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Elazul Yagami

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Posts posted by Elazul Yagami

  1. In case you didn't know about it, pSX is a playstation emulator that more or less emulates the playstation perfectly.

     

    version 1.6 has just been released, here are the details:

     

    At least three games are fixed by this release (WildArms, Dragon Warrior 7 and Tombraider Chronicles). There may be more (I would especially like someone to try the other Tombraider games to see if they are fixed now too).

     

     

     

     

    Fixed missing characters in WildArms battles (GTE flags inaccuracy)

     

    Fixed GTE bugs that caused missing graphics in Tombraider Chronicles

     

    Fixed recompiler bug that cause Tombraider Chronicles to crash

     

    Add missing CDROM functionality that caused DW7 to hang during FMVs

     

    Emulator can now be full screened on any monitor (autodetect or force)

     

    Fixed bug that caused XA audio to cut out (often during fastforward)

     

    Added support for CloneCD and ISO CD images

     

    Made BIN images work even if CUE file is missing (not recommended)

     

    Added support for new CD image types to CDZ

     

    Corrected aspect ratio in PAL modes

     

    Fixed bug where quick saves didn't work with certain games

     

    Fixed bug where F10 entered the menu instead of loading quick save

     

    More accurate SPU ADSR envelopes (including exponential modes)

     

    Initialise ADSR registers after SPU reset (fixes sound in Tombraider)

     

    Download it here

  2. i just got like a crate of stuff,

     

    i got two cases with working power supplies

    a wireless card

    laptop/pc etherlink cards

    cd rom drives

    motherboards

    cd burner/zip drive

    processor fans and heat sinks

    keyboards

    keyboard rack

    shitload of cables

    soundcards

    modems

    ethernet cards

    graphic card

    Harddrives

    i.e a shitload of stuff sans processors.

     

    so, anyone wanna buy any of this stuff (cept the wireless card cause imma use that) ? cause i'm gonna probably put together a weak ass pc/server/media machine and then sell the rest of the parts

     

     

    (and if someone can tell me how i can tell what the freaking specs are for some of these cards "they have no info on them" then PLEASE DO.)

  3. It's a Good day for the translation scene, as the format called "NINJA" is to be given a beta release as a 2.0 version.

     

    For those that do not know, NINJA is an alternative format to the aging IPS format, and offers more features than IPS.

     

     

    Source]

    newsimage244a4ax.th.png

     

    For those who have been following on the forums, you may know I’ve been actively developing the NINJA 2.0 format for the last month. There have been several beta tests on the forums, and I think it’s finally ready for a front-page notice.

     

    newsimage244b1nf.th.png

     

      This will be the last major beta round for NINJA. I am looking for people to report bugs in both creation and application. This is directed only to Win32 users–people planning to use it on the command line with have a different release with the script only (a much smaller download at 30KB). To run NINJA you will need the Microsoft.NET Framework 2.0.

     

    NINJA 2.0 is a new patching format that is designed as a replacement to IPS and several other formats. Because it uses a prefix byte to tell the length of all offsets, it creates filesizes a little larger than IPS, but the patch format is ever expandable. The greatest address NINJA can support is 2048-bit addressing (a 32,317,006*10^600 byte file). Patches created with NINJA can be created and applied between single files or directories of files. Its patches store the MD5 sums of both source and modified file versions, and a NINJA patch can be used to hard patch and unpatch target files and folders. This means if a new translation for a PC game comes out, you can re-apply the last patch to “unpatch” to the source files, then apply an updated patch with no need to reinstall.

     

    NINJA patches store 2048 bytes of internal information including Author name, patch language, genre, game or software title, release date, website, and a brief description of the patch (1074 characters). Information can be stored in UTF-8 or in the system’s default ANSI codepage. Any fields left blank will be ignored during patch time, so you only need to include what is actually used.

     

    There is also support for special handling of ROMs. If you create a single file patch for a ROM and select its system from the drop-down menu, the resulting NINJA patch can be used on any version of the ROM. This means one NINJA patch could work on Famtasia, interNES and UNIF format ROMs, SNES ROMs that are headered and interleaved, interleaved N64 ROMs, interleaved Megadrive ROMs, and many other variations.

