Well say the game moves at the same pace with higher frames. OK. There are a set amount of frames for any given motion, including fireballs. If you were to add frames t the fireballs, outside of programming or adding them in, what will tell it to use proper frames to make it look right? If a cycle is 5 frames, and you make it 10... if you were to just double the animation frames the fireball itself would appear to be cycling faster. As for the characters... I forgot the game is 3D... (I don't really play) Can it be possible for the game to create more "regular" frames you speak of?