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Agozer

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Everything posted by Agozer

  1. Hardly, but ok, your opinion. My opinion is that nullDC beats it, no contest.
  2. Nice inclusion of music from Tekken 5. Where's he link to the original Flash, hmm?
  3. You need to start from scratch, and remember to delete all traces of your old saves.
  4. Boot the emulator without a game mounted, and you'l l get to the BIOs screen. Go to the Memory Card/VMU Manager and delete all content on the active VMUs. The BIOS is a piece of software that gets run the moment you power up the system and check that all hardware is good to go. Same thing with your own computer when you turn it on. PS. Please don't double post, edit your original post if you have something to add.
  5. These refer to the categories on 4chan. /b/ is the Ramdom section, while /g/ is for Technology. Imagboards using the same software base their categories onn these single letter definitions (although cceratin categories use more than one). What Wiz means is that, usually certain long term members stick to their own "rooms" (categories) of interest. Then they occasionally declare a troll war and flood another category with derogatory pictures and/or posts. /b/ in particular is considered to be the "No Man's Land" of 4chan, where most of the rather shocking stuff gets airtime. Like the name implies, the content posted there is random, and stretches the of rules and what's considered appropriate. Of course, considering that 4chan contains lots of 18+ material, your understanding of appropriate may clash with the content in those categories. The japanese 2chan started all this and is one of the biggest (if not the biggest) imageboard/community on thew Internet. 4chan is basically the English version of 2chan on a much smaller scale.
  6. Story- and character-wise, Final Fantasy VI is the king. Second is Final Fantasy IV, followed by XII. Final Fantasy VI was the pinnacle of the 16-bit FFs, with III being the king of the 8-bit ones. Like it was mentioned earlier, Final Fantasy as a franchise is massively popular, with Final Fantasy VII really kicking the fanboyism to a whole new level. Final Fantasy X and XII are regarded the games in the series that really revamped the battle system for the better, and act as sort of bigger milestones along with VII in the series. Final Fantasy X-2 was written off by most except for the biggest fans, as an unnecessary sequel that was too girly. Sad really, since FFX-2 happens to be quite enjoyable despite the girlyness. Dressphere oriented battle system was pretty fress, even though it was just another take on the age-old Job System from FFV. Fanboys wanted another bishounen male lead, no doubt. Final Fantasy VIII also received a lot of unnecessary flak. First game to give you life-sized characters, one of the best soundtracks in the series' history and the Junction system, which is in a word, awesome, although highly exploitable. Final Fantasy IX, is really high on my own preferred list, because of its blast-from-the-past mentality. Has one of the best game worlds in the series series, in my opinion. The PSX remakes of I and II are respectable, although II suffers from an unfair and difficult to grasp battle system. Extremely exploitable though.
  7. Yeah, some were good. IIRC; the main reason the arcade was taken offline in the first place was that some people found a way to rig the scores. Not talking about Jaegermeister here.
  8. 4chan (like most imagebords running on the same software) is moderated. Over at 4chan, the illegal stuff is kept out, but the moderation isn't exactly strict when all the other content is concerned. Like I hinted, these imageboards categorize their stuff, so you can mostly tell which categories are "safe" and which are not. Of course, picture trolling can happen.
  9. http://www.1emulation.com/forums/index.php?showtopic=26927
  10. uh ... 4can just is... a collection of weirdness. An imageboard among many that's one of the Internet's mainstays nowadays. Depending on what sections you visit, 4chan will either scar you for life, or show you surprisingly intelligent debate about certain things. Or then it'll shower you with Internet memes that you won't understand for a long time. PEDOBEAR WELCOMES YOU
  11. Final Fantasy. Better music, storylines and epicness, even if the latter two aspects stray onto ridiculous tangents once in a while. Oh yeah, plus battle/gameplay mechanics started to shows much-needed variety and ideas after Final Fantasy VI. But like Tynvar said, both series excellent, with their strong points and weaknesses.
  12. Come to think of it, many of the BIOS hacks are more or less useless. The only thing I'll miss is the Jukebox in the Universe BIOS.
  13. In Jabo's DirectInput, the Controller Pak only support MemPaks
  14. Just remember that there are two different "sets of sets" that CPS3Emulator supports; the sets that are emulator specific (to my understanding) and work in CPS3 emulator as is: the NOCD versions - meaning that the CHD files are not needed. Then there are the MAME sets that require CHD files.
  15. In my opinion, II and III are far scarier. The first one was also a bit on the short side, and look considerably worse that its sequels. Well, all things considered, the first one was an still is a good series opener.
  16. I believe I already told you what you need to edit. There is nothing more you need to touch. Besides, the ini file even tells you what the different options in there do.
