-
Posts
4,612 -
Joined
-
Last visited
-
Days Won
372
Content Type
Profiles
Events
Forums
Blogs
Downloads
Everything posted by fumanchu
-
marvel vs capcom 2 capcom vs snk 2 outrun 2006 coast to coast burnout 3 take down(best burnout ever) mortal kombat pack wreckless 2 king of fighters maximum impact maniax the red star dead or alive ultimate 2 dead or alive 3 giulty gear xx reload giulty gear isuka kung fu chaos and others that i cant think of right now.
-
i would say that it would have to coded in but you could always put them in the screenshots folder or marquees or whatever.know its not the answer your looking for but its an option.
-
here are some links to download 2 unreleased games for the gba and they both work on xboyadvance.these games were both released as freeware. Broken Circle (RPG) INFO. Broken Circle is a professionally designed turn-based RPG for the GBA. 7 Raven Studios won a contract to develop this game. When it was ready, the company who had issued the contract backed out. As the GBA has reached the end of its development cycle, 7 Raven Studios decided to release the game for free. screenshots vid. tyrian 2000 (shmup) The original Tyrian was a shoot ‘em up developed for the PC by Eclipse Productions (later named World Tree Games) and published in 1995 by Epic MegaGames. A version of Tyrian 2000 was in development for the Game Boy Advance, but after the then publisher Symmetry Entertainment had closed business, the European publisher Stealth Productions, Inc. (Stealth Media Group, Inc.) obtained the publish rights, but it was cancelled. The game was eventually leaked online as a rom. 2 Sidekick weapons can be fired at the same time. Super Arcade and audio are not included. New to this game is Challenge mode, where additional levels are unlocked by completing existing Challenge levels. vid broken circle http://www.mediafire.com/?kmd3izwyhyh Tyrian 2000 http://www.mediafire.com/?otiz3uomooh enjoy.
-
discworld 1 and 2 were both released on ps1 and sega saturn so use pcsxbox and emulate both the games with it.they both work and are playable according to the ps1 compatibilty list.
-
lol i need a ps3 ;-P any word on games like mk2 mk3 and ultmk3 running at full speed with sound or will that be an emulator on the 360? he is talking about running coinops on the original xbox which a guy called trusty over at xbox scene will mod for you,he basically does the following 1.puts in 128mb of ram 2.puts in a 1ghz processer.
-
yeah i know about the dingoo,but i have a psp which can do all that stuff already.well it did until i decided to put back the original firmware. cps2 and neogeo emulation on the psp is fantastic. and i know about the rainbow edition of streetfighter2,i have it on coinops and final burn legends.there is a pretty good hack of rendering ranger for the snes by bonus jz. you guys should keep a look out for it.
-
so how about actual xbox retai; games have you tried any yet?? just curious more than anything and also how long did it take you to recieve the xbox from trusty,as in from the day you ordered it to the day you recieved it.
-
simple question,whats the best streetfighter 2 hack out there??as there are tonnes and also what other hacks do people recommend trying arcade or console,post them. this is my fave hack,ultimate mortal kombat trilogy for the megadrive. plays great on neogenesis.
-
i have this on 360 and that is a pretty good suggestion for a skin,it gets my thumbs up.
-
resurrestion +1 for the neogenseis emulator trouble shooter aka battle squadron in the west. battle squadron2,never got released outside of japan. and finally an xbox game called wreckless double steal2(not sure of this actually got released)
-
none would be the answer because if you take a look at maws. http://maws.mameworld.info/maws/ it will tell you that the game was first added in mame 0.89 and mame on xbox is currently at 0.84 but obviously it has had a lot of new gms added thanks to iq132. so its no for now me thinks.
-
any chance of a standalone release once you have it completed?
-
Surreal64 Xxx B5.3 Updated N64 Emu For Xbox.
