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Everything posted by BlackKnight
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Don't want to just get a new one and try being more careful? It's an awesome system to have and years waiting sounds more likely. How'd you break your last one btw? I've dropped mine a few times and stuff and it still works.
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Lol at my noob-ness; http://www.1emulation.com/forums/index.php...amp;#entry16245 Also my 3rd post at 1emu; I've moved this to the lounge too since it is a pretty good idea for a thread.
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Nah, I'm afraid there still aren't any.
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[12/20/07] Ultimate Mortal Kombat Trilogy
BlackKnight replied to Devia Eleven's topic in 1Emulation.com Reviews [/reviews]
I'm using my 360 controller to play but I still wish the moves were the same. -
Sega has Let's Go Jungle. Therefore, they win.
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[12/20/07] Ultimate Mortal Kombat Trilogy
BlackKnight replied to Devia Eleven's topic in 1Emulation.com Reviews [/reviews]
Download the rom and one of those hack emulators. The game itself is pretty broken... would have been cool to play back in the day though. -
Guitar Hero for me in 4... Least I can reuse the Guitar come Rock Band time next year.
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Since when?
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I played the demo. Without knowing Japanese I can't tell for sure but it seems like a really dilute Dynasty Warriors / Catpure the Flag / action mix. The fighting itself is really bad. Sol has his same moves but it is stiff, slow, and really nothing like you would expect Guilty Gear to handle. In fact, not counting whatever strategy there might be in it, it plays like the worst 3d action game I have ever played.
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You left out Capcom and SNK... I'd agree though. Sega is the king of gaming for all time.
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[12/20/07] Ultimate Mortal Kombat Trilogy
BlackKnight replied to Devia Eleven's topic in 1Emulation.com Reviews [/reviews]
Does anyone know of any movelists for this? The bosses in particular don't have the same commands as in MKT. Also is it just me or are there no Low Punches in this game? -
This is what drives the arcade scene into the ground. ^C itself was just a big balancing exercise... wtf are they honestly doing. Its time for XXX... its like waiting for SF3 all over again.
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Gears of War for XBOX 360 Game: Gears of War System: XBOX 360 DVD-9, PC DVD-9 Release: November 2006 (XBOX 360), November 2007 (PC) Every so often circumstance and syzygy allow a game to be made that stands head and shoulders above its competition. For the here and now, or at least for this time last year, Gears of War is that game. An almost flawless masterpiece, Gears brings best-in-league visuals, refined gameplay and addictive multiplayer options to the table while striking its own unique path through the swathe of shooters the XBOX 360 currently harbours. What it little it lacks in ambition is overwhelmed by an undeniably masterful execution. It’s a hard game to put down and an even harder one to fault, but an extremely easy recommendation to anyone with a 360 in their home. Gears’ unique approach to combat involves a lot of taking cover. Gears of War’s story involves soldiers, aliens and an invasion of Earth. Granted, the eponymous ‘gears’ aren’t space marines, the Locust enemies aren’t aliens, and the planet isn’t Earth, but Gears’ story may as well be your run-of-the-mill sci-fi scenario. The player assumes the role of Marcus Fenix, an ex-COG sergeant who breaks out of prison at the game’s onset and walks right back into active service as a member of Delta Squad. Delta’s mission; use the Resonator to map the Locust tunnels that honeycomb the planet’s crust and then deploy the Lightmass bomb to destroy the enemy presence. Why Marcus was in prison, who the Locust are or where they came from and even why their war with humans rages on are questions either left to the instruction manual or left unanswered altogether. Although the backstory is vague, events within the game’s timeframe are well established and conveyed through in-game conversations and in-engine cutscenes. Marcus, his friend Dom and hangers-on Baird and Cole are all bursting with smart ass grunt personality and all voice acting involved is top notch. Also, despite their being an unknown quantity, the Locust hierarchy, from skittering Wretches to mammoth Corpsers and Berserkers, are an intriguing bunch and present a cohesive enemy faction to war against. You might recognise the Corpser from the ‘mad world’ trailer... yes, you get to fight that. All cinematic sequences are rendered using in-game assets, leading to some awkward shots of your buddy, Dom. The mechanics of war in Gears are its most distinct feature and may take a little getting used to. Unlike other more frenetic shooters or war sims, Gears attempts to capture the raw essence of a firefight. It does so in three main ways. Foremost is the use of cover. Movement, shooting and all other aspects of combat are governed by the placement and use of obstacles, such as rubble, pillars or furniture, to avoid enemy fire. During an engagement you won’t be freely moving so much as quickly jumping between cover points. The second aspect is the over-the-shoulder camera for increased awareness, similar to what was popularised by Resident Evil 4, and last of all is the carefully designed weaponset