Jump to content

Devia Eleven

Ultra Members
  • Posts

    3,594
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Devia Eleven

  1. Published by: Ubisoft Developed by: Ubisoft Montreal Release Date: November 19, 2008 Genre: Action Adventure Naruto: The Broken Bond, acts as a sequel to Rise of a Ninja, and covers the rest of the original Naruto anime, from episodes 81-135, that basically tells the story of the Sasuke Retrival arc. The game was developed by Ubisoft Montreal, and was published by Ubisoft as an XBOX 360 exclusive. As all of the more Naruto Video Games are released, they start to become imitations of one another, regardless of year or console. It expands upon the online multiplayer system, fighting system, characters, and stages. Just be begin briefly, no such Naruto game deserves over a solid 8 in score, due to a definite balance of pros and cons. No Naruto game is worth purchasing either, only if it can be found for under $15. The game revolves around a decently structured action adventure/fighting aspect that seems to take gameplay elements from many other games that share the genre. As Naruto, you began the game with no special skills. Throughout the story, new skills are learned whether you want them to be learned or not, and characters are unlocked. Upon each mission completion alongside a certain Leaf Village ally, you gain friend points. The friends points are important, because they can be used to increase your attributes. You can increase your health, and chakra capacity, along with the rather proverbial strength, and justu damage radius. The game acts as a slightly over the top camera viewed, free-roaming God of War-esc setting where you can jump around freely. Fighting takes place in an individual sequence. Something similar to DBZ: Sagas or Kingdom Hearts, instead of fighting enemies in real time, you fight them in a one on one versus match. You can have at a max of two different allies alongside with you in gameplay. If a match is started, your allies will be able to be tagged, in and out of or during versus matches respectively, and they all have distinguishable life bars and abilities. Your allies and Naruto can be switched back and forth to whoever the first player is controlling. Mostly this is only convenient because there are some conspicuous obstacles present that require a certain justu to overcome or abolish. These obstacles are encountered numerous times during countless different missions, and the jutsu execution and cutscene that is delivered with it becomes repetitive. You wish the game would automatically perform said justu without your consent or effort, knowing that you have to perform a certain justu untold amounts of times to navigate around the area. You can helpfully haul around Health, Strength, and Chakra pills, although your Chakra can be healed over time. Health is automatically replenished upon sleeping to rejuvenate yourself in your room or Inns. As each enemy or mission is completed, you will gain money and gold coins afterwards. These gold coins and cash are combined to purchase items, new jutsus or combos. In each town there is a local Dojo available, that presents itself as a basic training mode, preparing you for those hardships in battle. Holding the right trigger will allow you to sprint which can be compared to that of a Spiderman game, where Naruto or whatever character is being used, can freely jump around Konoha village, double jump, climb up and down walls, walk on water, and jump from building to building using the accelerated sprint and jump combination. The animates are fluid, and capture the animation style of the Anime sharply. It's smooth and is filled with natural emphasis. Around towns people are bustling around and conversing, although their messages to you are rather dull and generic, as they comment on whatever event is prevalent in town or in the position where the game is currently. Some people may even repeat the same lines with different voices or different wording to spice it up a bit, but no avail mostly. You can run into people and they'll yell at you, barrels can be broken for gold coins and other free trinkets, and popular anime characters can be dueled against at any time, or can join your group whether you are on a mission or not. The missions and general adventure like gameplay is where Naruto: The Broken Bond takes the discrepancy lane. Even though the most important plot points are enacted upon, some "Ubisoft" employee non-canon missions were created to expand the hours in the storymode. These absurd and undesirable missions range from hunting for flowers and pearls for a lady, fetching random meaningless items for some stranger in a forest, or seeking and defeating the dangerous, "Potato Chip" ninjas for Choji. And throughout these missions, random battles are met, where a pointless battle will even further delay