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Everything posted by BlackKnight
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That same butler was in the previous 2 movies (albeit different actors), but I think the suddenness of his influence has something to do with the large number of scenes that were cut. I feel the same way about the Sandman's change of heart... 1 second its lets kill Spider-Man, the next its all 'oh no i didnt want any of this to happen.. just wanted to help my daughter'. Another reason why I hate that guy.
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And also, knowing Blizzard, and considering how far into development they have said SC2 is, I wouldn't be surprised if DX10 was a tiny blip on the horizon when work started on the game engine proper.
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The crash course... get the 1.50 and 3.40 Sony updates, rename them 150.PBP and 340.PBP, copy them into the Updatemaker folder in GAME150, then run Updatemaker, copy the DATA.DXAR it creates to the OEFlasher folder, then run OEFlasher and tahdah its all done. The Updatemaker and OEFlasher programs come in the 3.40 OE-A zip. But yeh like Mooney said it is the same thing as before. If you got to 3.03 OE-C alright you won't have any problems .
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After a while off I decided to start reviewing again- here's my writeup on Yu-Gi-Oh! GX: Tag Force. Let me know what you think here.
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[5/23/07] Yu-Gi-Oh! GX: Tag Force for PlayStation Portable Game: Yu-Gi-Oh! GX: Tag Force System: PlayStation Portable Emulators: None Yu-Gi-Oh! GX: Tag Force is the first game in the Yu-Gi-Oh! franchise to be released for the PSP. While other conversions of the curiously popular card game have suffered from poor presentation (World Championship 2007), or abridged rulesets (Forbidden Memories), Tag Force delivers a faithful and vibrant adaption and supports, as its namesake would suggest, tag duelling as well. Additionally, the plot follows the GX anime’s first season incredibly closely, offering both overt and subtle fan-service throughout. Although card animations are sparse, and despite the narrow scope of the game the sense of aimlessness is prevalent, this title can be squarely recommended to fans of the anime or of card games in general even though others should take the ‘rent-first’ approach. While there is an RPG tacked onto it, Tag Force is first and foremost a card game simulation. As a new student at the illustrious Duel Academy, you have the ability to explore the island on which it is situated and mingle with the likes of Jaden, Zane and so forth. The player is denied complete freedom though, as exploration is limited to places of particular importance- a map screen of nodes allows you to zip around but not take the more picturesque routes. Encounters with characters are one-line back and forth affairs but what is said is both dependent on what pre-canned question you open with, and the context of the situation, so there is a fair amount of dialogue in there... somewhere. The fact is, apart from during the first scenario in which you have to intentionally make friends with your future tag partner by talking to them a lot (you can choose any of the student duelists on the island), there won’t be time for much chit-chat at all amongst all the duelling you will have do to. A clock is ticking behind the curtain as well, and every warp between locations or duel ticks off 15 minutes from the current day- and you only have 99 days to recruit that partner of yours else its game over. The second and third parts of the game are concerned mostly with the tag tournament itself and battling the evil Shadow Riders from the cartoon, but at its core, the game is always just about duelling opponents. Duelling itself, the somewhat pretentious term for playing cards with other children, really makes the world go round in Tag Force. The concept is simple- reduce your opponent’s designated number of Life Points (LP) to 0, using Monster cards Summoned or Special Summoned to the field, which can attack or defend against the enemy monsters and unguarded opponents themselves (should all their Monster cards be destroyed). Magic and Trap cards each have unique effects that add diversity to the gameplay. Unfortunately the system lacks the depth of other TCGs, CCGs and the like, and winning duels often comes down to outmuscling the other player with a stronger, more consistent stream of good draws. Victory will inevitably consist more of what cards your deck contains than how they are played. The mechanic is what it is, but Tag Force uses 3d-animation sequences for characters and a limited number of key Monster cards to keep battles more interesting than they might otherwise become. Since they interrupt the flow of battle, you’ll likely end up turning them off. Too bad, then, that the voice-overs by the cast of the anime, present in the Japanese version, are also replaced by bland subtitles in the English release. Finally, the same background and music for each battle will become more monotonous than grinding the same area in an old Final Fantasy ever was. Considering the game is all about duelling, you will definitely notice a few key themes permanently become etched into your memory. All in all, the game flounders in trying to ‘spice up’ the core card game, but that is