Mag
1Emu Veteran-
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Everything posted by Mag
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this is like de ja vu all over again, when they released BMX XXX
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You guys don't get it, this is a personal issue, Ash is dealing with GC personally, rather than just IRC, even in the forums or other property that GC owned. How is that gonna change his behavior in the forums compare to IRC ? Seriously, this is not toilerable both to me and GC on what he has pulled off, he has given many chances and he yet to fail coorperating. He would of just follow the rules to begin with, and we hate to ban anyone personally, he took the wrong way around. GC had no choice but to do this, as much as it seems, GC hate to ban him or anyone, but under these BS he pulled off, its completely childish and not toilerable. This is a board for ppl that follow the rules, and if they did not notice, they are warn before they get the boot.
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FYI: -Gameshark CDX doesn't require that special memory card, its built in function to save codes into yer VMU. -CodeBreaker is also recall as: Xploder -Action Replay and Gameshark is just similar -Burn them in CD-Rs like DC ISOs -Formats of these devices are *.nrg and *.cdi -Use efficient software such as Nero and Alcohol 120% -Recommend to burn at a low speed such as 4X to avoid errors GameShark CDX, CodeBreaker, Action Replay (3 in 1):
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If you have seen others using Sak on A, you should able to know the others has pull off the following: cancel, hp+hk > uppercut>cancel*repeat* til the meter is almost out >cancel> OCFx2 HP.
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Two Main team: N- Rugal(1), Akuma(1), Ken(2) A- Chun Li(1), Rugal (1), Ken(2)
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well, seems like some of you made good points. So I decide to take down several stickies that doesn't reflect "importance" in them.
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Main phobias are: Necrophobia - afraid of corpse Acrophobia - afraid of heights
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First, the two Spy Kids movie, now this ? geez.. I cant even take the cheesyness
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CHANKASTA alpha 0.25.. Need help
Mag replied to 3V!L G3N!US's topic in DreamCast & Saturn Emulators [/pc/dc+saturn]
Yea, wrong forum buddy.. *moved* -
[7/21/04] Street Fighter: 3rd Strike
Mag replied to Mag's topic in 1Emulation.com Reviews [/reviews]
the screenshots are fixed... Gill isn't hard after you learn his movements and timing of his attacks, you can easily take him out even before he build his guage full. Oh and Diso, that stradegy is one of the known old and cheapest combo in the face of all fighting game (which that better not be you of course) -
Ayumi Hamasaki - Evolution
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well talk about wasting, if yer bored, post someting interesting to talk about not talk about yer boredom lol !!
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Matrix definitley, I'am sick and tire of the majority and the magazines that curse this game and have review this as a horrible game from a movie. Seriously, I had this game since it first came out (as preordered), and I was amaze how much work they put in, and I love the game right away when I tried it. As long as yer a shooter gaming fan, this is the one you should pick up, because there's more to it than that just shooting, try shooting using techniques you seen from the movie, and oh, the melee system is so good plus you get over an hour of footage of movie you never seen in all 3 Matrix flicks (despite, a new story line which was set aside during Matrix reloaded).