you from pursuing your real objective. The maps are filled with seemingly impeccable obstacles, where some engineer is working to clear up the road sooner or later, but it seems to never happen. With a navigation system like Grand Theft Auto, you will have to often times vaguely follow the arrow, and as stupid traps are cleverly laid around the map, you will have to utilize dumb techniques with Neji or Sasuke, that of which can expose the otherwise invisible traps that you will run into. Neji's Bakugan will be used over and over, to disclose hidden traps, or, to hunt down certain criminal Ninjas. These missions are god forsaken and uncalled for. Between each dramatic plot point, gratuitous stock missions will have to be tolerated. You complete a one, two, three step mission, of haphazardly trying to properly evade certain traps, some of which are too fast to time properly, like spikes jutting from under the ground repetitively in a quick and random motion, similar to the underdeveloped traps in Crash Bandicoot games or Mario 64, which are scattered across all maps. They can be deactivated, as a person steps on the button to deactivate them, you will have to split the team up, so you can traverse past the nullified traps to continue with the mission. The other large percentile of missions includes retrieving lost items like fireworks, or lumber, from Ninjas. You will fight Ninjas constantly, and they all look alike, and are labeled with laughably generic names like, "Boss Chip Ninja", or "Thief Ninja". And to top it off they all have the same justus. The fighting system is more advanced compared to "Rise of a Ninja" presumably, which I cannot directly confirm hence me having not played it. It renders itself as decently sufficient and interactive, as tag team attacks can be done, ultimate justus, and manually generated combos. Everyone's animations and mannerisms are distinctive, and, their justus are eye-popping upon the first three times. After a short while they become nasty, and often times, you wish that the justu was automatically done instead of you having to fulfill random button prompts. And with button prompt God of War cutscenes, you will have to watch the screen extra close because you might miss a button prompt, and if this failure is derived then you will have to start the entire cutscene over again, until you an rightfully input the correct buttons as they appear, this includes directional buttons as well. The dungeon crawling includes turning switches, using certain techniques over and over to achieve rather shallow goals, and back tracking over the same ugly map structures where missions occur. As you travel from different towns there is a keenly chosen tree jumping sequence where in first person, you and your allies will jump from tree to tree, but then again after first two trials it becomes more than a chore. Most of all mini games are despicable button prompt memorization sequences. There is an abundance of hide and seek horse dung through in and through out, and only if you are able to tolerate it, should you foolhardily behoove yourself to do so. Characters are unlocked and can be used in Fight Mode or Practice mode from the main menu, also capable of being played with online. The new ranking system prospers above aforementioned installments. The fashion in which the game presents itself is lavishly colorful and beautiful, the lighting is top notch and some individual effects are taken straight from the Anime's bag of goodies. While the character models are adequate, they are comprised of rather expressionless facial features, and choppy clothing at close inspection. The audio and sound effects are decent but not special, as the game takes music straight from the Anime for better or for worse. Out of preference, the Japanese voice overs are once again superior to the English actors, and the in-game dialogue is well performed, oozing with personality and emotion. So in the end all of the game is is moderate fan service with and endless supply of bland hide and seek mission objectives. The fighting is a plus, along character development, but certain cons of the game leave much to be desired. Gameplay - 6 Presentation - 8 Sound - 7.5 Graphics - 7.5 Overall: 7
