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Wizard

1Emu Veteran
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Everything posted by Wizard

  1. Fatal looks like a crack addict. I'm not kidding. I'm just posting because I love some of you. Maybe just Agozer. ...This place got any new skins yet?
  2. Akuma was the hidden boss in Street Fighter II Turbo. Play magazine > all magazines.
  3. Game: Capcom Fighting Evolution System: Arcade, PS2, Xbox Emulators: That PS2 emulator I don't follow. *No screenshots, because I don't want to use the press kit nor use watermarked images from other sites. Much to community, this could be Capcom's final 2D fighter. After Capcom of America acquired most of Street Fighter intellectual properties from Japan last month. Many have claimed that was the death of Street Fighter it self. Only 7 months in development, and roughly developed by at least 8 people(8 for initial development, 3 for music, 3 for background art, 1 for character art, and a few Udon artists, any other names are either beta testers or staff that had already left Capcom many years ago), many people felt insult by this game when it first took light, many were, in fact, Capcom enthusiasts and hardcore fighters alike took shots at this game. Claiming it to be pure mugen. They were wrong. Nay sayers of this game are the ones who haven't played it to it's fullest, using all the characters and trying everything. Sporting 23 characters, and only one new character in sight, Ingrid, the game is surprisingly not a let down in my opinion. If you've ever wanted to see Yun in almost all his full SFIII glory take on the SFII version of M.Bison, this would be the place. Taking 4 characters(5 in Darkstalkers and Street Fighter II) from different series, in a similar “VS” game style fashion, this game is showing off the CAPCOM side of the VS series, with it's small roster, which may or may not be deemed too well, provides players with the strange Red Earth characters, the powerful Street Fighter II characters, the parryful Street Fighter III characters, the custom combo enduring Street Fighter Alpha characters, the odd Darkstalkers and one new character, named Ingrid, who was a character in the now unreleased Capcom Fighting-All Stars, battle it out in this tag team fighter. Unlike other tag fighters, this is fought under one on one rules, where at the before each round, players are able to choose 2 fighters, thus creating different teams and being able to put any of them first before each match and round. These odd teams can lead to both powerful and destructive forces on the playing field. Examples include this team, of SF2's Guile and SF3's Alex. The player let's Guile go first, he builds his meter, which at the end of the round, changes to Alex, carrying the full stock from the SF2 meter in SF3's at a full 2/2. Thus creating Alex to use 2 super arts during his round. Each batch of fighters of course use different systems. Street Fighter 2 characters are the basic cream of the crop, they cannot alpha counter, EX moves, Air Block, dash nor parry, and carry one super art stock. But, what they lose to other characters, make up in force, SF2 characters, while are arguably considered the strongest characters, aren't by far the top in the game. But they can wipe at least 1/3 of the cast with their power. They have also been tweaked to their SFII properties, but they don't fight exactly like their SFII selves contrary to a popular belief. Oh, and the crazy damage on the SPD IS BACK! No more “OMG SPD...wait that did nothing” moments in other games with Geeif! Street Fighter 3 characters, can how ever, EX moves, parry, block, super jump and dash, but they can't do things found in the DS and SFA games, but they do how ever still have their Universal Over Head. Having 2 of their 3 supers(with the exception of Urien, who has all 3 S.Arts) arts from Street Fighter III, they are possibly the most diverse in the game. Having the ability to recover faster with their parrying, and their EX moves which some are cancel-able into any of their 2 super arts. Sad to say, all SFIII characters have lost frames, but some have gotten faster as a result, such as Urien, who was slow dominating force in Third Strike has now gotten faster, and albeit more dangerous as a result. Yun, another 3s character who has been in the “VS” series of games has also changed, in the right hands, he can still be the destructive force he was in 3s even without his Gai-Jin special. Street Fighter Alpha characters have all their properties from SFA2 and some of 3, such as recovery rolling, air block and alpha cancels. Their bar is different, they have the ability to hit Custom Combos (which is more similar to SFA2 then Capcom vs SNK 2's I find) and access to Level 1 supers. Although some characters are at fault when using this such as Guy and Rose, but it is quickly adoptable because everything in this game doesn't have it's exact properties from where they were from originally. Noticeable change, Sakura plays like SFA2 then CVS2, no Shoshos for you! Darkstalkers, considered to be another powerful force, with their chain combos, guard cancel attacks, ES-able moves and the occasional Midnight Bliss from Dimitri, but given their weakness, they should be used with caution and extreme detail. Because of their link attacks, they are very powerful in certain situations, however, if they are up a certain opponent from a certain group, things can lead to dangerous proportion. Example would be Jedah vs Karin, if Karin enabled her CC mode and did a well known CC that controls damage and resets Jedah could find him self