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Wizard

1Emu Veteran
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Everything posted by Wizard

  1. Well they want to keep the GGPO changes closed. If not, they'd have to make support for potentionally all otehr emus. Take it up with them if you don't like it. Their doing an awesome job on the online front though.
  2. There's been alot of issues with Quad Core, so Gryph's way should make it safe.
  3. They didn't modify FBA other then to support the GGPO net client. They had a whole talk on this, if I could find the link...
  4. Daisuke isn't doing char designs, so most likely not. No relation at all to GG at all, as corrected. Daisuke is only making music for the game.
  5. ------------- Character Changes ------------- Street Fighter III Ryu Ryu in SFIII is pretty good. AKA Pretty Decent. So some minor adjustments. Persuit: D + K It's pretty much a his standing LK animation. Shakuntsu Hadoken: HCF + P His red Hadoken has now adopated similar properties to Gou Hadoken. Such as a short pose then the move comes out. Only difference is in speed, recovery time and that the HP version hits twice. Sakotsu Wari: F + MP Comes out faster. (EX) Hadoken: QCF + P All hadoken speeds have been adjusted to be some what slower then it's 3s counter parts. EX Version still hits twice and comes out faster as well as knocking down. (EX) Joudan Sokotou Geri: QCF + K Some minor adjustments. LK version is now safe on block and still has the shortest range. EX version can cause a screen bounce for an additional hit and comes out much more faster. Shinku Hadoken: QCF, QCF + P Speed adjustment so it comes out a tad bit slower. Shin Shoryuken: QCF, QCF + K Changed commands, still has 3s properties. Denjin Hadoken: HCB, HCF + P Hold P to Charge Changed commands. Still unblockable. Changed to Super Art MAX. Ibuki Ibuki went from godlike (NG/2I) too just ugh (3s). While she's around Mid-Tier, she alot of her properties that made her a top tier character. Some of the changes I embrace, because there was alot of things that made her broken in 2I. What's in, what's out and what's changed? Air Throw: LK + LP In the air Reduced to 12 frames from 15 frames. Oiura Ken: REMOVED Really useless. Ura Maki Geri: B + MK Cancelable into Tsumuji and Kasumi Gake now. Tsuiji Goe: REMOVED I hate this move. Alot, it's not the most useful thing in Ibuki's arsenal and has alot of limited uses. Kasumi Gake: QCF + K Some property changes. It's safe to use to pass through projectiles (and certain supers) and it doesn't count as Ibuki crouching when she gets hit. Strength of the kick determines how far she travels and the stronger the kick, the lesser of the invincibilty frames last. (EX) Kunai: In the air QCF + P A little speed increase and cannot be knocked out of the air anymore. It also can be used as a Persuit. Making Ibuki one of the characters in the game without a normal Persuit. Her persuit is also EXable. (EX) Hien: B, D, DB + K (Reverse Dragon Punch motion) A little speed increase and if they are caught up in the air, it turns into an air throw. (EX) Tsumugi: QCB + K A little speed increase and stun increase. Radia: HCB + P Comes out faster and is an unblockable command throw. Increased damage and stun. (EX) Kazekiri: F, D, FD + K In 3s, this is was one of the best wake up moves in the game, right up there with Shoryuken. Still keeping it's integraity. One of the best wake ups in this game, hopefully. Increased the speed of the EX version, slowed down the HK version. Kasumi Suzaku: In the air QCF, QCF + P It has similar SFIII properties, and still does the same amount of chip damage. Increased stun factor and still hits for 18 hits. Interesting note that it can be used as a persuit as well. (EX) Yami Shigure: HCB, F + P Her SFIII:3s SA3 super. EX version has homing properties and comes out faster and deals more stun damage at the expense of much lesser damage Hashin Shou: QCF, QCF + K Her SFIII:NG and 2nd Impact super. Startup has changed to begin with a knee hit at close range or her standing LK then forearm hit, similar too Chun-Li's Houyoku Sen. It's stun and damage have been toned down greatly. Interesting note is that it's ender knocks them straight upward then daigonally and can be SJCed into 2 additional hits (Her J.HP->F+MK air chain), F + HK / B + HK normal as a follow up (1 hit) or an MK Kazekiri for an additional 2 hits. Yoroi Doushi: QCF, QCF + P The armor pericer! It is also unblockable at close range as it is a command throw, but out of throw range it becomes a huge red ball. Damage increased a bit on that, moving it towards an alternate usage as chip damage. This is her Super Art Max. Elena Elena is around mid tier in 3s now. But overall, she'd just need some damage increasing on a few of her moves. Healing has been removed though. Persuit: U + K It's her Mallet Smash animation Dudley Well, with Dudley, his wake up game put FEAR into players. As it is very, very good. So some changes. (EX) Pursuit: Thunderbolt: QCB + K See bottom Dart Shot: F + HK Slowed down a bit. (EX) Thunderbolt: QCB + K From Second Impact, Dudley had a move which was basically a diving Jet Upper. EX version had homing properties. This move is back and also doubles as his Pursuit. EX version has homing properties That's the end of the SFIII characers. Not alot of changes, but there will be bound to more changes if this project actually got started. I would adjust more accordingly.
  6. http://rbelmont.mameworld.info/?p=233 http://rbelmont.mameworld.info/?p=234 Good luck to em. I think it was reported somewhere that their using what Elsemi did with Chankast to further their advances into taking over the world running NAOMI-1 at least. Once that's done, it's all about the encryption decrypting! The long part!
