
Xeon
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Everything posted by Xeon
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everytime i get lucky with shotgun (not the semi-auto one) in Counter-Strike. i kill 5-7 opponents everytime that happens, not to mention im not really any good at it.
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How long does it take you to get bored of a game?
Xeon replied to Alpha's topic in Gossip Café [/offtopic]
when i get really stuck in the game. im persistent (i can take about 4 days) so when i say im stuck, i really mean it. -
Some NeorageXh1 related questions.
Xeon replied to Last Exile's topic in Arcade Emulators [/pc/arcade]
he freaking sucks? no seriously, if you still have your old rom intact, just disable blood in the DIP settings (thats F1 if i remember that right). -
(Kawaks / Nebula) King of Fighters 2003 News IV
Xeon replied to James's topic in Arcade Emulators [/pc/arcade]
like i said, its neogamez. theyre fond re-editing their own news posts. -
hmmm..didnt have the slightest idea theyre censored here....
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(Kawaks / Nebula) King of Fighters 2003 News IV
Xeon replied to James's topic in Arcade Emulators [/pc/arcade]
i dont know, nothing seems to be mentioned about its whereabouts anyway. -
isnt Atomiswave derived from Naomi? Atomiswave may do real good, reason: budget price
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(Kawaks / Nebula) King of Fighters 2003 News IV
Xeon replied to James's topic in Arcade Emulators [/pc/arcade]
i feel like doing that, really but then again, didnt they also posted news on that KOF2004EXHERO something? wonder what happened to it? -
(Kawaks / Nebula) King of Fighters 2003 News IV
Xeon replied to James's topic in Arcade Emulators [/pc/arcade]
okay people, look at link removed now. and i mean NOW! -
you shouldve seen the sharim clones back when kof2003 wasnt yet released and i believe retardation is a mental disorder.
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i think its more of a celebrity thing. i mean, all of them constantly (try to) beautify themselves dont you think?
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yeah, i just thought Janet looks more like a primate on that shot i saw.
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sorry for bringing this up. i got this idea of censorship from the FBA forums. everytime the magic F*CK word is to be mentioned, in the output post, it becomes "LOVE". im not sure if thats a nice idea overall, but i just thought it would be hilarious watching forum retards swearing "LOVE" to each other
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Haha! A 1emulation coup d'tat would be hilarious. I'll declare myself a dictator for life. Just having thoughts of grandia here...uhhh...yes...back to topic people. ummm....where have we left again? some monkey nipple talk or something?
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(Kawaks / Nebula) King of Fighters 2003 News IV
Xeon replied to James's topic in Arcade Emulators [/pc/arcade]
nothing, the same grid of death screen as usual. like i said, the driver is preliminary, or maybe i should say a rough translation from the MAME driver. -
(Kawaks / Nebula) King of Fighters 2003 News IV
Xeon replied to James's topic in Arcade Emulators [/pc/arcade]
somone at ROMShare Forums posted a preliminary driver for FBA, and you can safely assume that it didnt work. but its a start heres the posted driver // King of Fighters 2003 static struct BurnRomInfo kof2003RomDesc[] = { {"271-p1.bin", 0x400000, 0x92ed6ee3, 0x10}, // 0 68K code {"271-p2.bin", 0x400000, 0x5d3d8bb3, 0x10}, // 0 68K code {"271-s1.bin", 0x020000, 0xc47f8ac3, 1}, // 1 Text layer tiles {"271-c1d.bin", 0x800000, 0xe42fc226, 1}, // 2 Sprite data {"271-c2d.bin", 0x800000, 0x1b5e3b58, 1}, // 3 {"271-c3d.bin", 0x800000, 0xd334fdd9, 1}, // 4 {"271-c4d.bin", 0x800000, 0xd457699, 1}, // 5 {"271-c5d.bin", 0x800000, 0x8a91aae4, 1}, // 6 {"271-c6d.bin", 0x800000, 0x9f8674b8, 1}, // 7 {"271-c7d.bin", 0x800000, 0x374ea523, 1}, // 8 {"271-c8d.bin", 0x800000, 0x75211f4d, 1}, // 9 {"271-m1d.bin", 0x080000, 0xe86af8f, 0x10}, // 10 Z80 code {"271-v1d.bin", 0x400000, 0xd2b8aa5e, 