on the short end of the stick, especially if Karin's CC bar was 100%. With this type of balance, the game provides a Counter/Counter-Character game. Ingrid's game is roughly a copy of Capcom vs SNK 2's C groove, with the ability to recovery roll, Mid-air counter, dash, rolling and super jump canceling(also found in SF3 characters). Although most would link her to be an Athena clone, she has some unique properties that make her a different character, but thats to the eye of the beholder. That and her theme song totally rocks. Finally, the Red Earth characters, quite possibly the most unique to use. These guys can gain levels (up 5, by pressing MP+MK uses 1 stock) that adds to damage to their normals, specials and mystic breaks. Including more defense. They also have a follow up attack like the Darkstalkers and another thing called Ultimate guard, during the time it is enabled, they are totally defended against all attacks, including supers and throws. But all does not come at a cost, these characters are range efficacy. Hauzer, the big T-Rex, has by far the biggest poking range in the game, while Kenji is concidered the best to handle all ranges, yet Leo is the best for close range combats while Hydron has his uses too, most players will consider him to weak due to their inability to use him, but he is one complex character. Since each batch of characters and Ingrid, use a different playing style, or “groove,” the game is by far very playable in this fashion. The gameplay doesn't suffer, and for old school players (this is mostly directed too anyways, not the casual at all) can pick up this game and learn right away. The way Capcom has balanced this game is truly amazing, yet it character roster feels some what incomplete and limited(and to some, not having their favorite character there = bad). It's ok though, this leads to alternation and various combinations for the player. They have created something that has it's uses under the Counter/Counter-Character scheme. This is mostly found in fighters that everyone is considered to be the best, even at their faults(For reference, no KOF is like that, as much as I want it to be, KOF isn't considered something like that). In other genders of games, one should be carefully considered would be Starcraft. Like CFE, SC has it's Counter/Counter-Classes which provide unique combinations in play, offensively and defensively for each of it's 3 races. Unlockables are nothing on the short end. No galleries or extra stages. On that side, there are only 2 hidden characters and tons of character themes to unlock. While the game make look bad to some, it looks decent to others, and everyone ultimately doesn't see the game's graphics to be “good.” Some of the backgrounds are nice and drawn beautifully(actually, I think it's just one level), while some others look bland and stiff. Stage themes are preset but if you've unlocked character themes, there is a way to hear them play while fighting. Characters them selves look like their from their original game. Mostly what bugs me is Dimitri and Anakaris, they don't seem to blend as well onto the stages then other characters. Well, as a bonus, almost all the characters in the game have their Midnight Bliss and Toy forms. The Toy forms are very funny, as for the midnight bliss moves, their cool, and 2 are considered extremely funny, with one being “WTF?” factor, also some of them are references to many anime titles. (Check out M.Bison's, his reminds me of Natarle from Gundam Seed, while Urien's reminds me of Nadia) In saying, Capcom(Of Japan) could be finally be threw with fighters. But if the sales are good, who knows, we might be seeing a CFE 2 with a handful of more characters. And hopefully some new talent. Controls: 7/10 **Controls are 6 button style, tested both on a stick and controller, no command lag or input problems (Besides the charge moves, then again, those were always hard). Gameplay: 7/10 **Excellent gameplay, each character retains something from their game, with modification. Graphics: 5/10 **The down side about this game. But when you play 2D games, this doesn't matter that much. Unless you compare it to GGXX, then your just an idiot for doing so. Sound: 6/10 **Sounds are either ripped from old games or new (in the case of Ingrid), but crisp clear otherwise. Music is all new, except for the unlockable themes Overall Score: 7 / 10 Grade: B- If your skeptical, rent it, play it for a few hours with a friend. It will grow on you, slowly. I say again, PLAY WITH A FRIEND. It ain't fun with the computer on 8 stars and your soloing. This is the last 2D fighter I've competed in over here in Montreal. I've moved onto to VF4: Evo because of the stupidity thats stuck with the remainding 2D fighting community. And since theres no emote to put a thumb side ways. i'm just gonna rock out. No matter how much you hate it, no matter how much bad you say against it, people still like it. So shut it. *Re-evaluated it. B-, B-, B-, B-
  4. I'll say this clearly. THIS ACCOUNT, KNOWN AS K`DASH, THAT SIGNED UP UPON THIS BOARD ON 04 - 01 - 2003, IS REQUESTING A BAN THAT SHALL BE NOT LIFTED UNLESS I DIRECTLY CONTACT GAMECOP REQUESTING THIS ACCOUNT TO BE UNBANNED. THANK YOU VERY MUCH. NO THIS IS NOT A SPAM TOPIC. I AM VERY SERIOUS. - Who Fatal Rose calls Ian La Cream because he thinks otherwise about me and my lifestyle choices. Guess what, might as well say that i'm gay and a communist. I'm not kidding either, I wish this account to be banned untill stated otherwise. Thank you for your time and PSP still sucks because it can't handle the truth of 2 hours. IRC is dead for me too, this is complete.
