DreamCastLover
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Everything posted by DreamCastLover
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I take the lift (elevator) if I can. Otherwise I will use the stairs and last of all I will use an escalator. I never liked escalators ever since I saw some kid lose 3 fingers on one :
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Thats the thing though, having only B and A does not work for a huge amount of games. eg Any fighter but ESPECIALLY both the streetfighters. You can't have two buttons with a streetfighter game, it's criminal All the Tony Hawk games Some of the ports etc. It was a poor design decision IMO. I can understand why they didn't add it to the SP though because they would be splitting the market into two which is never a good idea (just ask Sega )
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I have no idea about the med one. The answer to the riddle must be your mind or your imagination.
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Guess the Game Thread Version 1.3
DreamCastLover replied to DreamCastLover's topic in Gossip Café [/offtopic]
It was Military madness on the Pc Engine. New image up -
I imported it and it was definately worth it. The only problem is that after a couple of months it gets REALLY boring and it becomes annoying starting it up every day. It's definately worth buying though as AC2 won't be out for a while in the UK
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2d - Marvel vs Capcom 2 3d - Soul Calibur (soon to be replaced by Soul Calibur 2 no doubt)
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What game would like us to review?
DreamCastLover replied to Alpha's topic in 1Emulation.com Reviews [/reviews]
Any great arcade sleeper hit that you know of would be cool. I'm just building up my rom collection and I need to know the best ones to play -
I agree, the SNES by a huge margain. Like you said the GBA was a huge mistake with only two buttons. I seriously don't understand the thinking behind that considering the SNES had 4 and they were planning to port a load of Snes titles... The Snes also has a bigger library of quality titles than the GBA so that's why it is still my favourite Edit: oh and before I forget, the one thing that moves the GBA a little closer to the Snes is the GBA Player for the Gamecube. It is great playing those GBA titles on the TV and they look so good too
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I was forgetting about the GBA GC interconnectivity push so you are right, Nintendo have been making a big noise about that and it's more important to them than stuff like online gaming. So you could be right about the whole handheld thing.
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I think pcsx2 has made pretty big strides in the last few months but it's still a long way off from running a commercial game at a respectable, playable speed. It's worth keeping an eye on though I think.
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http://kontek.net/vgjam/ is a brilliant site for video game tab. Also another good way is to download midi files of game music then use a program to convert the guitar part to tab. There are plenty free progs that do this and you can get them at places like harmony central. Get the midis from http://www.vgmusic.com/
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What sytem do you think was emulated the best?
DreamCastLover replied to Alpha's topic in Gossip Café [/offtopic]
I would also have to say MAME. -
I have to agree with you. I just don't think Sonic worked too well in either of the 3D games. Two is a lot better but it still has some issues. Firstly bad camera angles are still there and I HATE THE KNUCKLES LEVELS. If you want a more detailed review then you should check out Gamecop's review in the reviews section.
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Yeah well I think it is more important to get a good degree than to post in a forum Anyway good luck with the studies, just make sure you do come back from time to time
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You are probably right just because of the Japanese obession of making everything Tiny. Then again look at the Xbox. If you tried to carry that around as a portable you would probably die I think that consoles are probably heading more towards being general home entertainment units. You know, TV, Media recording, Karaoke, photo editing, music center blah blah. The only HW company that still seems to be all about the games is Nintendo.
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New Front Page Logo! Credits: DreamCastLover
DreamCastLover replied to Alpha's topic in 1Emulation.com Information [/info]
Thanks guys -
Uhmm.. I think you mean Jet Grind Radio. I have that game, to me its kind of stupid. Its probabally the worst skating game I have ever played. In the start of it, all you do is copy another skater. It's called Jet Set Radio in Europe And I have to say its one of my favourite Dreamcast games. It's not really about the skating. It was more about the whole graffiti aspect, the music, the cel shaded graphics etc. Once you get to the later levels it is excellent fun. JSRF on the Xbox is also excellent but a bit too easy compared to Jet set Radio
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Project 64 v1.5 SP1 + Plugins Pack Is Here!
DreamCastLover replied to Alpha's topic in Emulator Releases [/emu]
The link works for me. It just took a little while to get going but it was downloading at 60Kb/s which is faaaaaast for me Anyway SP1 basically updates Project 64 to make it run as smoothly as possible. It's well worth the download. -
I still think moving parts in a portable is the worst thing about it. And if you have little use for handhelds you need to get a GBA player for your Gamecube if you haven't already got on. They rock!