that provides the tools to eliminate foes at various ranges with varying efficiency. The result is a system that makes the player feel as though they’re in the heat of the action. Cover may sound mundane in writing but is implemented surprisingly well- when near anything that can pass for a temporary shield Marcus can slide over to and get in firing position at the touch of a button. Weapons can all be ‘blind fired’ without a targeting reticle, or aimed first, the latter of which requires exposure of the head to damage in exchange for a zoomed-in point of view and a much higher degree of accuracy. Knowing how to expose oneself is one essential skill in Gears since weapons like the Longshot Sniper Rifle, or Torque Bow can inflict head shots and explosive 1-hit kills while being common amongst the Locust arsenal. Another essential skill is placement in combat. Bolo Grenades will frequently be used to flush the Gears out of their hiding spots and the chainsaw mounted on the standard issue Lancer renders flanking an important offensive and defensive consideration in any encounter. Instant death can come from any angle, at any time, and so an awareness of surroundings, enemies, and an understanding of their tactics are ultimately the player’s best friends. Although its intricacies are difficult to summarise in a single paragraph, Gears’ unique take on armed combat is really what makes the game and is what will bring you back time and again once you’ve got the basics down. Copious amounts of blood finds its way onto the lens with surprising regularity. Graphics, however, are what will bring players to the game in the first place (apart from the unavoidable waves of hype). Gears of War is a gorgeous synergy of solid technology and breathtaking art. Released in 2006, it has taken the XBOX 360 a full year to show off games that are of this visual calibre. Set in Empyra, the fallen ‘classical’ capital of Sera and last bastion of human strength on the planet, the game charts ruined cityscapes, dilapidated buildings and the subterranean Locust Hollows. Its visual design is a class act all around that challenges the player to spot muddy textures, clipping or any other graphical shortcomings at every step. Textures are streamed off the disc both eliminating load times and creating the odd moment of blurriness but the rarity of this phenomena is excusable. Running at a steady clip of thirty frames per second, there will be plenty of time to survey the ruins for hiding spots or just for the sheer fun of doing so. To make sure you don’t miss anything, the Y button is wholly dedicated to shifting your view to whatever is contextually relevant when pressed. Whether that is a significant switch, a King Raptor chopper overhead, or a new emergence hole of Locusts, you’ll appreciate the touch. Some of the finest visual touches are the blood effects that have since been replicated in Unreal Tournament III as something of an engine trademark. Whenever a shotgun gibs a Locust up close or whenever the chainsaw bayonet eviscerates someone, blood splashes the screen. Even peppering the enemy with machinegun fire draws delightful trails of the thick red stuff through the sky and really gets the bloodlust going. In short Gears rivals anything on consoles in the looks department and is easily one of the prettiest (assuming carnage and ruin are ‘pretty’) things out there. A Corpser- the largest boss in Gears. Most complaints concern the length of Gears’ single-player campaign and admitedly no one will feel it’s long enough. On the way to the detonation of the Lightmass, Marcus will encounter some interesting challenges. There are kinetic puzzles, times when you have to avoid the darkness at night (you heard me) and a vehicle stage but the highlights are easily the bosses. With only three major boss encounters Gears is lucky that they are all impressive. The Berserkers are fun to toy with and the Corpser, a gigantic spider-like Locust, will keep your heart in your mouth until you realise what you’re meant to be doing. Let me just say that General RAAM, Locust boss and set piece final battle, is not anywhere near as hard as people make out, although it can become an annoyance as the fight itself is hard to figure out if you pay attention to everything going on. A very disappointing realisation is that a number of apparent ‘bosses’ are not implemented. Several times Marcus will encounter Seeders. Like most Corpser appearances, Seeders are NPC enemies that are usually dealt with by the superweapon, the Hammer of Dawn. Unlike Corpsers, there is no chance to take one on, or the Brumak from Act IV for that matter, face-to-face. That aside, the campaign is short but paced well. Except for a certain encounter with Theron Guards in Act III. You’ll see what I mean. Life is not a commodity in Gears of War and instead borrows heavily from the shield systems in games like Halo. While sustaining damage a ‘Crimson Omen’ (that thing on the game’s case) will burn itself into the screen. When the insignia completes itself, you’re dead. Staying out of trouble however, will cause it to recede. This means there is no downtime between one fight and the next, and no need to hunt down the pesky health packs three stages behind you because some lucky punk scored a gutshot with the Gnasher. Between this feature and the checkpoint system, which is very efficient at what it does, there will hardly be any backtracking at all. It’s great but, like the unfinished bosses, doesn’t do any favours for a game already on the short side. Split-screen co-op is an unexpectedly charming feature. Strong multiplayer offerings help alleviate the game’s abrupt conclusion. The entire campaign can be played co-op