If I had to take a blind stab at this I'd say that you need to Full Sfotware Drawing for Framebuffer access. Yes, your integrated Intel chip is "pretty gay", and in all honesty, I wouldn't be too surprised if that was a part of the problem. My best advice would be to fiddle with the Off-Screen Drawing, Advanced Blending, Framebuffer Textures and Framebufer Access settings. Also, read Pete's readme regarding the use of the plugin. A good number of games need specific and unrestricted off-screen drawing routines and framebuffer access to display graphics falwlessly (i.e. the most accurate way of emulating the PSX graphics and GPU, minus software rendering). Have you tried the OpenGL plugins?