, he might as well be any old monster. <object width="425" height="350"><param name="movie" value=" name="wmode" value="transparent"></param><embed src=" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object> Stage 2 Here you can see the effects of wearing the silver armour. As if it didn't make things easy enough, when I pick up the gold armour, there is really nothing to stop me. <object width="425" height="350"><param name="movie" value=" name="wmode" value="transparent"></param><embed src=" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object> Stage 3 [boss] Zabrus stands no chance against a gold armour-wearing opponent, but just to make things quick I made sure I used the boomerang through the first 3 stages. Really the boomerang is the best weapon against any boss, but I was just dumb enough to experiment against some of the later ones. As you'll see... <object width="425" height="350"><param name="movie" value=" name="wmode" value="transparent"></param><embed src=" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object> Again, check my YouTube Channel for more videos and the rest of my Risky Woods run.
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Latest in the flurry of PSP Custom Firmware releases is 3.51 M33-4 by Russian team M33. It provides No-UMD and plug-in compatibility updates. This is an update to 3.51 M33, so you'll need to be running any version of that CFW to install. As always, there is a risk of BRICKING your PSP when using this software incorrectly. [Download] Source: PSP-Generation.
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becus25, author of the Increasing Edition Custom Firmwares for the PSP, has come out with another expansion to 3.51 M33 title 3.51 Increasing Edition A. Needs to be installed from inside 3.51 M33. Just as with the previous 3.51 LE-A, 3.51 IE-A flashes data to the PSP NAND and can BRICK your PSP if not used properly. Be careful. [Download] Source: becus25's blog.
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New Capcom 2d Fighter - Sengoku Basara X
BlackKnight replied to BlackKnight's topic in Gaming and Tech News [/gtech]
Capcom and Arc man... what are the chances of that. -
New Capcom 2d Fighter - Sengoku Basara X
BlackKnight replied to BlackKnight's topic in Gaming and Tech News [/gtech]
The character wears green and those pantaloon things too. Yeh I smelt rip-off as well lol. I see SS and SC all over this thing. -
New Capcom 2d Fighter - Sengoku Basara X
BlackKnight posted a topic in Gaming and Tech News [/gtech]
Capcom recently announced development on an unnamed 2d fighter, and many speculated that this would be the ever-elusive Street Fighter 4, since it was specifically named '2d versus fighter'. This title has since been revealed as Sengoku Basara X or Devil Kings X for English localisations. The title will be developed by an internal team at Arc System Works, known for the Guilty Gear franchise, and will boast hi-res 2d sprites. Stay tuned for more information. Unfortunately, this scan is the only source I have at the moment. Until somewhere like The Magic Box reports, could anyone offer a translation? Source: Famitsu. -
Lol. Recently at the Rome Golden League event at France, some guy from halfway across the stadium managed to spear a long jumper with his javelin. The look on the guy's face is just great; Source - 2:48AM.
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Metal Gear Solid Portable Ops, for the PSP, is going to get an expansion with new characters and stages and a mysterious new 'Infinity Mode'. So far details beyond this are scant except that one of the new characters will be the Old circa-MGS4 Solid Snake! This is truly an expansion, and not an update of the original game - both will ship on separate UMDs. The street date for the Jap release is September 20, the same day that the PSP Slim will be released. No word about English localisations is out yet. Source - PSP Fanboy.
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PSP Custom Firmware 3.51 M33 Released
BlackKnight replied to BlackKnight's topic in Hacking and Homebrew News [/hax]
UPDATE: Custom Firmware 3.51 M33 has begun exhibiting some mild to serious problems during use. These may appear after a successful install a period of normal use. Read this topic before installing said CFW. -
I reported recently that a new custom firmware 3.51 M33 was released for the PSP and confirmed that its installation went without issue. However it has come to my attention recently that there are numerous bugs in this release which were not present in 3.40 OE-A, on which it was based. These are not trivial issues either - some users have even reported a brick-like state (power light on, but unable to boot up) after a period of normal use and a clean installation. For this reason I recommend not to use Custom Firmware 3.51 M33 for the time being. 3.40 OE-A should provide a suitable alternative, until either games start to require 3.5x firmwares, or one of the many other CFWs currently in development are released. I expect the first to be released in the next week. Anyway here are a list of the noted problems. Some of the forums are of questionable legality and so as per the terms, will not be linked. Reports at MaxConsole should be enough. Items in italics are errors I noticed on my unit. All my issues were remedied by reinstalling 3.40 OE-A over the top of M33. 3.51 M33 ISSUES -'Game cannot start' error for UMDs and ISOs -Freezing during games and XMB, requiring a cold reboot -Plugins either causing boot failure, or just not working (capture.prx, cwcheat.prx, cxmb.prx) -Popstation compatibility reduced -Boot problems when custom files are written to flash0 -Inability to access clock speeds higher then 266mhz in homebrew -Inability to access Recovery Menus To anyone that has installed 3.51 M33, just download Dark_AleX's 3.40 from QJ.Net and install it over 3.51 M33 via the normal method. Feel free to follow my advice or not. Personally I will remain at 3.40 OE-A until a CFW with a cleaner bill of health is released. It shouldn't take too long for one to appear.
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I wouldnt say something as visually excessive and audacious as Transformers had good cinematography...
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For lovers of old-school 2d Sonic, check this. Its a Multimedia Fusion game based on Sonic, and is basically an amalgam of all the ripped sprites and gameplay from the first 3 games; Although its not the usual rom hack, it doesnt look half bad does it? Check out the Sonic & Knuckles Alpha site for more details.
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I love Mario Kart and all, but that game just looks ugly. Seriously the Wii is just 2 Gamecubes stuck together (the best way of describing it Ive ever heard), and hopefully this game - good or bad as it may be - will help drive that point home for a lot of people. If I'm really lucky, all those Wii owners will feel like they've been had after enough of these types of games are released, and will regret splurging on a Wii when they should have made a better investment elsewhere.
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Calling out all 04/05 forum reunion
BlackKnight replied to Fatal Rose's topic in Gossip Café [/offtopic]
Emo? I feel out of the loop. -
What is the best trojan remover program?
BlackKnight replied to SF2MJ's topic in Nerd's Chatter [/nerds]
I use NOD32.