Jump to content

iq_132

1Emu Veteran
  • Posts

    2,311
  • Joined

  • Last visited

  • Days Won

    2

Posts posted by iq_132

  1. hey iq is sound gonna be an impossibility on some games like skull fang and night slashers? Just out of curiousity. :P

     

    Sound works fine for me with skull fang, I think bp just copy and pasted the comment from Night slashers lol. As for Night slashers, that's still a bit of a wip. It needs work speeding it up, and the sound is really messing with my mind -- it should work, but has decided to output garbage instead.

  2. i've never seen bleach, i heard the DS games were the shiznits though

     

     

    why is the show called that, do they spend alot of time on their hair? or perhaps work at a laundry mat?

     

    From what I've read, it's called bleach because the main character has orange hair and his classmates accused him of bleaching his hair.

  3. yeah im waiting on my 320gb drive (16mb cache, 7200rpm and only £30 off ebay!!), im stuck with an 80gb that I bought as broken, even tho it works haha, I expect it'l die soon..

     

    oh and does this work?

     

    demonfront_a.png

     

    demon front

     

    Nope. Not a chance. Not emulated in PC mame at all, uses an arm7 cpu with the 68k making it slow as shit if it were emulated, pgm, so slow anyway.

  4. would martial masters be possible?

     

    martmast_a.jpg

     

    or killing blade?

     

    killbld_b.png

     

    Not a chance. Martial Masters uses even more of the arm cpu's power than kov2 does. It even runs like ass in the heavily optimized fba. Killing blade's protection isn't working well, and pgm runs slow in mame on xbox iirc (correct me if I'm wrong).

     

    or daraku tenshi?

     

    daraku_b.png

     

    There's another emu coming out on xbox that plays psikyo sh2 games (excluding daraku) at full speed. I'd suggest waiting a little while and be surprised. :)

  5. 0.134u2

    -------

     

     

    MAMETesters Bugs Fixed

    ----------------------

    - 03403: [DIP/Input] rollfr_2: Can't init Roll Fruit game. (MetalliC)

    - 03458: [sound] bzone and clones: Broken engine sound (couriersud)

     

     

     

    Source Changes

    --------------

    Added genuine sets of Rally-X and New Rally-X [Team Japump!!!]

     

    discrete_sound_r now can inquiry any node: [couriersud]

    - the return type is UINT8, consequently the designer needs to ensure

    that the node delivers adequately scaled data.

    - input nodes allow the input data to be scaled. The return value is

    the node value *after* scaling.

     

    DISCRETE_74LS624 - optimized for some more speed. [Derrick Renaud]

     

    DISCRETE_566 - started making a more accurate simulation based on

    testing of a real IC. This makes the rest of Sky Raider sounds work.

    [Derrick Renaud]

     

    Completed dump of Gun Survivor 2 cart [Guru]

     

    Hacked in the dsp56156's "Long Interrupts." Added SUB opcode.

    Polygonet Commanders now goes in-game! [Andrew Gardner]

     

    plygonet.c: hooked up 53936 roz layer. [R. Belmont, David Haywood]

     

    Fleshed out SCC68070 definition in m68k core, for CD-i use in MESS

    [Harmony]

     

    m68k: disassemble PMOVE instruction (move to/from PMMU). [R. Belmont]

     

    exp is slow, but pow is even slower [couriersud]

    - more LS624 optimization, replace pow(10, x) by pow10(x)

    - mixer loop optimizations

     

    Impromved discrete performance for mario: [couriersud]

    - pow to exp : 5%

    - parallel tasks : 45%

    - minor tweaks

     

    M680x0 update: [R. Belmont]

    - Add CPU types 68EC030, 68030, and 68EC040

    - Start of 030/040 PMMU, including stubbed PMOVE

     

    Fixed up RAM bank names to prevent crashes with memdump. Extended

    explicit banks to 96. [Aaron Giles]

     

    multfish.c driver fixes and improvements: [MetalliC]

    - Hooked up inputs for Roll Fruit

    - Added hopper emulation, payout now works

    - Added information on how to initialize Roll Fruit

    - Added in missing rom to a few MultiFish sets

     

    DISCRETE_555_MSTABLE - optimized speed and added new operating modes.

    [Derrick Renaud]

     

    Fixed ROM name of warpwarp. Also removed 4th program ROM which is not

    present on real board. [Team Japump!!!]

     

    Memory references can now explicitly specify logical or physical

    access by prepending with an 'l' or 'p'. Logical remains the default.