  2. I am running the internet using Comcast Broadband Internet. The internet is being accessed through an Arris Cable Modem. I am using a Linksys Router and an Arris Cable Modem. Both the Router and the Cable Modem have cables from the Comcast Television box in them. A splitter was used to share the Comcast Television Cable signal from both devices. The problem is that I cannot connect to XBOX LIVE using the router. The Cable Modem only has one Ethernet port, an Ethernet cable is connected from the Cable Modem's Ethernet port to the first port on the Linksys Router. The second port on the Linksys router is connected to the Network Adapter of my PC. The third port of the Linksys router has an Ethernet cable connected from the XBOX 360. The router is detecting the XBOX 360 as a machine, but it still can't connect to the internet. However, my PC can still connect to the internet whilst the XBOX 360 cannot. Here is a visual display of my network setup. The other error I have is that, I cannot get into my Router's settings. Before our new Cable/Phone/Internet installment, I was able to access my Router's settings through "http://192.168.0.1", but now that does not work. Here are my ipconfig statistics. Microsoft Windows XP [Version 5.1.2600] (C) Copyright 1985-2001 Microsoft Corp. C:\Documents and Settings\Administrator>ipconfig /all Windows IP Configuration Host Name . . . . . . . . . . . . : self-78dc63e4e0 Primary Dns Suffix . . . . . . . : Node Type . . . . . . . . . . . . : Unknown IP Routing Enabled. . . . . . . . : Yes WINS Proxy Enabled. . . . . . . . : No DNS Suffix Search List. . . . . . : hsd1.ga.comcast.net. Ethernet adapter Local Area Connection: Connection-specific DNS Suffix . : hsd1.ga.comcast.net. Description . . . . . . . . . . . : Intel(R) PRO/100 VE Network Connecti on Physical Address. . . . . . . . . : 00-11-11-96-1D-3B Dhcp Enabled. . . . . . . . . . . : Yes Autoconfiguration Enabled . . . . : Yes IP Address. . . . . . . . . . . . : 76.20.222.20 Subnet Mask . . . . . . . . . . . : 255.255.255.0 Default Gateway . . . . . . . . . : 76.20.222.1 DHCP Server . . . . . . . . . . . : 68.87.68.13 DNS Servers . . . . . . . . . . . : 68.87.68.162 68.87.74.162 68.87.64.196 Lease Obtained. . . . . . . . . . : Saturday, March 07, 2009 11:13:25 AM Lease Expires . . . . . . . . . . : Wednesday, March 11, 2009 11:13:25 A M When I type my Default Gateway address into the web browser, I cannot seem to access that page where settings can be changed, the page that is hosted through Comcast.
  3. You know, honestly, I wish my natural heterosexual hormones were absent. I would love to be neutralsexual, (neither liking female or male), so I wouldn't have to constantly worry about performing sex at least once before I die. Yes, I know that is impossible, hence my masculinity, but sex would be less of a conundrum if it was completely erased from my brain. I want to abolish sexual feeling, all of my porn can be respectfully deleted, all sexual pursuits will be terminated. Why spend weeks or even months to build a relationship with a female just to have sex? My cold and unmoved emotions comportment towards opposite sex relationships will prevent me from ever having sex. Let this virgin urinating stick rest in its grave without mention, or cowardice.
  4. And a major money loss for Sega, Nintendo, Microsoft, and Sony, respectively.
  5. I know exactly what you are talking about, it is the first thing I noticed about the gameplay about 10 seconds in through the demo.
  6. I have two softmodded XBOXes with small HDDs in them. When I mean small I mean, 1 80GB Maxtor and a 120 GB HDD. What I would do with a 1 TB HDD is this. I would fill it with 100 GBs of anime that I would never watch, television shows for those occasional lonely evenings, 30 GBs worth of music and Video Game Soundtracks, 300 GBs of PS2 ISOs, how many ever GBs of PSX ISOs, XBOX ISOs, pornographic videos, full emulator roms sets and whatever other documents I've written over the years.
  7. I purchased a Dreamcast from someone off of eBay back when I was inexperienced with purchasing items online. Turned out that when it arrived, the controller ports were completely fubar.
  8. I have not played the first one before, from playing the demo it felt decent, but it somewhat bothered me that my cursor would change to red on a ghost that I could not see.
  9. I had a rather queer experience with Sonic The Hedgehog. I played Sonic The Hedgehog 2 first, before playing the first version. It made me upset because when I played Sonic The Hedgehog after I played the sequel, I could not spin dash. I never knew why I could not but to me as a child, it made the game play very unorthodox and sluggish.
  10. Ninja Gaiden II, but only this time, on Warrior. As a result of playing through Acolyte twice, I have seemingly mastered the Lunar Staff, making combat extremely terse, challenging and enjoyable. Once you clock in about twenty hours of gameplay, you start to get the feel for the enemies and the weapons. Personally, I believe that the Lunar Staff is the most effective weapon in the game, because of it's rather flamboyant movements in attacks, and being able to attack many enemies at once whether the player intends to or not. It's very fast as well and can chop off a limb fairly quick, giving the obliteration technique a head start in killing an enemy in a matter of 6 seconds. So far I haven't really faced any arduous combatants but I would only knowledgeably assume that one should come soon.
