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Agozer

1Emu Veteran
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Everything posted by Agozer

  1. Honestly, we don't know. I'm thinking that he is a she actually.... I could be wrong though.
  2. Tell him that his thread has been deleted from 1Emulation.
  3. SS1-4 not great? Oh come on man, you've got to be kidding me.
  4. Byebye Diso, don't get hit by speeding cars.
  5. As I haven't played Gradius V, I can't say anything about that....but R-Type Final, man that r0x0rs my b0x0rs and looks good too.
  6. It did?! Whoa. I didn't expect it to have such an easy solution.
  7. Damn damn damn damn...Well, got to find that Gradius III/IV pack then.
  8. Yeah, Clock Tower is pretty much up to par with Silent Hill. I'm thinking about getting Clock Tower 3 soon. Clock Tower 3 isn't really anything like the first 2. You've played it? Did you like it?
  9. Damn, when is this getting a PAL release?
  10. Somehow I always keep forgetting that even though you've told me before.
  11. H4w. Some fitness club that is.
  12. Yeah, Clock Tower is pretty much up to par with Silent Hill. I'm thinking about getting Clock Tower 3 soon.
  13. Since nothing ever happens here (except that one time which was a Comic-con, lo and behold), I'm not going so take pics.
  14. Excpet that Tag doesn't run in ZiNc either...maybe it will in the Final release, who knows.
  15. Oh yeah, you're right. I just checked.
  16. that's what I meant. I directed my post towards tarkanX.
  17. You should consider that option, otherwise this will turn into another 20-page giant. ...and Fatal is bound to come back and make more seemingly innocent threads.
  18. Tekken Tag Tournament isn't playable. Well, it might be but it's slow as hell. The last time I heard, I had some texture bugs too.
  19. Samsho5 is the original Samurai Shodown V, not Samurai Shodown 5 Special.
  20. * FrameBuffer Access/Textures: The PSX constantly sends images to the screen and reads image data from the screen just by accessing a specific area of the Video RAM (VRAM). This is called FrameBuffer access. it can be used for recursive texturing, or for capturing a copy of the screen for effects processing. Disabled: Doesn't use any Framebuffer access, speeding up emulation, but missing some of the special effects. Writes: Only writes to the framebuffer. Used in static splashscreens, etc. Read: Reads from the framebuffer. This is SLOW, but offers almost total emulation of the different PSX effects. Read/Write: Self-explanatory, don't you think * Framebuffer Textures: See below * Off-Screen Drawing: The PSX can draw primitives (rendered images) to the Video RAM that are actually not being displayed. (The VRAM is usually called to refresh the display) These rendered images can then be used as textures on the screen. Software routines are use to draw the primitives. Disabled does not use software routines. Basic: Renders primitives that are not in the visible area of the VRAM (since VRAM has two parts, visible and hidden) Extra: If the PSX attempts to use a primitive as a texture, then Full off-screen drawing will be enabled. When the recursive texturing stops, off-screen drawing goes back to Basic mode Extra + FBR: Same as above + has an extra frame buffer read at the start of VRAM rendering. Frame buffer access is used when rendering complicated screen effects, etc. such as the swirling in FFVII. Full: Draws all primitives to the PSX VRAM using software routines at all times. (slows down emulation.) * Syncronous/Asyncronous (Audio/CD): I think that this has got to do with how PSX reads audio and normal data... Synchronous reads and outsputs the data in sync. Asyncronous reads the data that is sent, but also reads a bit ahead, so that the sound and display (FMVs most notably) stay smooth even with small reading errors. I stronly suggest that you use asynchronous. As far as different plugins go, you just need to find ones that work best for you. Generally, different plugin for 2D and 3D games. I'd suggest Jabo's and Rice's plugins. As for sound, use Azimer's Audio. What are your specs anyway? Go to http://www.emulation64.com for good plugin lists.
  21. You are correct. Furthermore, v1.3 of the Uni-BIOS exhibitits weird behavior in NRX (must be because of the AES updates). But you don't really need 1.3 if you use NRX, since it doesn't work with EGCG.
  22. It just occured to me that this is another Fatal Thread™ and has almost reached page 4...and it started out with "I am very bored". Another 1Emulation conspiracy I tell you.
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