fumanchu replied to fumanchu's topic in XBOX Hacks [/xbox]
update to this new emulator. Surreal64 XXX CE B5.31.zip RELEASED. release info. A Nintendo64 emulator for Xbox. New in this rel: * Fixed: JttL audio plugin not showing up in the Launcher -
Freakdave the developer of the surreall the n64 emulator for xbox has released a new update for the emu. Freakdaves site. http://freakdave.xbox-scene.com/ original release thread. http://forums.xbox-scene.com/index.php?showtopic=712374 release info. Changelog for Surreal64 XXX CE B5.3 (including all changes since B5.1) ----------------------------------------------------------------------- Changed: Load/Save Surreal.ini directly from/to D: instead of T: if running from HDD Changed: Load/Save Surreal.ini directly from/to T: if running from CD/DVD. Launcher loads Surreal.ini from D: in case it doesn't exist on T: Changed: No more Surreal10.ini in T: Changed: Removed XBINPUT_DEADZONE and XBINPUT_SUMMAND. These settings are no longer valid for any ini. Changed: Some smaller changes regarding menu appearance Changed: RiceVideo6.1.2.ini is based on http://code.google.com/p/emu-1964/source/b...n/1964Video.ini Fixed: Music could not be paused / resumed in all menus Fixed: MemPak/RumblePak detection code in Launcher and Ingame menu (1964/PJ64/UHLE) Fixed: JttL audio plugin showed up twice and did not work (Launcher) Fixed: HDTV 480p detection missing in some video plugins Fixed: Video plugins had different Backbuffer / DepthStencil formats, changed all to 16 Bit Fixed: Controller sensitivity settings are now properly implemented (thanks to weinerschnitzel) Fixed: Updated Surreal.ini (Super Mario 64 - The Missing Stars now showing up properly) Fixed: Screenshot function was broken -> reverted Added: Menu option to enable / disable launch screens (by ez0n3) Added: Monkeys69's edited Surreal.ini (http://forums.xbox-scene.com/index.php?showtopic=695621) Added: New DefaultPak option -> "None" (All Paks removed) Added: New Frameskip option in Launcher / Ingame menu (Rice plugins only, UHLE not supported) Added: New default skin (thanks to DarkNior) Added: New uCodes (Star Wars - Shadows of the Empire, Perfect Dark, Wave Rave, Jet Force Gemini, Diddy Kong Racing) and smaller fixes from http://code.google.com/p/emu-1964/source/list (r1-r65). This actually upgrades RiceVideo6.1.1 to 6.1.2 Added: uCode entry for Zelda Master Quest in 1964.ini Note: Surreal64xxx CE B6.0 svn-03-Jan-2010 is outdated. Please upgrade to B5.3! Note: Delete your ini folder before upgrading to B5.3 Note: For even greater compatibility you might want to experiment with the Rice ini files, ultra.ini, 1964.ini, Project64.rdb, take a look into to the Docs folder to find out more! thanks got to freakdave for this release.
-
have you tried turning on the VMMon coinops and changing some of the vmm values to see if that helps?
-
FBA Next Arcade Emulator for 360 WIP..
fumanchu replied to fumanchu's topic in Final Burn (FBA/FBL/FBC)
i tried cps2 emulation on psp a few years back even then it was pretty much full speed,did you know there is a fba release on psp?? -
FBA Next Arcade Emulator for 360 WIP..
fumanchu replied to fumanchu's topic in Final Burn (FBA/FBL/FBC)
e roe from what i can recall some of the wii emus are updates of existing gamecube emulators such as the snes emu,but they do use the newest cores unlike the xbox emus which are a older cores but still do the job just fine. i know that mame on wii does not run most of the games the xbox version of mame does,but mame on wii is still getting worked on and will improve.the advantage for us xbox users when it comes to arcade emulation is the fact that we can use VMM for the bigger arcade roms for example neogeo. but then again there is a neogeo emu on ds which runs pretty much full speed...how the hell they accomplished that i do not know. the main advantage we have with emulation on xbox is with playing games in hd,which obviously the wii cannot. -
FBA Next Arcade Emulator for 360 WIP..
fumanchu replied to fumanchu's topic in Final Burn (FBA/FBL/FBC)
can we please stay on topic thanks. -
i do think that we wont see saturn,ps2 and wii on 360 mainly becasue of the reason i stated early,a jtaged 360 is only available to a small portion of the emulation scene. dont get to optimistic that is what i am saying,it would be good to see but i just cant see it,prove me wrong though.
-
yup sure did.
-
FBA Next Arcade Emulator for 360 WIP..
fumanchu replied to fumanchu's topic in Final Burn (FBA/FBL/FBC)
Hmmm. hmmm+1 yeah the 360 seems to be the way to go now but i am starting to think about getting a wii,mainly for the first party nintendo titles and sin and punishment 2 and tatsuk(whatever its called)vs capcom. the wii seems really easy to mod hell its just a gamesave exploit,but we will see,still keeping my fingers crossed that the jtag exploit becomes more accesible for newer dashboards. -
well the 360 can emulate an original xbox,so a wii and ps2 is not out of the question you never know.
-
it is actaully surprising just seeing a ds emu on the psp at all to be honest,will it happen on xbox no of course it wont but we can still speculate.
-
FBA Next Arcade Emulator for 360 WIP..
fumanchu replied to fumanchu's topic in Final Burn (FBA/FBL/FBC)
i am not sure if it is going to explode as much as the xbox scene originally did becasue back then anyone could mod a xbox,but with the jtagged 360 you have to have a dashboard from before the july 2009 update so a lot of people are limited to homebrew access. i still think somewhere down the line this will be fixed though. all i want on 360 is region free gaming for all those great japanese shmups,i did get mushi futari and espgalauda 2 as they got region free releases. if you have a jtagged 360 then obviously you get region free gaming already. -
oddly enough there is also a ds emulator for the psp based off the original source that the wii version is based off. surprised that they would release a ds emu on psp,considering the size of the processer.