     

    The NINJA Patcher program accepts files off the command line and can be associated with many patch types. As of this release, it can apply NINJA 2.0 patches, IPS patches, PPF 1.0, 2.0 and 3.0 patches, FireFlower patches, Generic Diff patches, and it can use the output of a Microsoft File Comparison (fc.com) saved to a text file to patch and unpatch files. For more details on this, please read the README file. The program includes an association management menu and patch file icons to match Microsoft Luna, Microsoft Vista, or Everaldo’s Crystal style icons.

     

    The patching interface (not the creator) supports localization files. The current beta includes interface localizations in English, German, Spanish, Italian, Portugese (Brazil), Russian, Chinese Simplified and Chinese Traditional. If you can contribute a localization in your language, please reply to the NINJA in your language thread on the forums.

     

    Please leave your comments about this beta test in This Thread Suggestions on how to improve the format are not welcome as NINJA 2.0’s file specifications are finalized. Any suggestions will be considered for NINJA 3.0–whenever the need for that format arises. I am looking primarily for bug reports and interface improvement suggestions.

     

    Guidelines for writing your own NINJA patcher are in format.html. This file will be improved for clarity in the final release.

     

    Thank you!

     

    Download Beta

  4. Today one of my work colleagues was cleaning out his desk and cupboards and that, and he found a bunch of games which he gave to me. Of course, not being a gamer I have no idea what's hot and what's not. What I'd like to know is:

     

    1. Is the game any good; what kind of game is it?

    2. Will it flock up my computer

    3. Does it need to connect to the internet

    4. Will it just work or does it need to be cracked or what?

     

    Ok, the games are:

     

    X-MEN2 Wolverine's Revenge

    Aliens vs Predator

    Aliens vs Predator 2

    Torment disk 3 and 4 only

    Baldur's gate II Shadows of Amn and bonus disk

    Baldur's Gate II Throne of Bhaal

    Baldur's Gate

    Baldur's Gate Tales of the sword coast

    Hitman code 47

    Icewind Dale

    The Temple of Elemental Evil

    Deus Ex

     

     

     

    they all suck, send them to me and i'll take them off your hands.

     

     

     

     

    fine fine,

     

    X-MEN2 Wolverine's Revenge <--dunno

    Aliens vs Predator <-- VERY good FPS

    Aliens vs Predator 2 <-- EVEN better FPS

    Torment disk 3 and 4 only <-- i think you mean unreal, which in that case, is an amazing online FPS

    Baldur's gate II Shadows of Amn and bonus disk <-- Good Rpg (not FF type Rpg)

    Baldur's Gate II Throne of Bhaal <-- see above

    Baldur's Gate<-- see above

    Baldur's Gate Tales of the sword coast<-- see above

    Hitman code 47 <-- interesting third person game in which you're a hitman.

    Icewind Dale <-- Rpg (i think)

    The Temple of Elemental Evil <-- have no clue.

    Deus Ex <-- AMAZINGLY good Rpg

  5. Wrap up post until 6/25/2006:

     

     

    Chrono Trigger: Crimson Echoes Demo 2 released

     

    Bet you weren't expecting this one! The Chrono Trigger: Crimson Echoes project is releasing its second demo! Three chapters of the game are now playable (versus the simple prologue of the last game), featuring new areas, scenes, events, characters and story as the rich world of Crimson Echoes unfolds. Nearly every era is accessible, and a host of other surprises await. I'm really reluctant to reveal much more, as you must experience it for yourself! At a minimum, the demo will last 30-40 minutes; at maximum, if you talk to all the NPCs and immerse yourself in the world of the game, it can last up to 3 hours or more. This is truly a new Chrono Trigger adventure; if you'd like to follow the team on another mission through time, jack in and download the patch! The instructions for playing are in the Readme. Below are screenshots (click to view) and the link to the patch and feedback thread. Stay tuned for an interview in a couple weeks.

    cedemo243gn.th.pngcedemo213do.th.pngcedemo229ag.th.pngcedemo238sd.th.png

    Demo 2: http://www.chronocompendium.com/files/CEDemo2.zip

    Feedback Thread: http://www.chronocompendium.com/Forums/ind...hp?topic=2726.0

     

     

    Translation Complete for the First Adventure Game Relased on the Famicom!