    Example: ppb@1000 = physical program space byte at address $1000.

    ldw@2000 = logical data space word at address $2000. Changed cheat

    finder to explicitly reference physical memory when writing out new

    cheats. [Aaron Giles]

     

    Added simple system for auto-detecting cheat-worthy RAM areas.

    [sandro Ronco]

     

    Added NULL check to prevent MAME from crashing if a new input device

    was connected at runtime. [David Haywood]

     

    Expanded PROFILER_USERx to support up to 8 custom profiler areas.

    [Christophe Jaillet]

     

    Added more _NAME macros to be consistent with the standard naming

    conventions. [Atari Ace]

     

    Shuffled code around to better integrate HazeMD implementation.

    [David Haywood, Fabio Priuli]

     

    Sped up mario_custom_run() discrete sound. [Derrick Renaud]

     

    Added discrete sound to Sprint 8. [Derrick Renaud]

     

    Removed capacitor aging code and assumed range input is gnd for all

    74LS629. [couriersud]

     

    Omplemented m:n logic for buffered task nodes in discrete sound

    [couriersud]

    - preparation work so that a task node output buffer may be read by

    more than one following task.

    - target: implementation of task groups: tasks in a task group run

    parallel, task groups serial. The current main task may than just

    be task (in the last task group)

     

    Space Walk - started discrete sounds. [Derrick Renaud]

     

    Added static qualifiers where possible throughout the code.

    [Atari Ace]

     

    Discrete task groups [couriersud]

    - DISCRETE_TASK_START now requires a parameter TASK_GROUP (>=0,

    - Tasks are scheduled in the order of their task group

    - Nodes are automatically buffered between task groups

    - Discrete core determines nodes which need buffering to minimize

    overhead (information in DISCRETE_LOG)

    - A discrete block list now must put each stepped node into a task

    if it uses tasks

    - Drivers not using tasks will get one task allocated automatically

    - Updated drivers accordingly

    - Some more constification

     

    Optimized tab removal in srcclean. [Atari Ace]

     

    Centralized color definitions and made some colors more specific.

    [Mamesick]

     

    Hooked up Polynet Warriors joystick properly. [Andrew Gardner]

     

     

     

    New games added or promoted from NOT_WORKING status

    ---------------------------------------------------

    Othello (version 3.0) [Tomasz Slanina, Stefan Lindberg]

     

     

     

    New clones added

    ----------------

    Total Vice (ver UAC) [Phil Bennett]

    Street Fighter II - The World Warrior (Quicken Pt-I, bootleg)

    [D. Beneke, Guru, Smitdogg, The Dumping Union]

    Street Fighter II' - Champion Edition (Accelerator!, bootleg)

    [D. Beneke, Guru, Smitdogg, The Dumping Union]

    Ironman Ivan Stewart's Super Off-Road Track-Pak (2 Players) [Darran]

    Gals Panic 4 (Korea) [Choi Sung Ho]

    Mortal Kombat II (rev L3.1 (European)) [Andy Welburn]

    Cadash (Germany) [Volker Hann, Team Europe]

    Space Empire (bootleg) [Team Europe]

    Target Hits (ver 1.0) [Andrew Conroy]

    Vulcan Venture (Older) [irongiant]

    Astro Blaster (German) [Volker Hann & Team Europe]

    Pac-Man (Galaxian hardware, set 2) [Team Europe]

    Zaxxon (Japan) [Team Japump!!!!]

     

     

     

    New games marked as GAME_NOT_WORKING

    ------------------------------------

    Virtua Fighter 4 Evolution (Cartridge) [f205v, David Haywood]

    48-in-1 MAME bootleg (ver 3.09) [Guru]

    48-in-1 MAME bootleg (ver 3.02) [Guru]

    Seta Roulette? [Team Europe]

     

    As always, updates can be had at http://www.mamedev.org

     

    Thanks to Robbbbbbbbert for the news. :)

  6. Okay, this is a tough one... Well like the title says, in about a year from now i would like to get into a small project and i was hoping if anyone knew where i could find parts like breadboards, how to make a PCB for final production of the project and well where i could find microprocessors and such like z80?

     

    Are you looking for a bulk supply of z80 (or 8-bit) cpus or just a single one? Also you may want to check out using an fpga for your project

    http://zxgate.sourceforge.net/

  7. OSman, wow been waitin for someone to get this one going especially, just curious when you guys mean "playable" does that mean Coinops can play it at "Regular" FULL speed or is it gonna be slow/ but "playable"

     

    It has very low requirements on pc, it should play with room to spare on the box.

     

    nice work Iq you should hook up with Kenshi...if you havnt already youd guys be a super team..

