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Agozer

1Emu Veteran
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Everything posted by Agozer

  1. and a heart attack....so who says u cant have a heart attack and have a great time ? Clogged arteries anyone? Gives "I'm Lovin' It" a whole new meaning.
  2. Wasn't there a thread like this before? Anyway, I don't own much: Game Boy PlayStation PlayStation 2 Commodore 128 (it's busted now) Thinking of maybe getting a GameCube
  3. No Papa John's here... I kinda liked the times when you could get a huge beer glass with the pizza...DVDs...well, I'd rather buy those from the store with a very low price.
  4. I got to had it to Fable's developers, they really put some work hours into that project. Glad to see that Burnout 3 got some attention as well.
  5. Yes, it's not a totally crappy game, but it could have been much better too.
  6. I don't blame you, it is rather long...perhaps I should have just posted the summary of it from Gamespot. I was just about to say "Would you please sumamrize it for me?" ....wait, I just did. So, what's this anyway? I a developer makes a crappy game, they have to pay more money for using the lisence? i like it. EDIT: On second though, I don't like it....because Something Awful would run out of material.
  7. These have already been mentioned by other members.
  8. Oh yes, Duke Nukem Forever and Stalker would rock
  9. Said by a diehard PC fanboy.
  10. I don't think Alba and Soiree have anything to do with KOF Kyo... o man, u sure ur ok bud? i kno u jus got out of the hospital and everythin...i think u can use some rest man haha Holy crap...what's up with me? I must be hallucinating... Oh well, everyone has their bad days. But I won't edit that post because I made a mistake and I'm going to pay for it. Maybe you put some of your own mixture in that cigar of yours.
  11. I don't think Alba and Soiree have anything to do with KOF Kyo... At this point I would yell "Hahahahah! Wrong flocking thread!"
  12. I dont know i thought that was just a manga... King of Fighters Kyo is a PSX RPG (japanese only).
  13. Eh? Baekayl sure took it's time before writing the introduction.... Anyway, I'm in nitpick-mode today. Welcome.
  14. W00t. 20fps nagging Sonic Adventure. Oh the gaming bliss! [/sarcasm]
  15. So far 2 people have called it a poll and its not a poll! It's a question! Ireally have to agree with Mr. G here. Why don't you ask next how many games Megaman has starred in vs. Sonic....oh please.
  16. The region must be japanese for the Story Mode to appear. Just changing the language doesn't work.
  17. Exactly. Seems that everyone just sees Halo, Doom 3 and Half-Life 2.
  18. Yeah, the SGB borders were pretty nifty, although they didn't serve any other purpose that eye-candy. Like Prican said, The SGB only had color sets; it didn't color the games the same way Gameboy Color did, as that would have made too many color calculations....Just some change to the dull black and white.
  19. There is indeed a Super Gameboy, I think it was like an add-on cart for the SNES that let you use Gameboy carts in SNES, In color too. It had some other features as well that made it stand out from the Gameboy, but I've forgotten what those were
  20. I didn't think about it as easy. But why do you have to be very experienced with different code debuggers? Well, if the emulator doesn't do things the way it's supposed to, like corrupting memory addresses or registries, triues to load the wrong stuff or hangs when executing some part of the code....You'll need the ddebugger so you can see what goes on in the memory, how the emulator handles the memory while code is being executed, and what could be done to fix possible bugs. That's why it's called a debugger. Sure, altering the code itself works most of the time too, but you'll need the debugger along with it to see the memory calls, interrupts and other very useful stuff. As for the Gameboy, I'd say that's a pretty good choice.
  21. Iori, K´ or Kyo....I can't make up my mind between the three.
  22. Well, no emulator is easy to code unless you know exactly how the emulated system works; how it stores data, registry usage, memory usage, video signal mapping, input handling etc. etc. ...and you have to be very experienced with different code debuggers. The first thing would be to learn all that is possible about the sytem you want to emulate. Next, you'll need the technical documents, without those you'll get nowhere. For the tech docs, you can always check http://www.zophar.net or other emulation and programming related sites. Then knowing C++ or Assembly is is a big plus, but Java and Visual Basic works too...although the results are worse, unless you now how to optimise Java and VB code to it's limits. Finally, coding an emulator isn't a walk in the park and requires skill, time and dedication. If you have any doubts, just walk away now. Also, there are so many emulators for those *easy-to-code* systems that a new emu won't make a big difference, unless it has something that the others seriously lack. P.S. A note to those that haven't heard already: Forgotten (the VBA author) has decided to stop developing VBA and is moving out of the emu-scene.
  23. Dude, quit bringing up the stereotypicalness of something. Sterio typic? Dude shut up. Im madox james biatch. I always see stuff first hand or end up finding about it days later. Not all cut thier arm but some do, plenty do, i'll count for you if you'd like. And canadians go "eh" all the time. WTF is going on, eh? *Cookie for the one who understands.* Cominus, relax. I'm not a Slipknot fan, as I stated before. I find most of their music mindless abuse of instruments, except for the few cool tracks. Rammstein is much better.
  24. I don't need this because I have the romset. It probably won't even ship to Europe anyway. It surely takes time before SNK Playmore decides to make ports.
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