Devia Eleven
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Everything posted by Devia Eleven
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does anyone know if theres away to HACK the mk pack and take the ultimate mk3 from the playstation 2 MKA and put it into this? UMK3 is on Armageddon? Why don't you take it from the Xbox version instead?
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I guess I'll just have to consider it for now, now that I've gotten mixed reactions. It'll take awhile, don't expect it to show up any time soon.
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I was thinking about making a Review list, with every game that has been reviewed and for what system, with the name titles in alphabetical order. (Also with links) If this seems pointless to you, then there's no reason for me to do it.
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It's a sign that game reviewers fail to overlook the hype of a game and review the game standalone, and take away the extra points the game gets for the hype it is composed of. Each review of an overhyped game, gets 1.5 extra points for the hype alone, whereas Metal Gear Solid 4, is legitimately in the 9 area.
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Publisher: Midway Developer: Midway Genre: 2D Fighting Release Date: 1993 Players: 1-2 Emulators: Too many to list Mortal Kombat II, is a direct sequel to Mortal Kombat, an American fighting game created by Midway, to compete with street fighter in the arcades. The game received home console ports, making it to over 5 home consoles and hand held game systems combined. The series is highly acclaimed for it's abundance of blood and gore, along with gruesome fatalities. The fighting system is rather simple, and its simplicity also can make it very difficult at times, this brings me to Mortal Kombat II. The game is faster, smoother, better looking, and even more gruesome than before. Some characters have been added, some have been taken out, and two new bosses have been introduced. The game's colors are much more vibrant, Midway took away the gritty and washed out effect from Mortal Kombat, which in my opinion, and makes Mortal Kombat seem darker. Stage fatalities have also been added; along with Friendships and Babalities, these have been added for comic relief. This game got many different ports; I would say that probably the PC and the PS ports rule supreme, the only thing faulting the PS port are loading times, which is inescapable in CD games. The combat is all generally the same; all of the players play the same, except for the bosses, such as Kintaro and Shao Kahn. There are also even more unlockable characters; all of them are basic palette swaps on Ninja characters, and female Ninja characters. This is arguably the best Mortal Kombat game, because as a sequel this game succeeds at maintaining the same feel for the first game, while being better simultaneously. It brings more blood to the table, and that makes Mortal Kombat what it is, it's a legitimate upgrade from the first installment, where the fatalities are both humorously amusing, and grotesquely satisfying. There really isn't any flaw in this game, aside from the difficulty. It can get very ridiculous; the computer's action always precisely counters your attack. It's as if the computer can powerlessly predict every attack your about to make, before you make it. The only real way to overcome persistent AI is to abuse the natural glitches in the game, using them to your advantage. For one on one match with another player, the game doesn't offer much variety in gameplay. Playing with a friend is a bit boring, and each hit takes a large chunk of health. With block being a separate button, as opposed to back, and you not having many different attacking options, the gameplay can become bland, and that's why the fatalities and the blood make up for that. This game is definitely the best 2 dimensional Mortal Kombat fighting game, there has only been generally three, 2 dimensional Mortal Kombat games anyways, excluding all of those small upgrades, we have yet to see another, and I doubt that we ever will. Graphics - 8.5 Sound - 8 Presentation - 7.5 Gameplay - 7.5 Overall: 7.9 - - Publisher: Midway Developer: Midway Genre: 2D Fighting Release Date: Apr 1, 1995 Offline Modes: Competitive Number of Players: 1-2 Emulators: Too many to list Mortal Kombat III is a direct sequel to its predecessor, Mortal Kombat II. This game introduces the combo system, which is basically labeled as, (dial-a-combo). The new system was either loved or hated, and the run button didn't really make it any better. It feels like a completely different game, the combos had no variety. For each character there was only one complete combo that could be pulled off. There really wasn't a way to counter a long running combo, unless you blocked before a player before he/she started the combo. Not to mention, the combos themselves, if completed, would take around 44% of your health. And yes, the game does actually give you the percentage of how much a combo takes off an enemy. The new characters were so awkward and did not belong. Characters like Sektor and Cyrax, along with Kabal and Stryker, all somewhat killed the Mortal Kombat vibe. They mainly introduced unwanted personal backgrounds, people using modern technology, Mortal Kombat II didn't have robots, or people who wielded guns. The atmosphere has totally changed, the characters all wear less bulky costumes, everyone looks smaller, they changed mostly all of the character actors, made Sub-Zero unmasked, and took