  11. I've wanted to hack the 360 for awhile now but I have come to a underdeveloped conclusion that the benefits do not override the negatives. Along with me voiding my warranty, there is a chance that I could screw up the firmware or what have you in the modification process. If I feel too apprehensive about modding it with my own hands, I will then have to get someone else to do it for me. Which then means that money is involved, bringing money out of my pocket, a pocket that is pretty much empty, (filled with lint and other worthless trinkets). To add to that, DVD DL-R discs tend to be a bit costly at this time (or so I've heard), and I also do not have a DVD DL burner in my hands, which means that I will have to pay even more money for that. Some more additions here, I'm a collector, slowly buying games, completing them to the max, (eventually), and then meticulously placing them on the shelf with untouched casing and scratchless game discs safely concealed inside. I drain all of the possible Achievements out of each game I play so I can have a decent score having only played a few games. How does this sound to you guys?
  12. Ninja Gaiden II. I completed Acolyte difficulty, but I'm actually afraid to play the game on Warrior.
  13. Then download the BIOS, you need it in order for the game to run. firstly. Also, when running a Sega CD rom, make sure the MP3 files are in the same folder as the actual ISO.
  14. It was Devia. It won't happen again, I've reached my limit. This name is sufficient because it now matches all of my other forum and website monikers. Before this thread was created, I was masturbating on an average of twice a day, for probably three days a week. Even when I received random erections at home, they became pests and the quickest way to get rid of them, was to masturbate. Random erections are bothersome and undesirable. Especially when in the morning, those come out to be ridiculous. I also have a small sore from masturbating without any type of lubricant. I've ceased masturbation for a week and now the cut has healed one hundred percent, it seems.
  15. * Publisher - Microsoft Game Studios * Developer- Team Ninja , Tecmo * Genre - Fantasy Action Adventure * Release: Jun 3, 2008 » * ESRB: Mature Ninja Gaiden II is a sequel to Ninja Gaiden, and was released exclusively for the XBOX 360, and was developed by Team Ninja and published by Microsoft Game Studios. In this installment you play as Ryu Hyabusa once again to restore honor to his Dragon Clan lineage. The storyline seems fairly uninteresting, with some rather shallow characters whose attire and appearance looks better than their personality does. From the beginning of the game, the main character is set on saving and building a small relationship with a perfectly attractive woman who looks strikingly similar to Rachel from Ninja Gaiden on the XBOX. Some characters make multiple appearances, and basically any enemy you see, will be fought some time in the game, some more than once. Ryu is back again with an even more expansive arsenal of weapons and attacks. The Dragon Sword is once again the starting default weapon; some old weapons have made a pleasant return, along with some rather odd ones that come in handy with certain enemies and super fiends. Unsurprisingly enough, Ryu manages to be quick and nimble with any weapon in hand regardless of the weapon’s weight. The attack lists for all weapons go on and on, and discovering or achieving new attacks is a very invigorating experience. This time around, Team Ninja, from the start, included two difficulty levels. From the average player's perspective, (Acolyte), is normal mode, and evidently, (Warrior), is hard mode. The Acolyte mode is hard mode masquerading as normal mode. The expectancy of Normal feeling like Hard is apparent here. Acolyte packs much of a punch, and the difficulty of the AI is very inconsistent. Throughout the first three chapters in the game, gameplay seems like a complete cakewalk combined with a peaceful walk through the park. Shortly after, the AI abruptly increases in the skill the department, making the game nearly unbearable. It’s asinine that all of these fiends and humans are out for this one Class A ninja. The game expects the player to bask in failure, and precisely dodge, evade, and counter every little significant bullet and weapon slash. With the difficultly level this way, there is no excuse for the camera to be faulty. The bogusness of camera is beyond comprehension. Often times in play through, a player will have to cautiously dash and block repeatedly before walking around corners of through doors, because you might have some cheap enemies waiting patiently for you behind that door or surface. You will have to predict enemy presences because sometimes there is a lack of sound effects or movement to signify their presence. As soon as you slip up slightly the enemy(s) will knock you into submission, then you will have to wait until their combo is over to retaliate. Their mannerisms are rather sporadic and uncertain. Mastering keen predicting skills can be a pain. If you stand in one spot and block, the enemies will either grab you or attack randomly as possible to make you let go of your block because you think you see an opening. Some situations seem impossible or unbelievably laid out. With the screwy camera in action, (that sways itself