2}, // 11 Sound data {"271-v2d.bin", 0x400000, 0x71956ee2, 2}, // 12 {"271-v3d.bin", 0x400000, 0xddbbb199, 2}, // 13 {"271-v4d.bin", 0x400000, 0x1b90c4f, 2}, // 14 }; STDROMPICKEXT(kof2003, kof2003, neogeo); STD_ROM_FN(kof2003); static unsigned short kof2003_tbl[0x1000]; void __fastcall kof2003WriteWordBankswitch(unsigned int sekAddress, unsigned short wordValue) { if (sekAddress == 0x2fe000) { //kof2003_tbl[sekAddress]=(kof2003_tbl[sekAddress]&mem_mask)|((~mem_mask)&wordValue); if(sekAddress>0xff9) return; nNeo68KROMBank = ((kof2003_tbl[0xff8]>>8)|(kof2003_tbl[0xff9]<<8))+0x100000; SekMapMemory(Neo68KROM02 + nNeo68KROMBank, 0x??????, 0x??????, SM_ROM); } } static void kof2003Patch() { *((unsigned short*)(Neo68KROM01 + 0x1ff0)) = 0xa0; *((unsigned short*)(Neo68KROM01 + 0x1ff1)) = 0xfe; *((unsigned short*)(Neo68KROM01 + 0x1ff3)) = 0x7f; *((unsigned short*)(Neo68KROM01 + 0x58196)) = kof2003_tbl[0xff9]&0xff; } static int kof2003Init() { //nNeoTextROMSize = 0x080000; pNeoSMABankswitch=kof2003WriteWordBankswitch; pNeoInitCallback = kof2003Patch; return NeoInit(); } struct BurnDriver BurnDrvkof2003 = { {"kof2003", "The King of Fighters 2003", NULL, "Playmore", "Neo Geo", "2003", NULL, "neogeo"}, BDF_GAME_WORKING, 2, HARDWARE_SNK_NEOGEO | HARDWARE_SNK_SWAPC, NULL, kof2003RomInfo, kof2003RomName, neogeoInputInfo, neogeoDIPInfo, NeoInit, NeoExit, NeoFrame, NeoRender, NeoScan, &NeoRecalcPalette, nNeoScreenWidth, 224, 4, 3 }; i tried to make some fixes here and there myself but everything has just gone to worse. -
Need to know all NRX games that need patching....
Xeon replied to Dynamo's topic in Arcade Emulators [/pc/arcade]
http://games.westcn.com/emu/neogeo1.htm there are alot of them. the place is a heaven if you ask me (up to kof2k1/mslug4 only though). Garou is in the 4th page. not all links work (like Ganryu) but most you need should be there. -
im not that thoroughly obsessed with Anime to buy/ download it (well, i would consider d/ling them if only i use broadband). but i dont let it pass by me if its there for watching
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Explain this "4 more characters plus a new demon" thing. the way i see it, its the same as SVCplus, and those 4 characters are already playable for a long time now.
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Loony Tunes is "Anime" if you consider its meaning as "Animation". i think thats the way the japs see it. As for me watching, yup. But i prefer realistic Manga art rather than those big googly eyes.
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Samurai Shodown 5 (samsho5.zip/ssv.zip) News
Xeon replied to gandalfrockman's topic in Arcade Emulators [/pc/arcade]
Let's put it this way: Every SSV romset works in NRX (except maybe the MAME romset) after putting some rom hacks in. Remember to grab a decrypted set ~30-40MB or so. Is there even a encrypted set of SSV floating around? nein -
Need to know all NRX games that need patching....
Xeon replied to Dynamo's topic in Arcade Emulators [/pc/arcade]
most (if not all) games post 1998 needs patching (exceptions may be Ganryu, Strikers 1945, Prehistoric Isle 2 and Bangbead, just make sure theyre fully decrypted) emulation accuracy has a price. in this case, CPU Power and memory. either you go with the flow or dont complain at all, your choice. -
Help with Lunar The Silver Star for Sega CD
Xeon replied to cat_herder's topic in Other Emulators [/pc/other]
ive had freezing issues with this game the first time i had it as well. first off, try formatting the RAM (its either B or C button at the SegaCD Loading screen). also make sure you set Sega CD SRAM size to 64kb (assuming youre using Gens emu, its at the "Options" menu) also, you may wish to try to start and play the game with "Perfect Synchro" turned on (is at the "CPU" menu) and see if that helps. and btw, i got Lunar from that site as well (thank you filemirrors ) -
more than likely, pics after the credits much like kof98. i still havent played it myself though.
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King Of Fighters 2003 (kof2003.zip) News III
Xeon replied to James's topic in Gossip Café [/offtopic]
i doubt anyone will give him what he wants anyway. knowing is half the battle.