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Wizard

1Emu Veteran
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Everything posted by Wizard

  1. Now my views; CG could use a little more work, but overall, it looks badass.
  2. Getting a headstart on the "offical" thread trend I stole from mag. http://www.apple.com/trailers/sony_pictures/ghostrider International > Domestic version.
  3. http://fifaworldcup.yahoo.com/06/en/w/group/index.html June 9 to July 10 in German-land. http://fifaworldcup.yahoo.com/ Go Italy and Brazil! Discuss.
  4. Me either, plus I never have that show in TVs unless I subscrible Astro.... <{POST_SNAPBACK}> Then don't post. God :\
  5. Or you know, he did, and he just wants to milk everything he can from FMA.
  6. She barely does shoots. Actually, that was like, her only one. Ever. Edit: Her name is Cindy Synnett, she's a producer on TQS, a french channel availiable to watch in Quebec or on Bell Express Vu.
  7. It's actually a redumental process to make a sprite. Not like Mugen in anyway. What Capcom did with Street Fighter 3, was draw each frame by hand, similar to a cartoon being made, then colouring it in. That's what happens. Also note that SegaSammy is a distributer for Arc System Works (Under the SEGA enterprises). What Guilty Gear did was draw a few frames, and cut out a bunch, then end it. Check out Millia's kick. It really just flys up there because it's a leg, leg moving, curved lines, leg moving then top of the leg. GG's engine is also used in Hotoku no Ken (Fist of the North Star) And then theres The Rumble Fish, which uses a different dynamic. Each limb is drawn by hand, then coloured, then rendered in 3d. To date, TRF is the only game besides Street Fighter 3 to utilize such a dynamic process to create an amazingly fluid animation in a 2d fighting game. Alot has changed with SNKPlaymore when it comes to making 2d fighters. Using a similar technique to SF3's but more lean to cut corners to accomendate it's massive roster. They also use OLDER sprites as "new moves" or "different stance" on older characters in newer games (2k2-Neowave Kim, `98-2k1 Iroi, handful of other characters). Also in consideration how many PEOPLE actually work on these games. A team of 3-4 programmers, 3 artists(character art, in game, ending/intro), 3-4 graphic artists, 2 sound guy and a bunch of Voice Actors. Theres more voice actors then staff for crying out loud. (Psst, CFJ only had 29 people, 10 if you don't count the voice actors, 18 if you count band that does the music) It's much easier to create 3D these days. Because they crank them out at high-res textures then just downsample it per game last generation. Need to be in a FMV? Use the Hi-res model. And for in-game? Just down sample it. And guys, Konami makes Castlevania.
  8. Cheap. Cut costs. SNK isn't the richest company, and can only afford so much to redo. How much was NGBC new and old? How much was KOFXI new and old? Hell, How much was Neowave new and old, actually the last one is pretty simple. Upscaled, differnet backgrounds, new music, Young Geese is the only new sprite. Remember, SNK gets MOST of it's revune from the arcade ops, and minorily from the consoles.
  9. Live Arcade cannot support SNK games because they cannot hold all the game into memory (seriously, games with like 100-150 MB of stuff). NGBC is still on track for 360 in Japan, just delayed indefinately for some reason.
  10. Their pretty much locked out of the race now. Because their 2d games won't have enough mass market appeal, even on the Japanese market. Unless they start making their games in uber high-res for next gen systems. Sony in Japan won't let them waltz by like they did on PS2.
  11. This post requries more grammar. I took a short cut. Go me! Good luck to you, and your new found life beyond simple walls. I still hate you.
  12. 1) AWESOME 2) I want a sheep plushie I think they come with a pre-order, I gotta check 3) The chick is also french, hot, and working on a local TV station here in Quebec. Good friends with Bianca too. Tomboy closet gamer also. 4) Best text msg ever. Awesome stuff dude. I agree totally with the VF5 comment. Nothing compares to seeing it upclose in person, and I haven't seen it in person at all. VF5 and MGS4 is what Sony's hueg machine is tempting me with. Love the Wii preview, I'm pretty much sold on it now. FYI, it's graphics chip is still in finalization process, while the CPU is pretty much final. Which is in response to someone catching a glimps of the Wii in a GC shell.
  13. Rock On Finally. Everythings a-ok again.
  14. Idiots fail the use of teh googles.
  15. Because we don't want Dae braking his Wiimote
  16. This would be from the very same interview; "Ben Herman: Still undecided as to what we'll do with it. It's a 2-D game so we can't bring it to PS3 or Xbox 360 as is. Quite possibly it will come to a Nintendo system because Nintendo is certainly does not have a high-definition requirement but we're still analyzing our plans for that. In our agreements with Sega-Sammy, essentially we do not announce any console plans until a certain time period has passed and we're still within that time-frame. " http://360.advancedmn.com/article.php?artid=7430 <- without following the sea the links.
  17. This should be in spam, and it's lol'dable.
  18. 3 Times just to understand it. It's an excellent book, but I recommend Angels and Demons over this.
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