further away from Ryu, and slightly skewed to the bottom of the screen), and multiple enemies wailing on you with untold amounts of attacks, the enemies can be more difficult than boss fights. The enemies stop at no line to kill you. They all bombard you with attacks with weapons, explosive shurikens, missiles, grenade launchers, bullets and whatever else. Sometimes you will be required to stand against a weapon party and it isn't your birthday. Blocking cannot block everything, you will spend more time trying to dodge opposing forces, than trying to kill enemies. Cutting off an enemy's head right after they drowned you with annoying bullets is very rewarding, but that empty health bar gained afterward isn't. Instead of your health just simply going down, the health bar goes down from a point, and from that point where health is lost, there is a red spot, which lets you know, how much your health will automatically heal afterwords. It's similar to Tekken Tag's health system. Explosive jellyfish are reasonably placed within water, sometimes you will have to battle three men with grenade launchers that shoot two to three grenades at a time, while running on water, trying to avoid touching an explosive jellyfish at the same time. It’s hard to do correctly without some type of slow motion vision. Anywho, this brand new obliterating technique is very helpful. After slicing at least one limb from your enemy’s body, you will be able to press Y once, (while close to them), and then Ryu will unleash this very brutal and gruesome type fatality that is a blast to watch and never gets old. If you discover the convenience of this attack, watching it will never get old, it’s a great savior in itself. Platforming seems a little easier this time, in combination with automatic jumping animations and solid ninja wall to wall maneuvers, platforming seems lesser of a hassle from the second game. Some platforms refuse to allow you to fall off of them, which in some ways take some pressure off of your jumping precision. All weapons can be upgraded three times. If one takes the time to scour a stage for items and cash, you will be rewarded with being able to max out some weapons before the third chapter. The same orbs are still present. (Red), filling in Ninpo slots, (Blue), replenishing health, and (Yellow), giving you cash. Also, instead of having to pause to use items or change weapons, there is a quick tool used by pressing up and down in the D-Pad, a subsidiary that allows you to quickly choose a weapon, item, or Ninpo scroll, but can seem redundant because the time it takes to load that small box at the bottom of the screen takes just as long as it does to get to the pause menu. The Pause Menu’s activation is also delayed if you are grabbed by an enemy or boss. You will have to wait until their attack is said and done before accessing it. When the enemies grab you, you can tap buttons rapidly to escape their hold. The ultimate attack is back and better. Instead of an enemy being able to knock you out of deep chakra concentration, your toughness has been increased, and now you are able to charge your weapon while getting attacked. All of the ultimate techniques for each weapon are brilliantly animated and are well done. They come in handy with bosses especially, and with hordes of fiends. In mid-stage you are able to take the Test of Valor which is a circular room filled with only so many enemies. If all enemies are defeated without dieing, you will be rewarded with some handy items. Often times (Life of the Gods), or other items that increase your Ninpo slot capacity, money, or orbs that increase the level of your Ninpo power. These come in and handy and they can be taken over and over until completed. Some boss fights are complete jokes and some seem despicably tricky. It also doesn’t help that some bosses explode, and they take you with them. To defeat a boss and then die in their explosion is maddening. Some realistic features in the game are undesirable. You even lose health if near a robot that explodes. The new save points may appear to be helpful but further down the road they seem illogically placed. They replenish your health after one use and only can be used when no enemies are around. The same goes for buying items and using the blacksmith. The music is good, but it isn’t overpowering. The sound effects are there, the graphics seem very average, per say. The environments don’t look very impressive and the models, seem, rather average as well, all sharing the same action figure type qualities. The controls are extra responsive, making way for spectacular skill development. The game is a steal at $25 or less. It's a great gameplay experience with an agonizing experience upon difficulty. However, the game doesn't seem superior to its predecessor, in fact, its predecessor is superior. Nonetheless, for the hack and slasher fans, Ninja Gaiden II is a game worth playing. It's flaws can be forgiven, when it has smooth animations and intriguing gameplay elements. Graphics -- 8 Sound -- 8 Gameplay -- 8.5 Presentation - 8 Overall: 8
  16. Red Dead Revolver was a decent game. I'm slightly looking forward to some next generation Rockstar titles other than GTA or Midnight Club.
  17. Ninja Gaiden II is coming as soon as I complete the game.
  18. http://i88.photobucket.com/albums/k195/MF2...os/S6300595.jpg
×
×
  • Create New...