They nerfed her 41236+P by giving it less invincablity start up and longer recovery frames(Better time to get countered, but it is still an unblockable move). Her 236+P move, which was originally done by doing 236+K is fixed, but added more recovery frames to it. They gave her a very useless dash (note: not 6->6 normal dash), a somewhat useful summer flip that you can Kunai out of in midair. Her 241+Rnd.K has less invincablity frames at the end as was toned down. Theres a few more changes, but the one that pissed me off the most was the replacement of her 3rd S.A. that was NG and 2I. Although her new one is somewhat useful and must be blocked low, I still miss the powerful 20 something hit combos(it was a combo launcher, also was very easy to combo into, instantly dealing tons of damage) with the her original 3rd SA. Oh, and her defense rating is one of the weakest in the game. But that's never really bothered me until I'm almost dead. Overall: She's nerfed, hardcore. I'm talking about Hyppogriff nerfed (if you've ever played Warcraft 3 TFT, then you should know what I mean). She is still very dangerous, because she can cornor combo you to hell. It's not an infinity, but to those who know the recoveries of a certain character, can exploit them greatly with Ibuki. Mix Master Ibuki tactics are the best ones. And Combos such as Jab-firece-TAUNT works wonders (also raises you're attack by 45% every time the taunt connects) when going into her Doushi or Shigure.