locally or via XBOX Live, with one of the players assuming the role of Marcus’ partner Dominic Santiago. Only after playing through this mode will you realise how much effort went into designing the game around two players working together, and how many new formations and strategies only come into play when there is one person drawing fire while the other sneaks up from behind. Competitive play boils down to variations of two common shooter games; Deathmatch and Domination. On the Deathmatch side there are gamemodes Warzone, Elimination and Execution, the differences bearing down on how players ‘die’. Normally death isn’t final- a nearby teammate can step up to an ailing foe and resurrect them on the spot. While you only get two resurrections per round, the onus is always on gibbing the enemy or moving to curb-stomping them to consolidate the kill. Domination modes Annex and King of the Hill were added post launch and since they’re not on the disc require a Live connection to obtain (why would you want to play these split-screen anyway?). Points in these games are awarded for control of a predefined area of the map. On their own these modes might sound stale but are really personified by the way Gears does business. Reflexes, aim and quick thinking are no more important than teamwork and planning- teams are the basic unit of play in these modes. The standard fare is four on four, but all the maps accommodate this number perfectly. Their design deserves special mention as well, from the Tyro Pillar train that rushes through the ‘Tyro Station’ map to the Troika emplacement gun in ‘War Machine’, each element of the maps have their own rationale and play is largely dictated by their layout. Combined with its already tight gameplay, Gears’ online components are strong enough to demand a Live subscription on their own. The multiplicities of strategy and cooperation mean these modes will never get old, and there is always the vague hope of further DLC being added down the line. The crafty Theron Guards will prove to be infuriating adversaries. Achievements have been portioned out evenly across the online and offline games. Finishing off the campaigns and bosses net a few hundred points, as does retrieving COG-(read: Dog) tags scattered throughout the world. Pulling some perfect active reloads and playing through certain sections as Dom offer a few more gamerscore and leave the remaining 400 or so to the Live arena. Headshots, certain weapon kills and various other things have their own recognitions but note that most are only attainable in Ranked Matches. Downloadable Content includes two map packs and as of writing both are free. Bradygames will charge you for videos of COG-tag hunts at 100 Microsoft Points per act (ouch) and a couple of exclusive bits and pieces are on the Video Store as well. Gears of War has a pretty standard Achievement distribution and 1250 (with the DLC) of points to its credit. Annex involves controlling the area inside the coloured circle. While the King of the Hill gametype found its way into the XBOX 360 version of Gears (in one way or another), the other additions to the recent PC port have not. Apart from the ability to manage high-quality assets and run at obscene resolutions, the PC version features five all new chapters and new single-player content totally roughly 20% of the original game. These extensions would be far more palatable if they did not include the Brumak battle that was relegated to an anti-climactic end-of-act cinematic on the console. Since a Windows Live account and all its trappings offset the excitement of a new boss somewhat, the PC version is not a clear recommendation to those who own a 360, but a pleasant novelty to staunch fans of the game or hardware junkies nonetheless. The Brumak battle is one of those things exclusive to the PC version. Gears of War has a trite storyline, multiplayer modes that don’t break new ground, a short single-player and is ultimately a shooter at heart. Now that those are out of the way, everything else is as polished and refined as any game could hope for. Gameplay is tight, original and intuitive. The campaign is well paced and well acted. Online modes are simple but addictive. Its graphics set a new standard and the gameworld is awe-inspiring. While it borrows some mechanics from other games, Gears appropriates and perfects them far beyond their original uses. In fact everything it attempts to do, it nails. Since it plays unlike anything before it, getting used to its handling may take a while and may feel initially awkward. Give it time. Once you get the hang of things you’ll be trying Insane difficulty and spending late nights online before you know it. The controls may have a steep learning curve but the game is so much fun that if you don’t give it a chance early on you’ll be kicking later when its majesty properly dawns on you. And it will, because in spite of its few minor shortcomings it does so many things so well. Gears of War: a must have for anyone with a 360 and the closest thing to a ‘perfect game’ that I have played in a long while. Highly recommended. Story: 8/10 Gameplay: 10/10 Graphics (Artistic): 10/10 Graphics (Technical): 10/10 Presentation: 9/10 Multiplayer: 9/10 Overall: 9.5/10 Grade: A+ If Wii and DS games get a few points for innovating and shaking up the industry, Gears deserves undivided acclaim for taking the status quo in gaming and making it perfect. And I mean perfect. Epic have outdone themselves and every gamer, serious or casual, owes it to themselves to try Gears of War. I can’t recommend this game enough. Normally I would fight tooth and nail to put a negative spin on hyped up games... but to hell with that- Gears owns.
