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iq_132

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Everything posted by iq_132

  1. Excellent 4th this year. Got tanked for 2 1/2 days straight, fooled around with a chick who's a "lesbian," ate excessively, laid out on my boat, swam, and played tennis. Life rocks sometimes.
  2. I'm usually just testing a game to look for bugs, so generally I put an invincible cheat or something and use as many coins as it takes.
  3. Felix is well known for making a lot of promises, but not fulfilling them so much.
  4. Sounds like she's only turning to you as "her best friend" because the other guy told her to go f*ck off. ^^ Don't get involved, otherwise you will end up being this kid's daddy whether you like it or not.
  5. Wall-e, actually quite good. I'd see it again.
  6. Believe me, the more you know about the technicalities of the hardware, the more unbelievable it is. The graphics are actually in a compressed format (RLE), and then decompressed on the fly, which is fairly processor intensive. Not only that, it can do Line scrolling on several levels, which takes a fair amount of cpu, it does zoom on sprites (which is where it slows down on CPX3 [i think this could have been remedied by using the X-Box hardware more extensively, but meh), it has a fairly decent Hitachi SH2 processor running at 24mhz (though there are quite a few tricks that can help this [skipping places where the CPU idles -- it sits in a loop and waits until it has to draw the next frame], running an ASM CPU Core, which is usually difficult to program, but results in HUGE speedups, underclocking the cpu, and some sort of dynarec), and last, but not least it has custom sound hardware which is actually controlled and more-or-less run by the CPU. So, yes, it is pretty impressive.
  7. Visit Barry Harris' Blog for screenshots: http://www.barryharris.me.uk/article_view.php?id=105
  8. Not that Hawq will receive credits for bringing the news to your attention http://www.dcemu.co.uk/vbulletin/showthread.php?t=117653
  9. Nice screenshot. A CPS-2 game for use on a home console based on CPS-1 hardware.
  10. I'd bet money not a single one of these chicks is "hot." More like fat, ugly, and borderline f*ckable (but only with someone else's d*ck).
  11. I like long haired boys plz pics with spandex I think Mooney is too young/classy for you.
  12. Micko's WIP Screen shots and full text here: http://micko-wip.blogspot.com/2008/06/partner.html
  13. Dapplegrey is a front-end for DOSBox and Mac OS X. --> Download / Information Thanks to our affiliate, AEP-Emulation, for the news!
  14. More text and screen shots at: http://stolistic.blogspot.com/
  15. Here's a poor translation of the original text: Information --> http://www.emulab.it/robiza/?p=67 Thanks to EmuDreams for the news.
  16. http://mamedev.org/mamenews/?p=226
  17. awesome!! cant wait to try that!! and all this on the xbox? wow iq you and kenshiro are making one pretty anxious release!! that's awesome, was this on xbox with no filters or did you have filters on with it just out of curiosity? HF- AWSOME! No filters of any sort. I did some more testing, the game drops to 55fps on the second level, but back up to ~59 after that. The speedup is related to the way the backgrounds are drawn, so any backgrounds that are "busy" will definitely drop the speed significantly. I suppose I should look at a few other things to see if I can squeeze 5-10 fps more out and make it a rock-solid 60fps, but I can't honestly say I'm that interested. oh come on now iq!! j/k thats cool if you dont want to, i just hope that you do! that would be awesome. Bonk's adventure is a great game everyone should like. Hope you can get a minute to take a look at it iq. either way, great job guys!!! Without filtering it now runs at a solid 59.94 fps. It never drops afaik. Any software filtering at all will definitely reduce that though. The Turbo Outrun bug has me kind of stumped atm, but I'm fairly certain that has to do with the old musashi 68k core fba-xxx uses. I'll have to continue working on getting VS to stop being a whore and compile the core from standard fba. I suppose I need to bother kenshiro for a bug list and see if I can't help him start knocking some of them out as well.
  18. awesome!! cant wait to try that!! and all this on the xbox? wow iq you and kenshiro are making one pretty anxious release!! that's awesome, was this on xbox with no filters or did you have filters on with it just out of curiosity? HF- AWSOME! No filters of any sort. I did some more testing, the game drops to 55fps on the second level, but back up to ~59 after that. The speedup is related to the way the backgrounds are drawn, so any backgrounds that are "busy" will definitely drop the speed significantly. I suppose I should look at a few other things to see if I can squeeze 5-10 fps more out and make it a rock-solid 60fps, but I can't honestly say I'm that interested.
  19. Actually, strike that 1fps comment. I modified it further and managed to get Bonk's Running at a steady 59.97 fps. ^^
  20. is this the pow that is already in mame or am in thinking something else? pow is a great game by the way! looking forward to hearing more updates from you kenshiro! HF- It's the game you're thinking of. And yeah, it's one of my favorite NES games of all time. All of the games on the hardware are up and working at this point, just the analog spinner for Ikari III and Search and Rescue needs to be added. any word on a 60fps bonk's adventure? lol HF- It runs at a nice solid 50fps. That's the word. lol Actually, I took a look at it just now and got it to go about ~1fps faster by modifying just one part of the drawing routine. lol.
  21. is this the pow that is already in mame or am in thinking something else? pow is a great game by the way! looking forward to hearing more updates from you kenshiro! HF- It's the game you're thinking of. And yeah, it's one of my favorite NES games of all time. All of the games on the hardware are up and working at this point, just the analog spinner for Ikari III and Search and Rescue needs to be added.
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