  17. True, but there aren't any natively English anime. But you do have a point, I would never know. Depends on the quality of quality of the translation and the competence of the voice actors. This has more to do with knowing that the anime is of japanese (or korean) origin, and comparing the English dub to the original version. Listening the original version is also a way for me to judge the overall quality of the translation, and how it fits to what is being said on screen. I don't know, maybe I'm just somewhat biased, because I've grown up watching subtitled foreign shows, japanese or otherwise. Granted, some English dubs are excellent. Of course, for the Joe Average, what they see is more important than what they hear, so to them this doesn't make any difference. Same here, although I can hear the poor japanese ones as well; mostly those whose voice really doesn't match the character. Yes, back on-topic.
  18. Maybe Nintendo has made some adjustments to the ROM, and the new CRC values don't match the emulator's internal checks. Maybe.
  19. You need to rummage through most of the closets in the mansion (both the regular big ones and the tiny ones near the floor) as she's playing Hide-and-Seek. She gives you one hell a hell of a scare most of the time that you manage to find her. The filament usually starts to react to her when you are close.
  20. You know how them slammers are in the YouKays.
  21. IIRC, ElSemi added CHD and MAME set support in later version, in addition to those CPS3Emulator-specific NOCD sets.
  22. Ghibli: Spirited Away. Other anime: Ninja Scroll Non-anime: The Emperor's New Groove
  23. There is nothing related to programming in that first post. simply create a file named vba-over.ini, then copy and past the contents of the CODE block on the first page into that file. save the file. Regarding that erro message you get, I have a feeling that it doesn't have anything to do with the game, and more to do with you not having write access to the folder where VBA tries to create the save file.
  24. Title: Fatal Frame III: The Tormented / Project Zero 3: The Tormented / Zero: Shisei no Koe (Voice of the Tattoo) System: PlayStation 2 (PAL) Developer: Tecmo (Project Zero) Release Date: February 24, 2006 60Hz Mode: Yes A long time ago, I reviewed Project Zero 2 and was more or less blown away by its atmosphere and production values. The series offers a new twist in the survival horror genre by making the player's only weapon an otherworldly camera that can exorcise spirits. The series also gets the basic story elements from Japanese folklore and horror tales. The third installment continues this excellent survival horror series, and while it works largely the same way as the previous installments in the series, Fatal Frame III still offers a few new concepts to the underlying game mechanics and storytelling. Story The game's main protagonist, Rei is a freelance photographer specializing in taking shots of old, run-down mansions and sites of popular ghost stories. She also lost her fiancee Yuu in a car accident a few ears prior. During a routine job while taking shots in a dilapidated mansion, her camera's viewfinder catches a figure of a man that has an impeccable similarity to her late husband. Of course, the figure disappears around the corner and suddenly Rei is pulled in to a dreamlike monochrome world, with a huge mansion at its center. Rei snaps out of her trance shortly after and goes home. However, she starts to have nightmares every night featuring this very same mansion, with a ghostly woman covered in tattoos prowling the hallways. Rei later finds the famed Camera Obscura while going through her husband's belongings and eventually starts to unravel the mystery of the "Manor of Sleep" and it's inhabitants. Characters Fatal Frame III breaks the original mold of the series by introducing two additional playable characters, one being Miku Hinasaki , Rei's assistant and housemate, and the other, Kei Amakura, a man conducting research into folklore and urban legends. Ardent fans of the series will recognize Miku from an earlier Fatal Frame game. Graphics Not much has changed from Fatal Frame II in terms of graphics, and the graphics are indeed impressive. Excellent use of textures and lighting make for an intense experience all around. If I didn't know better, I'd say that the game engine is entirely the same as it was in Fatal Frame II with only minor, hardly noticeable additions and tweaks. This is certainly not a bad thing, as the previous game already looked like a million bucks. Even if the game do share the same engine, I think that the third game puts more effort into the tiny little details, such as intricate patterns on clothes. Gameplay -For a more in-depth look at the gameplay mechanics, see my Fatal Frame II Review- The basic gameplay in Fatal Frame III hasn't really changed that much. You still battle vengeful ghosts with the Camera Obscura and the same special shots, like the Fatal Frames, Core Shots and the like are unchanged. Same with the special lenses and the upgrade system. The most major change is the game world; the real world now plays an important part along with the tormented Manor of Sleep. Similar to the way Silent Hill 4 played with reality and the Otherworld, Fatal Frame III introduces the real world as a safe haven of sorts, while dreaming and sleeping will fling the player into the nightmarish world of the Manor of Sleep. Similar to Silent Hill 4, eventually the nightmares and spirits start spilling over to the real world, bending the boundary between reality and dream. The second big change is the aforementioned use of three main characters, each with a special skill that will help them survive in