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In the PlayStation Meeting 2003, Sony Computer Entertainment revealed details and specifications for its upcoming handheld, the PSP. SCE described the PSP as the "21st-century Walkman," showing confidence in the company's upcoming product, which utilizes a number of high-end components. The PSP will consist of two microprocessors, an advanced sound engine, a 3D graphics engine, a 4.5-inch 16:9-format TFT LCD screen, and a number of connection capabilities. The PSP will run under two 32-bit MIPS R4000 microprocessors, described by SCE president Ken Kutaragi as each having 10 times the clock speed of the PlayStation’s CPU and the same amount of power as the PlayStation 2's CPU. One of the microprocessors will be used as the CPU, and the other will be utilized as an engine dedicated to handling media such as movies and music with its own 2MB of memory. Although the PSP's main memory will be 8MB, Kutaragi commented that it is an extraordinary volume for a handheld game console. In general, all the components used in the PSP are designed for low energy consumption since it is a portable device, and the microprocessors feature a low-voltage (1.2V) design. The GPU (graphics processor unit) will work as both a 3D rendering engine and a surface drawing engine. Morphing, tessellation, and other rendering abilities are supported by hardware to reduce the loads on programs. The GPU will come with 2MB of VRAM and a bus with a 5.3gbps transfer rate. In theory, the PSP will be able to handle a maximum of 33 million polygons a second. In terms of sound, the PSP will feature 3D sound and 7.1 channels, adopting the use of a digital signal processor named the VME (Virtual Mobile Engine). The VME is a technology developed by Sony for use in its portable MD and MP3 players, and it allows sounds to be processed with less energy consumption compared with traditional DSPs (digital sound processors). As firmware, the VME can be updated to the latest instruction codes when required. The PSP's VME will also allow playback of MP3-, AAC-, and ATRAC3-format music under SCE's current plans. The control buttons for the PSP are similar to the PlayStation joypad--there will be circle, cross, triangle, square, R1, L1, start, and select buttons, as well as a directional pad and an analog stick. As revealed in prior announcements, the PSP will read proprietary 60mm wide optical disks named UMDs (universal media discs) that can hold up to 1.8GB. The PSP will support advanced-video-coding-format MPEG4s that have high compression rates, and one UMD can contain up to two hours of DVD-quality video. There will be an advanced encryption technology used on the PSP for the copy protection of software as well. In terms of communication, the PSP will come equipped with 802.11-standard LAN, IrDA, and USB 2.0. 802.11-standard LAN is a wireless LAN specification that can communicate in a 100-meter range with a transfer rate of up to 2mbps, and IrDA is a standard for infrared wireless communication. To promote early development of games, SCE plans to distribute development kits for the PC that will emulate the PSP at about a 10th of its actual speed. A more complete hardware-based developer kit will be released in spring 2004. SCE aims to make programming software for the PSP as easy to develop as the original PlayStation, and provide programmers with a number of libraries and middleware to support development. The prototype of the PSP and several game titles are scheduled to be revealed at E3 2004, followed by a display of games at the Tokyo Game Show 2004 and the release of the handheld in the last fiscal quarter of 2004. No price was revealed for the PSP in today's announcements. PSP Specifications: PSP CPU Core MIPS R4000 32-bit core 128-bit bus 333MHz 8MB eDRAM main memory 2.6Gbps bus transfer rate FPU, VFPU (2.6 billion flops) 3D graphics extended instructions 1.2V PSP Media Engine MIPS R4000 32-bit core 128-bit bus 2MB eDRAM submemory 90nm CMOS manufacturing process 1.2V PSP Graphics Core 2MB VRAM 5.3Gbps bus transfer rate 3D curved surface and 3D polygon engine Support for compressed textures, hardware clipping, morphing, bone, tessellation, bezier, b-spline (NURBS) Sound Core VME (Virtual Mobile Engine) Reconfigurable DSP engine 166MHz 128-bit bus 5 billion operations per second CODEC capabilities 3D sound, 7.1 channels Synthesizer, effecter, and other abilities ATRAC3 plus, AAC, MP3 for audio 1.2V Media UMD (Universal Media Disc) 60mm-diameter disc 660nm laser diode 1.8GB capacity (dual-layered disc) 11Mbps transfer rate AES crypto system Unique disc ID Shock proof Other Specifications 16:9-format widescreen TFT LCD (480x272 pixels, 24-bit full color) MPEG4 AVC decoder Wireless LAN (802.11) IrDA (Infrared Data Association) USB 2.0 Memory Stick AV in/out Lithium ion battery News stol........borrowed from Gamespot A lot of it is more than likely Sony *hype* but it does sound like it could be a sweet little machine.
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Ascorbic acid is Vitamin C. Eat your oranges!
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I thought it was going to be TV soap when I read this Anyway I really like the squirty stuff in the bottle with the nozzle. It doesn't really matter which brand as long as it smells nice.
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Shenmue 2 for £6 Bargain. It's one of my favourite ever games and probably the best looking thing on the Dreamcast. And the 3rd disk..........words cannot describe how amazing it is.
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i have most of those theme tunes, so u could get them off me at dc ++ i have ulysses and chip n dale loads of the one u mentioned included the racoons end tune as a proper song! . for epidoses i have seen this place but cant try it cos off my 56k modem http://www.aowz68.dsl.pipex.com/cartoons/ its quite easy to find web sites with themes on with google Cheers for the site And yes I will have to get some of those themes from you too
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woohoo. I can see it clearly now that I know what it is