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Yokatta !! ( " Im glad " in japanese) As I said, whichever makes you comfortable, let the admins know
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Game: Street Fighter: 3rd Strike Genre: Fighting Platform: Arcade, Dreamcast, Playstation 2 and Xbox (Street Fighter Anniversary). Emulator: Chankast Release: 1999 From the makers of Street Fighter: Double Impact (a 2 in 1 game, Features Street Fighter: 3rd Generation and Second Impact) comes to you, a newly high enhanced installment. Present Street Fighter 3rd Strike by Capcom. Not only did they add new characters, but they have give the game a complete alternation to make this the new kid on the block. So lets find out what makes this game, a best in the street fighter's 3rd legacy. Added 5 new avaliable selectable characters from Street Fighter: Double Impact, making the total roster of 19 fighters (with 1 hidden). The following new characters are: Remy(a better looking impose from Guile and Charlie), Twelve(a minion of Gill), Q(A detective like with a masked on), Makoto (a new female judo fighter), Chun-Li (Yeah !!!) and Akuma (even though he was a hidden character in Street Fighter: Second Impact). All these new characters are now playable from the start. Almost the same game, if you look at it in a way in comparison to Double Impact. Quite frankly, yer wrong. They added a new system for 1P game, and some other unique features only in the 1P game. Same goes whenever you have selected yer character, you have to select yer Super Art move of yer choice to use in the game (3 to choose from). Almost all characters could only use one Super Art move at a time, few others has more than one. After the selection of your move, the new setup is set for you, giving you 2 oponent to choose to fight. Whenever you had a problem with yer choice, you could always choose the other when you lose. The system generates 10 stage of match in order for you to beat the game. You can choose yer way of making throughout the game by chosing yer oponent until the 9th round, where yer forced to fight this oponent based on the plot of your character. Through out the stages, like the previous title, you can to play the bonus courses. SF: Second Impact features a parry exhibition where you deflect the baskets thrown by Sean. The same thing occur, except they have added a Parry difficulty system, where you can pratice parry according to yer experience with the parry system. Another unique bonus feature is the "Crush the car" game, which was used before in the old street fighter, has now enhanced with the effects and visual of the damage, as you pummel the car til it broke down and rolls over. Almost forgot about the new feature, the Grade-judgment system, a feature that measures yer skillz in the game then rank you according to yer performance at the end of every round, pretty unique and yet dull. This pretty much wraps up all the changes you need to know in comparison between 3rd Strike and Double Impact. The graphic is just pure enhanced, very rich indeed. Aside from the characters, the stages are completely added with nicer background of the stage, even I couldn't tell if they were sometime 2D or 3D. The effect is a great example, making it more dynamic in fast lightning effects whenever a super art move is pulled off, simply amazing. Can't believe hearing me say this, but this music is byfar the best street fighter music in the history of all the street fighter games. The perfection is how they play a song recongnizing the surroundings of the background, its a perfect implement. All music genre in one, most likely. Not only that, but the music is intense, even the intro. Even though for a rap song being played in the character selection screen, listen to the lyrics, you actually felt the confidence the music brought in. Also announcements, which now has a better announcer with a irresistable voice that kewl out the rewarding experience each time you play. Expect something like this whenever you got a perfect on yer oponent: " Alrright, thats kewl !! " All I'm saying is, this game is one hot game you should own or try out, especially if yer a Street Fighter fan, this baby has brought you a new generation of 2D fighting game. You will experience better than you can imagine from a street fighter game. So remember, you won't know how good til you try it. After all, this is one of the most popular fighting game in the listing, and a masterpiece by capcom. Visual - 10/10 Gameplay - 10/10 Control - 9/10 Sound - 10/10 Overall Score: 10 Overall Grade: A Overall, I give this game a
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This is truly unbelievable, to think Xbox Live would be dominant in the business, people paying for the service yearly compare to ps2 free online gaming service (with the exception of FFXI). I guess they might even rose higher once Halo 2 release
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GTA: San Andreas soundtrack revealed
Mag replied to i l l m a t i c's topic in Gossip Café [/offtopic]
Good to know there is gonna be a better selection of music, still I prefer a PC port version how you can use yer own MP3 for yer vehicle radio, and I just thought about it, that the Xbox is capable of doing that. -
[Naruto]Little by Little - Kanashimi wo Yasashisa Ni
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Close ? I rather delete it instead, it doesn't show no purpose at all but raising yer postcount. Current Affairs is not a game nor spam zone, its for general discussion where you speak yer mind about things going on, not endless stupidity. close til further notice of deletion.