    You should follow the fba-xxx thread a little closer. ;) Also, I'd suggest finding the last few dozen or so change logs for FBA on the pc as well as checking out my sig links. ;)

  8. Diet Go Go (Now Playable)

    Dream World (Now Playable)

    ***Boogie Wings*** (Now Playable...added a couple of hacks ill make sure iq thinks there ok)

     

     

     

     

     

    ***HACKS to fix driver boogie wings*** iq_132 please help me

     

    deco16_pdrawgfx had 3 agument numbers not matching errors on 3 drivers dassult.c / rohga.c / dec32.c videodrivers

     

    example of how I fixed this

    &Machine->visible_area,trans,0,tilemap_pri,sprite_pri); ***added missing agument of ,0****

    and changed to

    &Machine->visible_area,trans,0,tilemap_pri,sprite_pri,0);

     

    it seemed OK what do you think iq_132 what games sould I test? I tried Rohga and it seems good

     

    also in Boogie wings to get it to go I hacked these errors

    Linking...

    MAME.lib(boogwing.obj) : error LNK2001: unresolved external symbol _deco16_tilemap_34_combine_draw

    MAME.lib(boogwing.obj) : error LNK2001: unresolved external symbol _deco16_set_tilemap_transparency_mask

    .\Release/MAMEoX.exe : fatal error LNK1120: 2 unresolved externals

     

    I remed out these lines

     

    symbol _deco16_tilemap_34_combine_draw

    deco16_set_tilemap_transparency_mask

     

    it seems to boot and play well now but what do you think can I make it with less hacks or improve or will I see issues in places as I havent tested to well.

     

    PS also I take it the dec row scroll message is the hidden message :mellow: iq_132

     

     

    Yeah, those are all fine. I haven't been doing clean compiles so they didn't show up. I compiled a debug build and it found a few more issues for me too.

     

    btw, look in the function dietgo_298

  9. Just wondering, any more suggestions that either aren't in Coinops or don't work?

     

    Already listed:

     

    Buggy Boy

    Night Slashers -done!

    Spider Man

    Golden Axe - The Revenge of Death Adder

    Vamp x 1/2

    Turbo Out Run (1989 Sega)

    Galaxy Force II (1988 Sega)

    Heavy Smash (1993 Data East) - done!

    Bonk's Adventure - Arcade Version (1994 Kaneko)

    Knights of Valour 2 (2000 IGS) -- Not possible to get to a playable speed :lol:

    GunMaster (1994 Metro)

    Cotton - Fantastic Night Dreams (1991 Success)

    Power Drift (1988 Sega)

    Big Fight - Big Trouble in the Atlantic Ocean

    Fighter's History (1993 Data East) - done!

    Action Fighter (1986 Sega)

    A.B. Cop (1990 Sega)

    Racing Hero (1990 Sega)

    Super Monaco GP (1989 Sega)

    Thunder Blade (1987 Sega)

    Opa Opa (1987 Sega)

    US Championship VBall

    Blood Warrior - kaneko 1994

    G - stream G2020 - Oriental soft japan 2002

    Sd Fighters - semicom 1996

    Mortal Kombat

    Mortal Kombat 2

    Mortal Kombat 3

    NBA Jam series

    Gain Ground

    Crackdown

    B Rap Boys

    DD Crew

    desert breakers

    escape kids (seems to have bad graphics but not labled as that in driver?)

    wyvern wing

    slipstream

    skull fang - done!

     

    btw, being listed doesn't mean that I intend to work on them, I just means I don't want to see the same ones repeated.

    btw2, don't list games with no sound. I won't even look at these twice.

    btw3, please read the thread and make sure your suggestion hasn't been listed already. Once is enough, twice is annoying. Three times means that it gets put on my "not ever getting fixed by me ever. Never." list.

    btw4, I'm not terribly interested in speed fixes.

  10. Knocked this one out in about an hour.

     

    http://www.fbadev.info/iq_132/coinops/dreamwld.rar

     

    snaps

    http://www.fbadev.info/iq_132/coinops/snaps/drea0000.png

    http://www.fbadev.info/iq_132/coinops/snaps/drea0001.png

     

    @Fumanchu: if you're ever in Michigan, let me know. You can definitely buy me a beer (or 15).

    whats the current state of the american dollar to the british pound???checks wallet moths fly out :lol:

     

    1.00 GBP = 1.60291 USD. So not stellar. :lol: Plus, our beer sucks (mostly).

     

    Btw, added Swat Police and Tang Tang and updated the romsets on the ESD16 driver. :lol:

×
×
  • Create New...