Response: I was mainly joking/making a wild guess. The engine looks scalable, since the Wii is just above Xbox (not 360), given proper time, it can be released on Wii, since Taito Type X isn't really a heavy duty graphics processing machine like Sega's Linburgh. And as a nod to that, Type X runs on a ATi Radeon 9200+, and from guessing, since kit is confirmed to be $2000 USD (Game+Marquee+System), it's most likely being ran on at least a 9600-9800 type video card with maybe 256 to 512 MB of ram. Given that the Wii also runs on ATi type graphics chip, it would be easily portable, with just about the same amount or just as good graphic quality at 480p. Since Taito Type X is 720p natively. 360 would have an easier time porting because both use ATi type GPUs. Which greatly reduces the time of changing or removing the way the graphics work from one thing to another. Sega mentioned it was easier porting VF5 to PS3 because both use the same family of GPU. Why does it look better on the 360 when compared to the PS3 version?