  7. No, Podcast > Live Cast. It's how it is, we are terrible at live cast.
  8. Worth Seeing: Jack Johnson, The Verve, The Breeders, FB Slim, John Butler Trio, Portishead, Kraftwerk, Death Cab, Rilo Kiley, MIA, Junkie XL (first appearnece?), Roger Waters and Spiritualized. No Radiohead No Tool No RHCP No RATM But what the hell, when did the Breeders get back together? I did hear that Radiohead and RHCP MIGHT do a show at festival show this year however, together with RATM in NJ or any other possible east coast fesitval (West coast gets all the good ones >)
  9. As I said, only the ram is my concern, why in the blue hell would we need 3 GB?
  10. http://img150.imageshack.us/img150/2082/redone839586re3.jpg http://img182.imageshack.us/img182/5869/839588jz4.jpg http://img253.imageshack.us/img253/5668/839587ln6.jpg Set to debut at this up coming AOU. 2D. HD. Running on Taito Type-X2 board. Takes place in the GG Universe, but it isn't "GG." updated - it's not really HD, only the backgrounds are HD and they scroll - it's not related to Guilty Gear in any way whatsoever story wise - it's not even produced by Ishiwatari, although he'll still be doing the music http://www.neogaf.com/forum/showthread.php...d=1#post9457399
  11. In order to play this game properly, your PC MUST meet or exceed these minimum requirements: Supported OS: Windows XP / Vista (only) Processor: Dual core processor 2.6 GHz Intel Pentium D or AMD Athlon 64 X2 3800+ (Intel Core 2 Duo 2.2 GHz or AMD Athlon 64 X2 4400+ or better recommended) RAM: 2 GB (3 GB recommended) Video Card: 256 MB DirectX 10.0–compliant video card or DirectX 9.0–compliant card with Shader Model 3.0 or higher (512 MB video card recommended) (see supported list)* Sound Card: DirectX 9.0 or 10.0 compliant sound card (5.1 sound card recommended) DirectX Version: DirectX 10.0 libraries (included on disc) DVD-ROM: DVD-ROM dual-layer drive Hard Drive Space: 12 GB Peripherals Supported: Keyboard, mouse, optional controller (Xbox 360 Controller for Windows recommended) *Supported Video Cards at Time of Release: ATI RADEON X1300-1950 / HD 2000 / 3000 series NVIDIA GeForce 6600-6800 / 7 / 8 / 9 series Laptop versions of these cards may work but are NOT supported. These chipsets are the only ones that will run this game. NOTICE: This game contains technology intended to prevent copying that may conflict with some disc and virtual drives. http://www.yougamers.com/news/17001_ubisof...ssassins_creed/ WHAT THE HELL? 3 GB?
  12. King of Fighters started in 94. SFII came out in 1991 (and it's final arcade incarnation, Super Turbo came out in 94). So, your comparing a newer game to an older game in a sense. FPS = Doom - Revolutionized gaming. Fighting Games = Street Fighter - Made gaming competetive.
  13. Try having the kaillera.dll if you don't have it. Or try other alternatives such as Open Kaillera or Supraclient.
  14. Haze and Aaron Giles I find are some of the nicestest people on the dev team. Haze loves to work things out and that's what I like about him, and Aaron overall is just a great person.
  15. It's called protecting assets. Did you know a majority of the Star Wars mods have to get official permission from LucasArts? Bet you didn't know that (there was this REALLY good Star Wars mod for UT2k4 and they required permission from Lucas Arts just to put it on the nVidia/UT Mod contest). They are simply protecting their IPs. Sure I'm a little pissed, but if your making a mod or developing a freeware game that has a big possibility of being passed off as an official product, there's problems bound to crop. Like Microsoft canning Halo Wars RTS mod for C&CGenerals, that was something I was waiting for, for YEARS and then MS + Bungie announce an actual Halo RTS and tell em to C&D. Yeah I would loved this, and I believe they could of gotten away with it if they changed the graphics.
  16. I recently saw Blade Runner Final Cut. I didn't notice much difference at all. Maybe some more CG in some places to clean it up. I got that shi t on Blu-Ray cuz it was on sale. And just finished watching Halloween, there's some pretty hot bit ches in it.
  17. Thus far, all he'll be remembered for is that he played a gay cowboy. I really hope DK does well to lift that status off. Ledger was awesome on Brothers Grimm (that movie was awesome, I don't care what ANYONE says).
  18. It doesn't have enough memory to load a 127 meg file into memory.
  19. NWN2's engine is pretty refined (after 10 patches) at the moment, but it mostly has to do with quests and in game stuff that may or may not explode your game. I've encountered nothing game breaking thus far with NWN2 as I did with NWN1.
  20. Stealth mode everythign cool and preadator like, did you happen to use your flash light in stealth mode too? The A.I. goes "stupid" becuase it doesn't know where you are, unless you go ninja on them RIGHT in front of them then they'll still be shooting at you.
  21. He gave a bunch of hints to what started the outbreaks, but all the meanings to his zombo films was social commentary on topics at the time. With this, there's uh, a monster that attacks NYC and it sorta looks like 9/11? I guess.
  22. Yes. PC's are infinitly more better in all fields compared to consoles when it comes to it. The only problem with PCes is, while there is a standard, there isn't a set standard (aka, Minimum requirements VS Recommended requirements). There are alot of different veriables to consider when there's a PC version of game, because not everyone is running the same hardware obviously. Developers can push any console to the limit while they can nearly do it on PC. Every few months, something better and bigger comes along in the PC market and developers adopt to those. It's easier making a game then dumbing it down than building it from low spec to high spec mentality. I also agree with Axl, to a degree. Yes, developers don't optimize their games enough for certain computers, but, computer generations last 2-3 years at best compared to a 5-6 console year life span. To add to that, what is expensive today, could be $50 to $100+ cheaper tomorrow in the PC market. It's with the PC market that consoles in the first place get their spur from, as the advances in the PC market, the console market builds itself upon tried and tested hardware from the PC generation. Espeically this console generation.
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