Apart from that; I was quite dissapointed by the Background music and the Washed out coloured background art - The woods and crystal shrine was OK tho. It didn't have the "feel" of KOF or SF (which makes it unique, but in this case it was a negative attribute because of the poor effort). I was sadden by the music. If you didn't know, Capcom did all the sounds for SVCC. And they can do so much better then that. Maybe it was the Neo-Geo's limiations. And, yes, I too as well feel SVCC was rushed, the poor hitbox detection, the untested hidden characters, the uber cheap A.I., tighter and somewhat needed more accurate input time. SVCC engine on it's own is great. Improved within 2k3, and being used in NGBC (If that big DOUBLE EXCEED lettering didn't fool you). But at the current rate, they are aiming for the end of the year, which will cause problems.