the manor. Rei can use a bright flash from the camera, that momentarily stuns and pushes back all ghosts in the vicinity.The number of times the Flash can e used resets every time you wake up from the dream. Miku has a slowdown gauge that can be used to slowdown the movement of all ghosts as long as the gauge isn't empty. Making successful shots increases the gauge. Finally, Kei has the rather strange hide ability as well as being physically stronger than the two females, resulting in him being able to move certain objects such as chests. His hiding ability is mainly used to keep hidden from the antagonist, the tattooed woman. This puts Kei's sections in the category of hide-and seek, amongst the regular ghost photographing. Minor new features include finally being able to switch films on the fly during shooting, effectively making the gameplay a lot less cumbersome, as you no longer have to visit the menu whenever you want to switch films. Sound and Music Like it's predecessors, Fatal Frame 3 does an awesome job with creating atmosphere through sounds. Each room and ghost has a specific tune, so you can tell with a little practice what you'll be facing when you enter a new room. The soundtrack is a part of what makes playing the the game rather unnerving and scary, and coupled with the excellent sound effects, provides an enjoyable, hair-raising gaming experience. One of the more memorable moments in the sound department is when you'll start to hear the ghosts of dead children singing an ancient eerie lullaby that echoes through many rooms. Same thing with an unseen ghost of a woman who laments her sad fate with a whispering voice. Difficulty, AI and controls Again, there are multiple difficulty levels to choose from and Normal offers a pretty good challenge as is. The difficulty level affects the amount of damage you take, and probably the item management aspect as well. As a nice though, your health is restored every time you wake up from the dream, and there are a couple sets main doors in the mansion that let's you "escape" back to the real world. On the AI side of things, I don't really know what to say. Since you are battling ghosts, every ghost has a set movement and attack pattern, and they do not really exhibits any dodging moves, aside from disappearing and/or going through walls to attack you from another angle. Not say that the ghosts aren't without interesting and sometimes frustrating attack patterns; Some ghosts have projectiles, while others are accompanied by shadowy figures that cannot be damaged. Some disappear at random or disappear just as they're about to attack, leaving the player to frantically trying to relocate them before getting strangled. And then, some just have attacks with huge arcs and long reach, which makes fighting in tight spaces a real test of skill. Controlling your character is still intentionally stiff and somewhat cumbersome, and running is still slow as ever. But hey, at least you can still outrun ghosts if need be. The buttons have been switched around a bit to make room for the character specific actions and quick keys to certain screens, but overall the control scheme works well. Summary Fatal Frame III is without a doubt a good sequel, even though it certainly doesn't even try to reinvent the wheel that much. The real world - dreamworld polarization is a nice touch, and the nature of this duality is explained bit by bit as the game progresses.The two prequels lacked a real antagonist until the very end of the games. Fatal Frame 3 in turn gives the player a very good view of the antagonist from the get-go. The scenes with the tattooed woman are the creepiest moments in the game, and rightly so, because the character in itself is interesting, both in terms of what you see and what her true meaning in the game is. As somewhat of a side note, the tattooed woman is also half-nude, sporting the intricate tattoo all over her body, bringing a notion of sexuality into the game - something that hasn't really been seen in Fatal Frame before. Overall, fans of Project Zero / Fatal Frame shouldn't pass this one up. You will definitely love it. For others, if your nerves can handle it, give it a shot - don't play this during the wee hours of the night. People with weak nerves shouldn't even try. Fatal Frame has never relied on the shock effect of blood and gore; what you can't see is far scarier that what you can see. Pros: +Excellent audiovisual presentation +Camera Obscura +More playable characters +The tattooed woman +Ghosts have personality +Eat Fatal Frame Combo, ghosts! +About as dark of a storyline as in the previous game Cons: -No outdoor areas nor alternate locations to speak of, save a couple of spots inside the Manor of Sleep and the real world (mainly Rei's apartment). -There are chances that you might get stuck, not knowing where to go in order to proceed with the story. Story: 8.5 Graphics: 10 Gameplay: 9 Music/sound: 10 Controls: 8 Feel: 10 Total: 9.2
  25. For me, it's about hearing games, shows, movies etc. in their native language. It 's really not so much about loving a particular language. I could probably say that no matter how good an english (or any other language) dub might be, the original language simply sounds more natural (i.e. flows better) to my ear. I don't know, must be because I've grown up watching TV with subtitles, not dubbing. On the japanese as a language, it sounds very much like Finnish on occasion, so that might explain some part of my fancy for it, who knows. Inky: Finished both the first one and the second. Truly scary stuff, although the first one kinda pales in comparison to the rest. Review of 3 coming later this evening.
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