FBA's PGM code is a little unstable. It's got a couple of long-standing, hard to track, bugs that I've been having a hell of a time squashing. They are largely unpresent in FBL because it uses older code and ignores things like sprite zooming. As for the DDP2/DMNFRNT code, I'm probably just going to pass it off to someone else (Destronger please check your PM box), since I can't seem to find the time or motivation to work on it much. I probably will get some motivation to work on a couple of the things +t+ pointed out to me at some point, but if you guys want to see a release any time soon, It's best I pass things off.