likely all most people will pick up this game for anyway. Yu-Gi-Oh! is nothing without cards, and luckily Tag Force (at least as of its release), contains the largest collection of cards of any video game adaption. While more of the common GX cards will be all you’ll see for a while, classics such as the Red Eyes Black Dragon are there to be found after a bit of digging. Duels reward ‘GP’ for both wins and losses which can then be spent at the card shop to buy booster packs of cards. Each is from a unique set and contains only one rare from that selection of cards as well. If your deck demands 3 of a certain rare card, you’ll be buying packs in rapid succession, but they are cheap enough for it to be viable to do so. New sets are unlocked after completing specific objectives ranging from befriending certain characters to acquiring a set percentage of cards from the previous set. Up to date rules also limit the game in certain ways- overpowered cards like ‘Raigeki’ are banned and stronger cards such as ‘Jinzo’ are limited to one per deck. There are still a few poignant exceptions to the card roster- you won’t find the legendary god cards in Tag Force for example. Managing the thousands of cards in your possession and constructing decks is breeze thanks to an intuitive interface for cycling and sorting cards. The 40-card deck provided at the outset will quickly be augmented with bought cards, or the free cards handed out every time you attend one of Dr. Crowler’s lectures, but the first deck need not be lost as an infinite amount of ‘deck recipes’ can be saved and reconstructed instantly. If anything, browsing a library of cards sometimes makes you want to shell out 10,000GP on Machine packs just to get the rare ‘Cyber Dragons’ you need to complete your collection, but realistically searching for all the cards can take a lifetime. As if that wasn’t enough, Konami also offers card downloads via an infrastructure connection, but this feature has so far been used to ill effect and, considering the looming release of a sequel, seems unlikely it ever will be. The card game’s translation may be strong, and the presentation mediocre, but Tag Force has some serious shortcomings in other areas. It attempts to follow the storyline of the anime, and, to its credit, manages to quite well, but has an awful pacing. You have almost one hundred days to find a tag partner. Considering that you can manage to do a hell of a lot in one day, and that you must manually ‘go to sleep’ to end the current day, navigating through months of in-game time is tedious to say the least. Also, since it is not unlikely that you will put together a deck competent enough to see you to the game’s end in maybe 20 or so game-days, the question of what to do for the rest of its time is very prominent. The inept attempt to wrap an RPG around a card game becomes obvious in the shocking amount of time you have to amuse yourself. Talking to, and duelling, the same people over and over again is no fun at all. There are some sideplots and time-based events, but the sense of aimlessness will definitely get to you. It doesn’t help that, as mentioned, battles take the same course (and to the same music) again and again. Fans of Yu-Gi-Oh! and those that like the idea of skilling up in a collectible card game without dishing out hard-earned cash for countless booster packs, or without similarly-minded friends to trade with, will find Yu-Gi-Oh! GX: Tag Force right up their alley. For the rest of you, this could inspire a card-collecting obsession or deep-seated resent at being fleeced out of the RRP. Tag Force does what it needs to do right well- it boasts a solid card-collecting and card–playing mechanic as well as a tacked-on RPG that, while inept, at least holds some value for those who are familiar with the anime. While more and better-integrated battle effects, and a little voice-over work, could have done something to convert the non-believers, this game is what it essentially needs to be, and is perhaps the most accomplished specimen amongst all the Yu-Gi-Oh! video games available at the moment. Ultimately this game is a not-to-be-missed title for those inclined toward this kind of thing, but a ‘try before you buy’ prospect for everyone else. Gameplay: 8/10 Graphics: 7/10 Sound: 5/10 Extras: 8/10 Overall: 7/10 Grade: B The good thing is, if you find that Tag Force is your thing, there are hours worth of play to be had... and you’ll know pretty soon in whether it is or not.
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tell me if this is the song you were talking about "Red River" by The Walkmen Nope. It starts with the newspaper spin after JJ says they haven't printed a retraction in 20 years and as far as I know it isn't on the soundtrack. It's a jazzy kind of song that goes along with the emo scene- not an emo song.
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Considering the obscene amount of time and money Blizzard can afford to throw at a project, it blowing away an EA cash-in should come as no surprise.
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I think I went overboard today.
BlackKnight replied to Rawrthness's topic in Gossip Café [/offtopic]
Unsurprisingly.. I didn't think he could find as much meaningless crap to say to stick around. I'm impressed that he stayed as long as he did. -
Does anyone happen to know the name of the song where Emo Peter is walking down the street dancing?