out popular characters like Raiden and Scorpion. People like Liu Kang and Sonya, don't even really look the same, their attire and image does not atone to the games before. Then we are getting new features like Animalities, and Brutalities. I think we were fine with the first 3, and they didn't need to give the entire fighting system an overhaul. However, the system takes getting used to, and with this new fighting system included, the damage of attacks decreased. The upgrades such as Ultimate Mortal Kombat III, and Mortal Kombat Trilogy both brought in needed characters that were ditched from Mortal Kombat II, but some sprites were recycled, while some got new actors. Johnny Cage in Trilogy looked completely out of place, and all of the Ninja characters were made into palette swaps once again, keeping both the original Sub-Zero, and his younger brother, who is unmasked. The difficulty still remains ridiculous, and surprisingly at the same level or ridiculousness as Mortal Kombat II. Trilogy is ultimately the better Mortal Kombat III, but it never really got great ports. The Aggressor was added, which in some ways tried to combat with Killer Instinct in speed. These three games are basically the only games the real fans have to marvel and reminisce at. The 3 dimensional installments are mediocre at best, clunky, and phlegmatic. Down the road, five thousand more characters were added, and some veterans were changed dramatically. I'm going a little off-topic here, but these games were good, and they had their own flaws, but overall they are worth playing at least once. Graphics - 8 Sound - 8 Presentation - 7.5 Gameplay - 7.5 Overall: 7.8
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Rumour Halo4 to be announced at E3!
Devia Eleven replied to fumanchu's topic in Gossip Café [/offtopic]
I would actually be more interested in something like this. -
You aren't the only one, and I actually try to drive without damaging anyone else's car. Killing people mostly only comes out from boredom.
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Actually, without online play, this game is basically Grand Theft Auto III with better graphics. Why did this game get a 10/10?
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7 Reasons the 21st Century is Making You Miserable
Devia Eleven replied to Gryph's topic in Gossip Café [/offtopic]
I feel as if I have been living my life a lie. -
Downloads: http://sourceforge.net/projects/dxbx/
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Basically, this thread was made for people to post what happened in any day of their lives, to share their experiences with others, etc. Example: I went to the Ear Doctor today, she had to suck out all of the excess wax from my left ear, turns out I had a major wax build up and it affected my hearing capabilities. It's all better now, I just have to wash them out with Ear Wax Removal every 6 months, which is basically composed of Oil and Peroxide. After that I spent hours on the computer posting in forums, and listening to Alternative Hip Hop music, uploaded a few Terranigma tracks, updated some drivers, downloaded some songs, and that is all.
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I am still playing Terranigma, and now getting fed up with the game not really giving me a clear idea of what to do or where to go next.
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An argument and a debate are different, an argument contains an emotional approach where the person who doesn't agree with another person, converses with no respect and takes personal offense of someone else who has a different opinion. A debate is a respectful discussion where emotions do not get in the way of conversing, and where people tell various information about whichever topic is involved. I'm registered to two other forums that aren't very active, I hate it though, I can't seem to find a forum that's balanced in activity. Other forums like khinsider, gbatemp, or ngemu are extremely active, and I can't deal with that, there are more naive idiots there, who just post 500 times in each thread just to gain phony reputation, and stuck up now-it-alls who think that they can dominate anyone in a debate. Your individual profile and posts get overlooked, because there are so many other members, posts, and threads for people to pay attention to. I have other forums to visit when another one isn't very active.
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Well, according to Xbox-Scene, the latest version is FBA XXX - 28/01/2007.
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I'm sorry, I am talking about the Xbox. Over at Xbox-Scene, it said that I wouldn't be able to find it at Xbins, and I couldn't.
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I looking for the latest version of this emulator and I can't seem to find it anywhere. I'm looking for FBA XXX and not the Pro version.
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It looks bulky, it's not really a major problem but I much prefer something similar to his SC3 outfit.
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I saw Hancock, the ending was weird but the movie was good overall.
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Well here's the new trailer, not really revealing much of anything. http://www.gametrailers.com/player/35888.html
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Yeah, it contains perfect Arcade ports of MK I, II, and III. Too bad we couldn't get a Trilogy port, but then again the Trilogy port wasn't implemented into any MK games like the others.