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360 / Region / Live Question
BlackKnight replied to BlackKnight's topic in XBOX 360 Hacks [/xbox360]
Sorted this question out; It goes on a game-to-game basis but generally online play is independent of region. Closed. -
Once downgraded always downgraded?
BlackKnight replied to Tadaah's topic in PSP and Vita Hacks [/psp]
Basically how it works is this; You 'downgrade' to version 1.50. Then, you install a Custom Firmware, which mostly needs 1.50 to install. Custom Firmwares are based on real Sony firmwares and let you use games that require those. For example, if you installed 3.50 M33, you can play games that require upto 3.50. Same goes for lower or higher CFWs. The current highest is based on 3.71, and work on a 3.80 CFW is currently underway. So yeh, you can have a homebrew PSP and still run the latest games if you have the latest CFW. -
Ahk. Its just that the long list of licensees that use it, not to mention the longer list of UE2 users, gives that impression. You see those 'powered by Unreal technology' ads everywhere.
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Well there aren't many times in the year that better foster romance than the holidays. Good luck- hope it works out the way you're hoping.
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I agree with you on most of those points- it was a poor adaption of the comics. However it was a great movie in its own right, and Nicholson was great in it- both of which you disagreed with before. Films that adapt other media rarely are faithful simply due to the unsuitability of the original text for film. Batman stands on its own well and if you judge it in its own light, and not considering the comics, I don't see what you can fault about it. Obviously the new film is not out and I've admitted that much. Based on their previous work I judge Jack Nicholson to be in a different league to Heath Ledger and thus better able to portray as intense a character as The Joker. I only brought up my lecturer because you suggested before that my own opinion wasn't valid for whatever reason. I don't think you can find a more 'credible source' than a professional in the field.
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People consider Unreal Engine 3 a 'cheap' engine. Not being particularly technical or someone who keeps up with shaders or runs an SLI machine, what is wrong with the engine? So far I like the games that use it.
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:S Well the long way would be using a DVR or capture card, recording from the components and taking a shot of the vid on your computer. That's the only way I can think of doing it... EDIT - Timeshift is on PC too :S What's wrong with me today.
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CoD4 is on the PC. That is CoD4 isn't it?
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I have studied drama at university level. My credible source is my lecturer, a published writer and theatre director. Johnny Depp is a pop fad, of course this Joker is a different interpretation and do you even know what visceral means? An opinion I think you'll find is shared only by the most closed-minded avid comic junkies.
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Maybe you're only familiar with his more recent work. Jack wasn't always famous enough to afford your accused arrogance. He is widely considered one of the finest character actors of modern cinema, not because of the similar nature of his characters but because of the varied nuance he brings to the roles. Ledger is the opposite- mild mannered and stiff in every one of his performances, the fact that he is now The Joker is not a testament to his varied talents so much as his willingness to attempt to break away from these roles. That much is admirable. Will he be successful? Who knows. My money would be on his insane streak seeming forced and unconvincing. He doesn't have the natural energy of a raving psychopath and whatever he conjures up for the screen will be anything but authentic for that reason. I don't think we can argue that Nicholson had that aspect nailed either. Again who knows but I think he will be the unfortunate weak link in The Dark Knight. I'd also be glad to be wrong in this case- I just don't see it happening.
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No problem- I've done it for you. Thanks again for the info.
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Thank you very much for the info and screenshots, SF2MJ. Could you please consolidate them into one post for the text, and one for the images?