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Good to hear you'll be getting back on PSP horse soon .
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It was just like Blue and Red but had a third configuration of exclusive Pokemon. Those were just absorbed into the English Blue and Red releases.
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Wasn't SP3 meant to coincide with the Vista release? Now its been pushed back all the way to 2008...
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Starcraft's stiff controls and dodgy 800x600 ONLY resolution will definitely be a jolt to the system after playing those newer games.
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Final fantasy VIII and IX help ISO
BlackKnight replied to eliteness's topic in PS1 Emulators [/pc/ps1]
Hmm... try PSXeven. To its credit, its a lot easier to setup. But if you're using ePSXe, tell us which plugins you're using for video and what settings you have. I imagine tweaking them a bit should solve the problem. -
Final fantasy VIII and IX help ISO
BlackKnight replied to eliteness's topic in PS1 Emulators [/pc/ps1]
Yeh or if, by some stroke of bad luck, you are using an actually modded PSX. Believe it or not this happened to a mate of mine's and as far as we both know there isn't much of anything you can do about it. -
With superhero movies, there has to be a greater awareness of what that hero is about, why they have powers, who the main enemies are... That is vital because, let's face it, the comic stories don't translate directly into movies that well, and can't stand on their own without the audience already having some emotional investment in the franchise. Unless you're Batman, Spider-Man, Superman or the X-Men, then you don't deserve a movie IMO. Even with those, Superman and X-Men have failed in recent times just because their plots stank. Hulk, Punisher, Daredevil, Elektra and Fantastic Four have all blown because 1) they are crappy source material and 2) nobody knows or really cares about them outside their own fanbase. Not good recipes for expensive effects-driven films. Ironman is the same. Who is he? Who amongst the public is gonna know or give a damn? If anyone is already a fan, they'll likely see it, but that isn't enough. It also makes finding a director who cares enough to make the film match the theme of the comic harder to find because there aren't many out there as it is, and because a studio will put less money into looking (and hiring) one than they would for something proven like Spider-Man. So yeh, this is a recipe for failure in my book...
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QFT mate. You should come to one of my classes. Every one of those things is frequently identified as such and related to male power structures in our society by the 80% female course candidature. Turning up to any of my cultural studies tutorials is always a pain in the ass for that reason. Arts students should get a life. Seriously.
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Not that I agree with the way that guy approached it (children dont see anything such in cartoons really), that Palika does look overtly sexual. But then there's sexual semiotic influence in most everything that comes out of Japan.
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I imagine Dissidia will be pretty 3d and look awesome, but did you mean for the PSP remakes? They should stay 2d- have a quaint look about them that I like. Personally I think the NDS FFIII remake looks like crap and hope that if they do a III for PSP its just a 2d one.
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There were pretty detailed posts about this on the Battle.net forums last week as well- sounded like a lot of bs until it was all confirmed. I think the site went up by accident very briefly at some point.
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You forgot Gold, Silver and Crystal. If you included Pinball you might as well have listed Snap, Stadium and Coliseum too. You also didn't include the new starters Turtwig, Chimchar and Piplup. Finally this is in the wrong section - it belongs in the lounge especially since no Pokemon games ever appeared for the NES or SNES.
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StarCraft2.Com is now online with trailers, FAQs and more. It might be worthwhile checking here for the 2 main trailers- the Youtube links are having a bit of trouble loading up (at least for me). The site also reiterates the work-in-progress nature of the game, declining to go into detail on story or technical elements- even skirting around whether there will be more than 3 factions in SC2 or not.
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Mostly because those are new units shown- haven't seen many of the old Protoss units about. Zealots look the same, as do the Pylons and Photon Cannons. Immortals, Colossi and Warp Rays look like good additions to that faction though.
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Well here it is, confirmed- Blizzard is underway with Starcraft II. No release date has been set, but the game seems well under development. Check IGN, or here for lots of screens. Reactions? Firstly I would have preferred this new project to be Diablo III. Also, the graphic tone seems to have inherited Warcraft III's cartoony overtone. Also, does the Protoss Mothership mentioned not just spank of the C&C3 Scrin Mothership both in design and function? Overall though it seems like a pretty straight remake with updated graphics so far- units and the interface seem mostly the same. Not at all the revolution that was seen between Warcraft II and III. It will at least be interesting to see how it turns out. EDIT - StarCraft2.Com is now online with trailers, FAQs and more. Links StarCraft2.Com Information. Screenshots.