  5. Not really, i just wanted to post that. See you guys in...a 2 months to 3 years depending on what comes up so I can shaft most of you guys.
  6. Rejoice, now back to self exile.
  7. Final Fantasy III DS(Japanese). GyakutenSaiban DS, SMT DS, Ganbare Goemon, Castlevania, Vandal Hearts, Bokutai, Seiken Densetsu, FF3, Kimishine, Rakugaki Ôkoku, D3 and their Simple DS series, Tengai Makyô, Magical Vacation 2, Advance wars, BokujoMG for DS, Advance Wars DS (Or should it be DS Wars?!) and many many others. (Japanese). PSP has Region lock(you know, i would of loved it if it wasn't region locked so I can get better games), currently unknown for the DS, but knowing nintendo, no region lock at all since it's a "Cart" based system. The Silent Hill movie is picking up some very, very good vibes imo. Roger Avary(co-writer) & Christophe Gans(director, co-writer for the screenplay adaptation of Owaku's original scenario), Hiroyuki Owaku (Konami's Silent Hill Scenario writer) and music by Akira Yamaoka (the very same one that does SH's music) are the ones heading this project. Both Avary & Gans listen, play, breath Silent Hill (specifically Silent Hill 2, since thats Avary's favorite one along with it's soundtrack). There you have it. Oh and... Be back when fatal isn't a tool anymore! Seriously though, I'm threw with this. Won't be seeing me for a while.
  8. I've played it, beaten it twice (once on Vet and another time "without cheats but you really need them but I didn't use them" Nightmare). It runs on high on my comp and the 3 CDs isn't a big thing considering that still most of the market doesn't have DVD drives. And then theres Gryph's review. Mines like, a summary
  9. I already got it. Soundforge DOES NOT HAVE anything to speed up. As for acid, that thing's UI can go to hell.
  10. Get a barebones shuttle. Their cheaper cuz they don't come with everything.
  11. The moving animations that have been done RIGHT with the trancparentcy all correct will look nice.
  12. Howzat going to work? you can't blow on a PSP or tap its screen... the two ports would be two completely different games. <{POST_SNAPBACK}> WHo knows, it's friking sega were talking about. I thought you'd see a dating sim by Nintendo, not by sega. Anyways, those handful of Dojin(i.e. fan-made anything games practically. Particurally dating sims with no pronographic content) games they still let publish for the dreamcast must of had an effect on Sega. "HEY! MAYBE WE CAN DO THIS TOO!" And holy crap they did.
  13. To start it off, their gonna take a look at the birth of a series known as King of Fighters. Starting from King of Fighters 1994, and working their way upto 2003. Even small details of it's initial birth within the Fatal Fury series which led to SNKP's major money draw and base product for the next 9 years after the release of KOF`94. This story is for the KOF series, for the Rise and Death of SNK read the Gamespot article.
  14. Not to mention the incredible amount of SNKgrish!
  15. Haven't heard eh? Sega is considering of bring it to PSP also.
  16. Statement: PSP has more power then the PS2 - Sony Rep. Truth: PSP is more powerful then a PSX(PS1) and lower then a PS2 by specs Statement: PSP will have PS2 quality games - Fan speculation Truth: E3 and TGS "tech demos" and "videos" were all played behind a network, seeing footage of GT4 was actually just a video being played via network. The footage from there was actually from the PS2 build. None of the games shown at E3 or TGS were playing in REAL TIME using it's Processors. This is where Nintendo dominates teh feild of tech demos. They show real-world polygons in their games, as oppose to other companies who just show really nice renders but end up being low-ass polys on the PS2. Biased against Sony? Hell yeah I am, I've had more Sony products failed on me within a 3 year base. My PS2 is always on the edge of it's life and now my controller doesn't work! Nice "Quailty control' Sony. And this special accessory will ship with the PSP since it gets hot. Exlusive stuff!
  17. I got nothing against SNK, it's just his whining boarders the lines of "fanboy" and "industry." And DC 3s does have input lag! DAIGO & OTHER GREAT PLAYERS HAVE SAID IT! <more random input lag jokes here>
  18. *69 is only for none-private lines or certain cellphones. When ever I call someone, my phone number is labled "Private Name - Private Number." In the next few months my mother is getting that feature removed :\
  19. World Cyber Games Grand Finals First time it's outside of Korea. Canada is taking Halo yet again from the hands of the americans!
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