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Sorry, a bit late.. But Happy Birthday man
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I would have move it the first time, but I was being distracted by that avatar lol, I just lost my focus, as well as control of my stomach
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" Kewl avatar " ? I nearly about to throw up (no offence)
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I exclude the mentioned of secret characters, to me it doesn't count, not everyone notice secret character when playing in general term, thats why I include her into the selection. If you notice why I include Thanos and Dr.Doom from Marvel Super Heroes (since they are also unlockable). and btw.. Rooster Roster ? bah.. whats the difference ? (dont answer that)
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PHP Bit Torrent Tracker up at Retrogaming Universe
Mag replied to ken_cinder's topic in Gossip Café [/offtopic]
heh, you done quite alot Cinder, I know it myself First, the FTP, then the DC Hub and now this ? -
Game: Marvel vs. Capcom 2: New Age of Heroes Platform: Arcade, Dreamcast, PlayStation 2, Xbox Genre: Fighting Emulator: Chankast compatible Release: 2000 (All screenshots below are used from Coin-Op Museum and VGM Museum) Capcom's masterpiece, the second installment of Marvel vs. Capcom, made a debut to the arcade, later dreamcast in 2000. Present Marvel vs. Capcom 2, the latest crossover fighter title since X-Men vs. Street Fighter, Marvel Super Heroes vs. Street Fighter and the previous hit, Marvel vs. Capcom. Ever since 2000, this game has made the biggest triumph in the popularity rate of all fighter titles. A very popular title in the arcades known throughout globally around the world. A roster of 56 characters complete, each with 6 costumes to choose from. Out of any fighting game, this game has the highest count of fighters avaliable for play. A main comparison to the previous Marvel vs. Capcom is team battle, instead of 2 vs. 2, it's 3 vs. 3. A big change in the controls is the buttons, instead of 6 buttons consist of 3 variety of punches and kicks, they simplified and made it 4 buttons, as they reduce Low/Medium Punch and Low/Medium Kick into 2 buttons, leaving the other 2 as High Punch and Kick. Although both Marvel vs. Capcom game function with 6 buttons, in MvC2 (Marvel vs. Capcom 2) the extra two buttons are used for 2nd or 3rd partner assistant (in another term, a striker). Tagging, a fast character switch feature, hasn't make a difference except for allowing you to tag out your 2nd or 3rd partner of your chosing. This also occur to the Double Hyper Combo attack featured in the previous MvC, except instead of both doing it, the three of you will put it off at the same time. A Unique team attack feature from the previous MvC has not port this over to the 2nd installment, the Variable Team feature, allowing you to control two oponent at a time to fight over your oponent under a limit of time. A special feature that never feature in the previous MvC is Linkable Hyper Combo attack, having your primary character pull off a hyper combo then cancel it with your second partner's hyper combo then you could cancel that after with your 3rd partner, which then leaves the last person with the hyper combo in the game (good stradegy for either combo, or making a tag). Another new unique attack feature in the game is, the counter switch. Counter switch allows you to switch to your second partner after a parrying a hit from your oponent. Not but not least the new feature in the game that first appear in, is the Snapback feature, allowing you to slap your oponent with a bit of damage of out the screen, forcing the 2nd or 3rd oponent's partner of your choice (use for fun or stradegy). The game does consist a large roster of characters, a huge new selction of characters as well. Thanos and Dr. Doom, bosses from Marvel Super Heroes, and new xmen characters such as Cable, Collosus, iceman, and the almighty sentinel. More features from the Darkstalkers series like Anakaris and BB Hood. On with the Megaman series, features new character like Roll, Tron Bonne and Servebot (auhh.. he is so cute ^^ and yet very very small). What can be better than watching characters like Megaman vs. Spiderman going against each other, Seeing Cable vs. Cyclops, as a family fight, and Jill from Resident Evil facing off the Incredible Hulk. Ah heck with it, lets make it team battle fun, like team Street Fighter made of Ryu, Ken and Akuma going against the Megaman team of Megaman, Roll and TronBonne. Yet endless imagination and ideas to make the team powerful and fun. A nice enhancement to this great 2D fighter is the stages, all stages appear as 3D landscape from the casual 2D animated background. Also they have rendered the character as well as the effects, making the graphic very smooth. As for the background music and the music in general, this maybe the flaw of the entire game, the music is indeed horrible. What can be worst hearing the someone repeadly sings " I wanna take for a ride " while concentrating on picking your team in the character select screen `. The music in the game compose of horrible jazz. The sound of characters has always remain the same, and as default, it's always been ok. In closing, I just like to say this is just about the best darn fighting game around even despite the music. I, myself, has play it for over 4 years and became an addict, Noticing my name "Magns", I have gotten off from the best character I play with (Hehe, you can make a guess, or probabbly you already knew). This game is far too efficient from most fighting games you play, even though you are new to this game, just mash the buttons for the sake, eventually you will learn how to play it. The controls and button has make it easier for everyone to pull off combos and such (as mentioned: 6 main buttons reduce to 4). Playing against someone good (*chuckle*) let say me for example (lol), would require alot of practicing and I didn't mean button mashing (lol). This game has infinite stradegies/tatics and combos, and its up to you to explore them (*wink*). Once again, this is just about the best fighting game out there, even though you can't afford/find to own it, it's still a must-play in the arcades or at your friends/family/relative's house. Visual: 10/10 GamePlay: 10/10 Sound: 6/10 Control: 9/10 Overall Score: 9/10 Grade: A Overall, I give this game a :)