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Mortal Kombat Vs. DC Super Heroes
Devia Eleven replied to BlackKnight's topic in Gossip Café [/offtopic]
I guess I am a hater, because I still have my doubts. -
Mortal Kombat Vs. DC Super Heroes
Devia Eleven replied to BlackKnight's topic in Gossip Café [/offtopic]
Well guys,... I'm sorry to say this but, MORTAL KOMBAT R.I.P. 1992-2008 http://www.gametrailers.com/gametrailerstv...p;ch=4&sd=0 -
Published by: Namco Developed by: Namco Release Date: September 13, 2005 Genre: Action Players: 4 (With Multi-Tap) Emulators: PSCX2 Urban Reign is a 3 dimensional beat-em-up fighter for the PS2. The game was both published and developed by Namco. If you've played the single player adventure modes on Tekken 3 and 4, you will be familiar with this game, because the fighter's animations look similar to that of Tekken characters. In the story, you star as Brad Hawk, a street fighter that has been hired to find a kidnapper. You will be scavenging the streets to find some information on the person's whereabouts, and you will be unrealistically combating against millions of different fighters. In this game, you have the attack button, which only does one combo if you tap the button continuously; the grab buttons, then you have the reverse button. This button is made for you to reverse mostly any attack from an enemy; if you press this button at the correct time you can reverse an enemy attack, or grapple. You can even evade weapon attacks. There is a run button, and press two buttons at once unleashes a special attack, depending on your character, you will have different specials of course. With every attack, your special meter rises, you need more special juice to emit a larger special attack. Then of course you have your weapons, which range from Axes to Baseball bats. Grappling people with weapons in hand unleashes a special weapon attack grapple that does more damage than a regular grapple. You can permanently damage different parts of a person's body with regional attacks. Regional attacks injure different parts of the body, and when that certain part is hurt a few times, the body above the person's health bar will flash on that body part, similar to a wrestling game. The more you damage the part, the longer an enemy will stay dizzy, (that person will have stars orbiting around his cranium). When someone emits a special attack, it can only be reversed with a special attack. When in special attack mode you are temporarily invincible. This can be very annoying, especially when dealing with bosses. This game takes the air juggle system from Tekken, and it comes in handy when you cannot defeat a person fairly. In story mode, there are 100 missions, each consist of fighting people. I don't think that a person could even muster getting to the 30th mission let alone the 100th. The story mode lacks depth, and before each mission there will be a picture of the area where you will be fighting, along with a large useless paragraph of information that will not assist you at all with the fight. Expect to fight people, over and over, repetitively, without rest. You have to fight, 100 matches to complete the story mode, the process is undoubtedly tedious, it gets so repetitive, and not to mention the game is extremely arduous. I haven't played a game so high in difficulty. There are 5 difficulty modes, Very Easy, Easy, Normal, Hard, and Ultra Hard. I had trouble playing on Very Easy, I found myself repeating the same mission, 10 or 15 times before I completed it. I can't imagine how hard the game would be on Ultra Hard, good god. The matches seem so randomly generated, the one on one matches are the hardest of all. Your opponent will come to the battleground, as if he just got done doing seven hours of weight lifting, and he juiced himself twice before the battle. These men are irresistibly crucial, their combos are endless, and when they are hit with a weapon, they show no sign of pain. So, throughout the story line, you will be bombarded with numerous missions, where you will have to fight against seven men, all wielding swords in tuxedos, and you have nothing at all. You will get beat down so devastatingly, that they will make you seem as if you have been living your life a lie. This game makes no sense whatsoever, and the story mode is so hard, that you will be bashing your head against the game case. This entire rant is realistic, once again I have to mention, the story mode consists of 100 missions, meaning, you will have a chance to get your face smashed into the concrete by 4,000 street fighters, who just so happen to know kung fu. The entire game is a flaw in itself, what where they thinking? It's very unbelievable, but with this, there has to be something good to redeem itself. The Multi-Player actually isn't bad, and with multi-tap and 3 friends, this game can be quite enjoyable. You can fight against each other, or the computer, (which consist of mutant karate senseis, with twenty years of fighting experience). The game can be mind flowingly fun with friends, but after awhile, the fun dies down. The game still has its hit detection flaws, and it's difficultly ridiculousness. The story is completely cliche, and one man fighting millions of other men in the process of finding a kidnapper is unimaginable. This game does have decent graphics, the environments are sub-par, along with well fleshed out looking models, similar to Tekken. The sound is average, and it consists of boring rock songs, and other hard rock songs that fit into action movies. Don't ever buy this game, this signifies that Namco completely sucks at making a stand alone beat-em-up, please promise me that you will stay away from this game, trust me, stay away, and save yourself hours of tarnish. Gameplay - 6.5 Story - 1 Graphics - 7 Presentation - 7 Sound - 5 Overall: 5.3 (EFFF)
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So the errors that you speak of can possibly brick my PSP?