     

    After years of work it’s finally done! Now all of the Enix NES games can be played in English.

     

    FYI: This is the first adventure game released on the Famicom. Yuji Horii ported this, his successful NEC PC-8801 game, to the Famicom to determine whether the Famicom action game crowd would take to an adventure game. The game did quite well. Because of this, Horii was able to release the game he really wanted to make for the Famicom, the first Japanese console RPG: Dragon Quest.

     

    Being the first, it’s not the best but it had a great impact on the Japanese video community. It even inspired Hideo Kojima to want to make video games.

    Source : romhacking.net

     

    newsimage241b5qy.th.giffirst1wc.th.gifmansion3cb.th.gifnewsimage241a4uy.th.gif

     

    Download the patch from DvD Translations .

     

    vSNES version 2.91 has been released

     

    What's New:

    *GUI: added controls for displaying CRC32 and Hi/LoROM checksums

    *GUI: moved the IPS checkboxes in the options to the cartridge page

    *GUI: fixed a small issue with the CHT Editor and changed its glyph

    *GUI: added Edit control to display SMV UIDs as Unix dates

    *SRC: fixed IPS patching again; added more messages in case it fails

    *SRC: fixed the SMV code to use the new SyncOptions flag location

    *SRC: added more functionality for managing extended SPC ID666 tags

    *SRC: disabled ZMV loading button since the ZMV code is broken

    get it Here

     

    FF5 disassemblies released by Lenophis

     

    Lenophis has released his Final Fantasy 5 disassemblies to aid would be FF5 hackers:

    Note that they are far from complete, quite sloppy, and have literally no comments. How useful anybody finds them at this point (uploaded 6-25-06) is up for grabs. However, if there are any aspiring FF5 hackers out there, feel free to take a peek.

    Files:

     

    C0 bank, C2 bank, C3 Bank, C4 Bank,and E0 bank.

     

    Source

     

    widthtabler 1.0 Released

     

    A tool to help implement fonts into hacks has been released:

     

    So you’ve spent precious weeks working on perfecting that Variable Width Font in your hack. You’ve even got the perfect font chosen. Do you really want to spend another 10 to 15 minutes putzing around counting pixels by hand (or worse, coding a utility specificly to) generate a width table for that font? Putz no more! With this tool you’ll have a widthtable without the fuss or muss!

     

    It currently works with 1 and 2 bpp (gb and snes mode) fonts.

     

    You can get it here.

    source : Romhacking.net

     

    Gens Tracer new version

     

    g8z et al’s has released his tool Gens Tracer,

    This is a primitive tracing emulator based off of Gens 2.12a. But don't let that fool you; this thing is phenomonal. I highly recommend it for Genesis hackers looking to see what's happening at the assembly level.

    What's new:

    *All hook files have now been integrated into one main file - hook_log.txt.

    *DMA and VRAM logging.

    *Memory dumping - VRAM, RAM, CRAM, SRAM, Nametables, Sprite *Attribute Table, and CD Memory.

    *Layer toggling.

    *Sega CD tracing and logging.

    *Support for Sega CD save states has been added.

    *Support for logging EVERY instruction as it occurs.

    *Setting a “breakpoint” that, when executed, automatically enables tracing.

     

    get it Here.

  6. how can an elevator not work for a whole 15 mins! come to think of it, that happened to me in Germany... and in france... and in egypt... and in the usa... wow, the whole world sucks!

     

    Sooo.... Elevators cease to work when you approach them?

     

     

    you know how there's a 5% chance of an elevator not working right at any moment?

     

    well, i'm that 5 % :P

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